Setting:Hail and Kill/Sage/Sample Sage's Servants: Difference between revisions
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=Sample Servants= | =Sample Servants= | ||
==Hooded Guardian [75]== | |||
===Attributes=== | |||
ST 0 [-100]; DX 10; IQ 10; HT 10. | |||
====Secondary Characteristics==== | |||
Hit Points: 10 [30], Fatigue: None, Will: 10, Perception: 10, Basic Move: 5, Basic Speed: 5, Move: 5, Dodge: 8, thr: 1d-6 sw: 1d-5, Encumbrance: Can't carry things. | |||
===Traits=== | |||
Conjured [20], Ghost Sword <i>or</i> Ghost Mace [6], Doesn't Breathe [20], See Invisible(Spirits) [15], Injury Tolerance (Diffuse) [100], Doesn't Eat or Drink [10], Doesn't Sleep [20], Resistant (Immune to Metabolic Hazards) [30], No Manipulators [-50], Vulnerability (Vaccum and wind based attacks, Damage x2) [-20]. | |||
===Skills=== | |||
Brawling DX+2 [4]-12. | |||
===Attacks=== | |||
{| | |||
|Attack||Usage||Skill||Parry||Block||Damage||Reach||Minimum ST| | |||
|- | |||
|Ghost Sword||Innate||Brawling||9||No||1d+1 cut||C, 1||0| | |||
|- | |||
|Ghost Mace||Innate||Brawling||9||No||1d+2 cr||C, 1||0| | |||
|} |
Revision as of 22:04, 23 October 2011
A sage's servant has a special connection to their sage; they normally reflect the sage's subconscious desires, philosophy or fears. The GM should build the sage's servant after taking to the player about what they want. The servant has half of the sage's point total, but must have the conjured metatrait (below). Every time the sage gains character points, the servant should gain half as many, spent by the GM.
Conjured Servant [20]
You only exist in our world when summoned here to obey your master. If reduced to -HP, you vanish in a puff of smoke, and can be summoned again within (2×HP) minutes.
Traits
Regeneration (Fast; Only when dead, -40%) [30]; Unkillable 3 [150]; Automaton [-85]; Fragile (Unnatural) [-50]; Dead Broke [-25]; Vanishes when dead [0].
Sample Servants
Hooded Guardian [75]
Attributes
ST 0 [-100]; DX 10; IQ 10; HT 10.
Secondary Characteristics
Hit Points: 10 [30], Fatigue: None, Will: 10, Perception: 10, Basic Move: 5, Basic Speed: 5, Move: 5, Dodge: 8, thr: 1d-6 sw: 1d-5, Encumbrance: Can't carry things.
Traits
Conjured [20], Ghost Sword or Ghost Mace [6], Doesn't Breathe [20], See Invisible(Spirits) [15], Injury Tolerance (Diffuse) [100], Doesn't Eat or Drink [10], Doesn't Sleep [20], Resistant (Immune to Metabolic Hazards) [30], No Manipulators [-50], Vulnerability (Vaccum and wind based attacks, Damage x2) [-20].
Skills
Brawling DX+2 [4]-12.
Attacks
Attack | Usage | Skill | Parry | Block | Damage | Reach | |
Ghost Sword | Innate | Brawling | 9 | No | 1d+1 cut | C, 1 | |
Ghost Mace | Innate | Brawling | 9 | No | 1d+2 cr | C, 1 |