Setting:Hail and Kill/Outlaw: Difference between revisions

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Perception 15 [15]
Perception 15 [15]
==Advantages==
==Advantages==
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Wild Talent(Retention 25%) [25], 20 points chosen from among: Per +1 to +4 [5 to 20], Acute Senses (any) [2/level], Ambidexterity [5], Arm DX [16], Combat Reflexes [15], Common Sense [10], Danger Sense [15], Enhanced Dodge [15], Gizmo [5/level], High Manual Dexterity [5], Intuition [15], Luck [15], Serendipity [15], Signature Gear [Varies].
 
==Disadvantages==
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-20 points chosen from among: Callous [-5], Chummy [-5], Compulsive Behavior(Any) [-5 to -15], Code of Honor(Highwayman or Professional) [-5], Enemy(A person or small group you've wronged, trying to kill you, appears on a 9 or less each session) [-10], Kleptomania [-15†], Laziness [-10], Phobia(any) [-5 to -20], Secret(You're a wanted criminal) [-20], Sense of Duty (Adventuring companions) [-5], Social Stigma (You're known as a criminal) [-5] or Wealth(Poor or Struggling) [-10 or -15]


† Multiplied for self-control number; see p. B120.
† Multiplied for self-control number; see p. B120.

Revision as of 01:39, 29 October 2014

Outlaw [150]

You are a specialist in many 'practical' fields. Perhaps you are a criminal, maybe you're just talented. Regardless, your skills will come in handy in any group of adventurers.

Attributes

ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].

Secondary Characteristics

Perception 15 [15]

Advantages

Wild Talent(Retention 25%) [25], 20 points chosen from among: Per +1 to +4 [5 to 20], Acute Senses (any) [2/level], Ambidexterity [5], Arm DX [16], Combat Reflexes [15], Common Sense [10], Danger Sense [15], Enhanced Dodge [15], Gizmo [5/level], High Manual Dexterity [5], Intuition [15], Luck [15], Serendipity [15], Signature Gear [Varies].

Disadvantages

-20 points chosen from among: Callous [-5], Chummy [-5], Compulsive Behavior(Any) [-5 to -15], Code of Honor(Highwayman or Professional) [-5], Enemy(A person or small group you've wronged, trying to kill you, appears on a 9 or less each session) [-10], Kleptomania [-15†], Laziness [-10], Phobia(any) [-5 to -20], Secret(You're a wanted criminal) [-20], Sense of Duty (Adventuring companions) [-5], Social Stigma (You're known as a criminal) [-5] or Wealth(Poor or Struggling) [-10 or -15]

† Multiplied for self-control number; see p. B120.

Skills

Primary Skills

Streetwise (A) IQ+1 [4]-13 and four of: Climbing (A) DX+1 [4]-13; Disguise (A) IQ+1 [4]-13; Escape (H) DX+0 [4]-12; Fast-Talk (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-13; Forced Entry (E) DX+2 [4]-14; Forgery (H) IQ+0 [4]-12; Pickpocket (H) DX+0 [4]-12; Poisons (H) IQ+0 [4]-12; Stealth (A) DX+1 [4]-13; Traps (A) IQ+1 [4]-13; Urban Survival (A) Per+1 [4]-16; or techniques based on these skills.

Secondary Skills

One of: Brawling (E) DX+1 [2]-13; Knife (E) DX+1 [2]-13; Thrown Weapon(Any) (E) DX+1 [2]-13.

Two of: [2] in any primary skill(which lowers its level by 1) or Acting (A) IQ+2 [2]-12; Area Knowledge (E) IQ+1 [2]-13; Counterfeiting (H) IQ-1 [2]-15; Current Affairs(Any) (E) IQ+1 [2]-13; Observation (A) Per+0 [2]-15; Scrounging (E) Per+1 [2]-16; Shadowing (A) IQ+2 [2]-12; Smuggling (A) IQ+2 [2]-12; or techniques based on these skills.

Background Skills

Four of: [1] in any primary skill(which lowers its level by 2), [1] in any secondary skill(which lowers its level by 1) or Acrobatics (H) DX-2 [1]-10; Armoury (A) IQ-1 [1]-11; Camouflage (E) IQ [1]-12; Carousing (A) HT [1]-10; Dance (A) DX-1 [1]-11; First-Aid (E) IQ+0 [1]-12; Gambling (A) IQ-1 [1]-11; Heraldry (A) IQ-1 [1]-11; Public Speaking (A) IQ-1 [1]-11; Riding(Equine) (A) DX-1 [1]-11; or techniques based on these skills.