Setting:Hail and Kill/Barbarian: Difference between revisions

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=Barbarian [150]=
=Barbarian [150]=
You are a fearsome warrior of the mighty Blackened clans, the masters of the tundral north. The traditional tattoos of your people make your body and mind stronger than steel. You are also taught the 'Strengthening Shout', a guttural scream that amplifies your already fearsome strength.
You are a fearsome berserker of the Blackened clans, or a self-reliant raider of the Wastelands.  Perhaps you hail from the beast-ridden lands of the Helgrad Highlands. The traditional tattoos of your people make your body and mind stronger than steel. You are also taught the 'Strengthening Shout', a guttural scream that amplifies your already fearsome strength.
==Attributes==
==Attributes==
ST 15 [50]; DX 12 [40]; IQ 9 [-20]; HT 12 [20].
ST 15 [50]; DX 12 [40]; IQ 9 [-20]; HT 12 [20].

Revision as of 18:56, 16 October 2011

Barbarian [150]

You are a fearsome berserker of the Blackened clans, or a self-reliant raider of the Wastelands. Perhaps you hail from the beast-ridden lands of the Helgrad Highlands. The traditional tattoos of your people make your body and mind stronger than steel. You are also taught the 'Strengthening Shout', a guttural scream that amplifies your already fearsome strength.

Attributes

ST 15 [50]; DX 12 [40]; IQ 9 [-20]; HT 12 [20].

Secondary Characteristics

HP: 20 [15], Perception 10 [5], Will 12 [15]

Advantages

Damage Reduction 3(Can't wear armor -40%) [9], Strengthening Shout(Striking ST +2 for 1 minute a day) [6], 5 points chosen from among: Per +1 [5], Absolute Direction [5], Acute Senses (any) [2/level], Alcohol Tolerance [1], Fearlessness [2/level], Fit [5], Hard to Kill [2/level], Hard to Subdue [2/level], Magic Resistance [2/level], Rapid Healing [5], Resistant to Disease (+3) or (+8) [3 or 5], Resistant to Poison (+3) [5], Signature Gear [Varies], Striking ST 1 [5], Temperature Tolerance 1 or 2 [1 or 2], or Weapon Bond [1].

Disadvantages

-15 points chosen from among: Easy to Read [-10], Gullibility [-10†], Language: Spoken (Native)/Written (None) [-3], Low TL 1 or 2 [-5 or -10], Odious Personal Habit (Unrefined manners) [-5], or Wealth (Struggling) [-10]. A further -25 points chosen from among the previous traits or: Appearance (Unattractive or Ugly) [-4 or -8], Bad Temper [-10†], Berserk [-10†], Bloodlust [-10†], Compulsive Carousing [-5†], Gluttony [-5†], Ham-Fisted 1 or 2 [-5 or -10], Horrible Hangovers [-1], Impulsiveness [-10†], Overconfidence [-5†], or Sense of Duty (Adventuring companions) [-5].

† Multiplied for self-control number; see p. B120.

Skills

Primary Skills

Survival (any) (A) Per+0 [2]-12; and Tracking (A) Per+0 [2]-12. One of these four melee skills packages:

  1. One of Axe/Mace, Broadsword, or Spear, all (A) DX+2 [8]-14, and Shield (E) DX+3 [8]-15.
  2. Flail (H) DX+1 [8]-13 and Shield (E) DX+3 [8]-15.
  3. Two-Handed Axe/Mace, or Two-Handed Sword, both (A) DX+4 [16]-16.
  4. Two-Handed Flail (H) DX+3 [16]-15.

Secondary Skills

Brawling (E) DX [1]-12; Intimidation (A) Will+1 [4]-13. Wrestling (A) DX [2]-12; Swimming (E) HT [1]-12; Hiking and Running, both (A) HT-1 [2]-12.

Background Skills

Three of: Forced Entry (E) DX [1]-12; Climbing (A) DX-1 [1]-11; Carousing (E) HT [1]-12; Lifting (A) HT-1 [1]-11; Skiing (H) HT-2 [1]-10; or Observation (A) Per-1 [1]-11.