Setting:Brighthammer 40,000/1st edition: Difference between revisions
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Most of the races of BrightHammer are identical to their normal Warhammer40k counterparts, except that wherever possible they are generally bright, noble, and generally nicer. This does not mean they are pushovers, however; the technological and warfaring capabilities of these races are equal to regular 40k, if less used. | Most of the races of BrightHammer are identical to their normal Warhammer40k counterparts, except that wherever possible they are generally bright, noble, and generally nicer. This does not mean they are pushovers, however; the technological and warfaring capabilities of these races are equal to regular 40k, if less used. | ||
Imperium: The Imperium of Brighthammer is what the Imperium of 40k 'could' have been if the emperor had won his war against chaos. It is in a golden age, and many of the primarchs remain to assist in his rule. As one might expect of any empire it's size, there are still many problems. Militarily it is held together by the space marine legions and the Imperial Guard. However, there are other problems of a different type and scale, such as corrupt imperial governors, seditious rebels, and rogue psykers. Often these are solved by the secret agents of the emperor, the Inquisition. | Imperium: The Imperium of Brighthammer is what the Imperium of 40k 'could' have been if the emperor had won his war against chaos. In this setting that war never happened, and the warp is calmer and more friendly. It is in a golden age, and many of the primarchs remain to assist in his rule. As one might expect of any empire it's size, there are still many problems. Militarily it is held together by the space marine legions and the Imperial Guard. However, there are other problems of a different type and scale, such as corrupt imperial governors, seditious rebels, and rogue psykers. Often these are solved by the secret agents of the emperor, the Inquisition. Other times, these problems are solved by professional adventurers, the Brighthammer equivalent of rogue traders. Across the Imperium many worlds remain in a feudal state or at varying levels of technology, as unfortunate remnants of the war against the Iron Men at the end of the Dark Age of Technology. The Imperium seeks to bring these worlds into the fold, but many are ruled by tyrants or for many reasons the Imperium will not invade directly. Therefore small groups of agents may go to these worlds and bring them into the fold. | ||
Sub-factions of the Imperium: | |||
'''Space Marines''': Space Marines are the noble knights of the Imperium, and as such serve as examples of order to the Imperium at large. Far apart from merely being a powerful military faction, they are also instrumental in keeping the Imperium together and functioning. | |||
== Gameplay == | == Gameplay == |
Revision as of 21:07, 9 December 2008
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BrightHammer 40k is a mirror universe of Warhammer 40k. In this setting, the incredibly GRIMDARKness of regular 40k is replaced by NOBLEBRIGHTness and instead of war, there is only HIGH ADVENTURE!
Background
In the Noble Brightness of the 40th millenium, there is only HIGH ADVENTURE!
10,000 years ago when the universe finally began to take a turn for the better after the Eldar willingly ascended to create the Order god of Love Slaaneesh, the Emperor appeared to ensure the noble rule of Mankind. In an act of supreme sacrifice, his most favored son Horus and several of his primarchs, noble princes of mankind, sacrificed their mortal form to become princes of Order in the warp.
Since then the Emperor has ruled for 10,000 years from the golden throne on Terra, bringing peace, enlightenment, and joy to all mankind. There is clearly no better time to be alive.
Now the last vestiges of the Eldar go forth to ensure the joy and prosperity of other races before the last of them finally ascend, the Bright Eldar at the forefront of this. They are opposed by the dark forces of Eldrad, and the Eldar who were too impure to ascend to a higher plane. Eldrad's convoluted schemes are a constant source of pain and discontent for the people of the Imperium.
Across the galaxy, the Noble Savages known as the Orks are being brutally oppressed through misunderstanding and miscommunication.
In the distant lands of the Eastern Galaxy, a dark and chaotic empire called the Tau, using their battlecry, "For the Lesser Evil!" have formed a brutal fascist empire that uses mind control, genocide, and cannibalistic troops as a normal thing. The Emperor believes they can be redeemed.
Deep beneath the surface of many worlds, the immortal Necrontyr awaken to teach the secrets of the technologies of the distant past to modern man. They teach that prosperity is possible even without the Lords of Order, and where they go, life springs up in their stead.
The Tyranids, the most visible member race of which are the Zoats, came to visit the Squat homeworlds, a civilization of noble miners and proud warriors. Though negotiations took many years, the Squats eventually accepted the offer of the Tyranids and joined the hivemind, and left the galaxy.
In the warp, the lords of order are the god of hope and compassion, Nurgle, who loves even the smallest of creatures, Tzeentch, god of knowledge and the magic of wonder, and Khorne, the noble warrior king, newest form of the savage former god of the eldar, Khaine. He is a warrior without bloodlust, sitting upon his throne of helms. Finally, the newest and for now most powerful of the gods, Slaaneesh, god of love and joy.
Across the imperium not all is well, however. It is a vast empire, and planets fall out of the sight of the Emperor. Corrupt politicians seek to subvert the Democratic order and ways of the imperium. Dark tyrants seek to rise up and rebel, oppressing their people brutally. Though the Lords and Princes of Order work with the Emperor to bring civilization to all mankind, the universe remains a strange and beautiful place, filled with HIGH ADVENTURE!
Races
Most of the races of BrightHammer are identical to their normal Warhammer40k counterparts, except that wherever possible they are generally bright, noble, and generally nicer. This does not mean they are pushovers, however; the technological and warfaring capabilities of these races are equal to regular 40k, if less used.
Imperium: The Imperium of Brighthammer is what the Imperium of 40k 'could' have been if the emperor had won his war against chaos. In this setting that war never happened, and the warp is calmer and more friendly. It is in a golden age, and many of the primarchs remain to assist in his rule. As one might expect of any empire it's size, there are still many problems. Militarily it is held together by the space marine legions and the Imperial Guard. However, there are other problems of a different type and scale, such as corrupt imperial governors, seditious rebels, and rogue psykers. Often these are solved by the secret agents of the emperor, the Inquisition. Other times, these problems are solved by professional adventurers, the Brighthammer equivalent of rogue traders. Across the Imperium many worlds remain in a feudal state or at varying levels of technology, as unfortunate remnants of the war against the Iron Men at the end of the Dark Age of Technology. The Imperium seeks to bring these worlds into the fold, but many are ruled by tyrants or for many reasons the Imperium will not invade directly. Therefore small groups of agents may go to these worlds and bring them into the fold.
Sub-factions of the Imperium:
Space Marines: Space Marines are the noble knights of the Imperium, and as such serve as examples of order to the Imperium at large. Far apart from merely being a powerful military faction, they are also instrumental in keeping the Imperium together and functioning.
Gameplay
This is a setting best adapted for Dark Heresy games and for Kill-Team scenarios in regular tabletop 40k, due to its emphasis on adventure and heroics.
Persons of note
Fum'aan Shu'u
A rogue Tau mad scientist, Fum'aan Shu'u is a menace to everyone in the galaxy, including his own race. With his numerous and loyal henchmen, scattered all across Tau and Imperium Space, he works on diabolical plans to rule the universe.
Some say he could even have opened, in some hidden facility, an artificial warp gate to another dimension, where the Order Gods are evil parodies of themselves... And that he tries to create a bizarre army of corrupted human space marines and demons, all of them the results of "chaos" twisted powers.