Setting:Halo: Difference between revisions

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[[File:Astartes vs Spartan.jpg|200px|right|thumb|Hardcorez]]
[[File:Astartes vs Spartan.jpg|200px|right|thumb|Hardcorez]]
'''''Halo''''' is a vidyagame series exclusively released for the ECKSBAWKS, ECKSBAWKS 360 and to the PC. The series was developed by Bungie, though Microsoft has bought the rights to the game. The ''Halo'' universe is pretty  massive, with all sorts of media ranging from video games and graphic novels to action figures and a series of short movies released to DVD. It became famous for being the game that saved ECKSBAWKS from doing an Atari Jaguar by identifying an untapped new market of loud, stupid fratboys, and was the only reason anyone would even want to buy an ECKSBAWKS console. Its storyline is pretty much a copy of your everyday generic sci-fi storyline you can think of with a multiplayer that isn't too original either. It's also famous for its FUCKING cliffhangers.  
'''''Halo''''' is a vidyagame series exclusively released for the ECKSBAWKS, ECKSBAWKS 360 and PC. The series was developed by Bungie, though Microsoft has bought the rights to the game. The ''Halo'' universe is pretty  massive, with all sorts of media ranging from video games and graphic novels to action figures and a series of short movies released to DVD. It became famous for being the game that saved ECKSBAWKS from doing an Atari Jaguar by identifying an untapped new market of loud, stupid fratboys, and was the only reason anyone would even want to buy an ECKSBAWKS console.  


/Tg/ isn't big on ''Halo'' and topics pertaining to ''Halo'' will normally be saged, trolled, told to go to /v/, or some combination therein. On /v/ however, ''Halo'' is.....still widely hated, then again /v/ hates video games in general.
Occasionally it breaks away from the generic sci-fi pattern and explores a more fatalistic and human side to the story without having to suck Master Chief's dick or obsess over ancient alien technology every three seconds, and is generally regarded as being about ten times better and more mature for it. Unfortunately, this lasted a grand total of one game before 343 Studios acquired the license.


==Setting==
/tg/ isn't big on ''Halo'' and topics pertaining to ''Halo'' will normally be saged, trolled, told to go to /v/, or some combination therein. On /v/ however, ''Halo'' is... still widely hated.  Then again, /v/ hates video games in general. The hatred of /tg/ comes less from the actual game/gameplay, and more from it being off-topic and a few fanboys being retarded asshats.
The ''Halo'' universe takes place in the 26th century. Mankind, led by the United Nations Space Command (UNSC), has developed its own crude faster-than-light drive (the Shaw-Fujiwara Drive) and finally colonized other worlds. At its height, human civilization occupies nearly 800 planets, forming a ring of outer colonies and rings of inner colonies with Earth as its capital. This is not what they're talking about when they say Halo, mind you.


Sometime in the year 2525 (believed to be roughly half past three), an agricultural world in the outer colonies, creatively named ''Harvest'', is attacked by an unknown force. In the succeeding months, all attempts to make contact, or even defend against the alien forces are met with swift destruction. It is not long before more colonies are wiped out.
If you want to know more, here's a link to the Halo wiki: [http://www.halopedia.org/ Go nuts.]


The unknown menace finally identifies itself as the Covenant, a coalition of several alien races bent on destroying humanity. At first they seem to be doing this because that's just what aliens ''do'', but later on, it is discovered that the story is somewhat deeper. Apparently humans are the descendants of an ancient super-advanced alien race called the Forerunners.  
==Setting==
The ''Halo'' universe takes place in the 26th century. Mankind, led by the United Nations Space Command (UNSC), has developed its own crude faster-than-light drive (the Shaw-Fujikawa drive) and finally colonized other worlds. At its height, human civilization occupies nearly 800 planets, forming a ring of outer colonies and rings of inner colonies with Earth as its capital. This is not what they're talking about when they say Halo, mind you.


This made the Covenant kinda jealous, because it was them who first discovered the Forerunner technology, adapted it to their own, and finally started worshipping the Forerunners. Apparently, knowing that your gods had a favorite, finding out that it isn't you, and finding out that it's instead the species that invented ''truck balls'' upset them just a little. [[Exterminatus| So, back to glassing]]. It's not long before the UNSC military, and humanity itself, finds out that it is being pwned. Clearly the only solution to this would be a ridiculously tiny unit of infantry in clever armour with a name in allcaps. This leads to the Spartan-II program, humanity's last hope.
Sometime in the year 2525, an agricultural world in the outer colonies, creatively named ''Harvest'', is attacked by an unknown force. In the succeeding months, all attempts to make contact, or even defend against the alien forces are met with swift destruction. It is not long before more colonies are wiped out.


==The Spartan-II program==
The unknown menace finally identifies itself as the [[Setting:Halo/Covenant|Covenant]], a coalition of several alien races bent on destroying humanity. At first they seem to be doing this because that's just what aliens ''do'', but later on it is discovered that the story is somewhat deeper. Apparently humans are the descendants of an ancient super-advanced alien race called the Forerunners.


<blockquote>''You have been called upon to serve, you will be trained... and you will become the best we can make of you. You will be the protectors of Earth and all her colonies.''  
This made the Covenant kinda jealous, because it was them who first discovered the Forerunner technology, adapted it to their own, and finally started worshipping the Forerunners. Apparently, knowing that your gods had a favorite, finding out that it isn't you, and finding out that it's instead the species that invented ''truck balls'' upset them just a little. [[Exterminatus| So, back to glassing]]. It's not long before the UNSC military, and humanity itself, finds out that it is being pwned. Clearly the only solution to this would be a ridiculously tiny unit of infantry  (thirty three men to defend eight hundred planets, lolwat?) In clever armour with a name in allcaps. This leads to the Spartan-II program, humanity's last hope.
<br>— Dr. Catherine Halsey, founder of the program, to the young Spartan-II recruits</blockquote>


The Spartan-II program was originally a super soldier project intended to fight increasing terrorist and rebel threats throughout UNSC space. It was masterminded by genius geneticist Dr. Catherine Halsey, who is the founder and former director of the the project. She and her team visited practically all 800 planets in human space, trying to find children who matched the exact psychological and genetic profile <s>of Big Boss</s> that would accept her newly-developed super soldier treatments. In the end, over 300 children were selected for the program but only 150 were actually abducted due to budget constraints. Those that were abducted were replaced with clones so the families would never know they went missing, since apparently making stable clones is impossible in the future. It is unclear why nobody pointed out this pointlessly angsty backstory would probably result in all of them turning evil like in every other game where this sort of thing is tried, or asked how a fighting force of 150 would be useful to an alliance with five times that number of ''planets''.
==Battletech and Halo==


The child-recruits were brought to a secret, heavily fortified military world called Reach. They were trained, given numbers instead of names, beaten, retrained, mindfucked, trained some more, and in general subjected to the kind of treatment someone who's half-watched parts of ''Full Metal Jacket'' thinks of as military training. Finally, the children, now in their late teens, were cleared for biological enhancement. Using the [[Rape|latest experimental treatments]], the 150 were pumped full of drugs that induced their muscles to grow, enriched their blood, and increase their brain processing to the point some of them even knew how to set up a TiVo. They were surgically modified to give them superior eye sight, hearing, and ceramic skeletons. The procedures were so dangerous that over half of the remaining recruits were lost in the surgeries. Only about 33 of the original 150 survived the experimental augmentation procedure program that would've utterly crippled all those without the proper genetics (which makes you wonder how this process was developed to begin with). The result, however, were the Spartan-IIs, who had a laundry list of biologically unlikely abilities. On the other hand, severe psychological issues result in them thinking all objects are exactly the same size for inventory purposes, from a rocket launcher to a pistol. This makes day-to-day life difficult, as they stand confused in front of their dresser trying to figure out whether to drop their car keys or wallet in order to put on their clothes.
Taking full advantage of the resurgence of mech combat in video games and the currently crippled state of [[Battletech]]'s videogame franchise, Halo 4 now includes a Shadowcat lookalike. Fear the coming "Halo did that mech first" cries from thirteen-year-olds everywhere.


Later, the super soldiers were finally given their signature green armor, a prototype powered suit called MJOLNIR (the second choice, as ALLCAPS was already taken). The suit added mechanically unlikely abilities to their biologically unlikely abilities, and [[canon]]ically weighed a metric ton. Despite that it doesn't make people sink into the ground or fall through every staircase in the universe, thus showing ''Halo's'' fluff writers have no fucking clue what they're talking about.
==Spartan stats ==


Over the course of the fluff, the Spartans are sent into several missions that even the UNSC elite forces (the Orbital Drop Shock Troopers or ODST) can't go in. Basically, the Spartans Get Shit Done. By the time the Covenant starts to attack human worlds, the Spartan-IIs have been in service for nearly a decade and they are quickly redeployed with the new MJOLNIR Mark-V armor, each complete with a reverse-engineered personal shield stolen from the Covenant. Almost all of them then [[FAIL|die]] since in [[Crunch]] (and even in some fluff) their armour provides slightly less protection than lingerie and the shield goes down if a space lizard sneezes on them. The rest of the fluff was apparently played on a secret super-easy difficulty where you defeat every enemy in the game with your penis in the first ten minutes.


==USNC Marines==
'''WS''' 4 / '''BS''' 4 / '''S''' 4 / '''T''' 3 / '''W''' 1 / '''I''' 4 / '''A''' 1 / '''Ld''' 8 / '''Sv''' 3+/6++


These are your everyday cannon-fodder from the UNSC who in fluff meet fates similar of the mobile infantry in the first ''Starship Troopers'' movie or your typical [[Imperial Guard|Imperial Guardsman]]. In crunch, they vary from scripted death-by-anything to being able to laugh off multiple Fuel Rod Gun hits.
;Composition
3 Spartan-
<br>1 Spartan- Squad Leader (Ld 9)


==The Covenant==
;Unit Type
The Covenant are a coalition of religious alien civilizations. They venerate and worship the [[4chan|Forerunners]] and are known to utilize some Forerunner technology for their own means, giving them a colossal fleet of ships that outmatches the UNSC Navy. They are composed of the following:
Infantry


*Grunts: Ewoks wearing giant seashells with technicolour blood. Typically shout "he's unstoppable!" in their helium voice and then die.
;Wargear
* MJOLNIR Armor
* MA5C Assault Rifle
* Combat Knife
* Frag Grenades (Offensive)


*Jackals: Irritating bastard-creatures with space shields who like to throw grenades at you.
;Special Rules
* '''''At All Costs''''' - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Spartans gain the ''Stubborn'' rule from the Warhammer 40k Core Rulebook.
* '''''Shoot First, Ask Later''''' - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Spartans gain the ''Hit & Run'' rule from the Warhammer 40k Core Rulebook.


*Elites: De-tailed lizardmen IIIIIINNNN SPAAAAAACE! They have the same shields as a Spartan, and are a bit tougher than the lower-ranked enemies. Some are ''Arbiters'', equipped with laser swords with which they Arbitrarily kill you. Eventually join the humans due to the plot.
;Options:
* May Include up to 4 additional Spartan- for ''16 points per Model''
* Any model in the squad may take an Onboard AI for ''3 points per Model''
* For every 4 models in a squad, one model may replace their MA5C Rifle with one of the following:
** M90 CAWS (Shotgun)...............................''6 points per Model''
** SRS99D-S2 AM (Sniper Rifle)..................''10 points per Model''
** M41 SSR MAV/AW (Missile Launcher)........''15 points per Model''
** M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....35 points per model
** Must Choose to be:
Spartan IIs- Gain +1 Ballistic Skill for 3 points per model.
Spartan IIIs- Gain Hatred and Preferred Enemy for 2 points per model.
Spartan VIs- Gain Fleet for 1 point per model.  


*Hunters: Some odd combination of worm/alien/giant thingy. They stand nearly 10 feet tall, but are actually a hive collection of worm-like aliens fusing together to form 1 giant thing, and usually come in pairs. A single hunter is armored from head to toe in overlapping tank-class plate armor, vulnerable only to fire from heavy weapons and [[What|handguns]]. They are armed with powerful Fuel Rod Guns that can take out anything up to light armored vehicles in fluff and can deal anything up to minor damage to NPC Marines in the game.


*Brutes: Slightly intelligent [[Furry|Yeti/Cave Troll/Gorilla-like creatures]]......IIIIIINNN SPAAAAACE! Reputedly, they are the only race in the Covenant that had developed super advanced technology through constant warfare - namely, nukes - then became a space-faring race, then nuked their own civilization back to the stone age, only to claw their way back up to space-faring again...[[FAIL|and learned nothing from the experience]]. They later replace the Elites as the go-to force of the Covenant, and bodyguards of the Prophets, forcing the Elites into exile. This makes sense somehow.


*[[Troll|The Prophets]]: They form the leadership cadre of the Covenant, claiming that they alone know the [[Lulz|true purpose the Forerunners had for them]], leading the Covenant in a spiritual-militaristic philosophy called "The Great Journey." It was the Prophets whom discovered that Humanity was the genetic descendants of the Forerunners, and declared humans as a threat to The Great Journey.
;SPARTAN ARMORY


[[Adeptus Mechanicus|The Covenant actually think that tinkering with the advanced technology they dug up from the olden days is]] [[Heresy|HERESY]], meaning most of their stuff kinda sucks and they don't know much more about how it works than humans do.
* '''MJOLNIR Armor''' - Created parallel to the Spartan-II Program, the MJOLNIR Armor is a sealed system, capable of extravehicular activity or operations in toxic atmosphere. Weighing over half a metric ton, the armor's shell is constructed in overlapping layers of Titanium-A plating and highly durable ballistic alloys of remarkable strength. It has even been augmented with a refractive coating capable of dispersing a limited amount of energy weapon strikes. The Spartan gains a ''3+ Armor Save''.
** MJOLNIR armor is equipped with a full-body recharging energy shield that was reverse-engineered from captured alien technology. The shield itself is utterly transparent and does not hinder sight in any way but briefly flashes a greenish-gold color when hit. The Spartan-II gains a ''6+ Invulnerable Save''.


Battles with the Covenant by the humans have often resulted in catastrophic losses on the human side. On the ground, UNSC Marines, armored divisions, and Spartans can hold their own against their foe, but it is a different story in space. Naval engagements almost always results in the obliteration of all human ships. The weapons of the Covenant ships are able to melt right through the meter-thick battle-plating of human warships. The only chance the human Navy has are nukes and massive slow-firing coilguns called MACs (Magnetic Accelerator Cannons) that fling 600-ton rounds, able to break Covenant ships in half.
* '''Onboard AI''' - All MJOLNIR Mk V models or better feature a complex crystalline matrix within their neural interface, which Cortana likened in structure to the computer systems of the ''Pillar of Autumn''. An AI construct increases tactical awareness, provides an indispensable guide, serving almost as a co-pilot and navigator, and multiplies the Spartan's already phenomenal reflexes.  A Spartan equipped with an Onboard AI increases their Initiative value by 1.


==The Flood==
* '''MA5C Assault Rifle''' - The MA5C has an attached electronics suite that provides information on rounds remaining in the magazine, compass heading, and capable of wireless up-link with MJOLNIR systems for improved accuracy. Made of Titanium Alloy and Polymers, the rifle performs well in a variety of environments. Having a rate of fire of 650 rounds a minute, and chambering the old-school M118 7.62x51mm NATO Armor Piercing, Full Metal Jacket Rounds, the MA5C is fully capable of a withering barrage whilst even in motion or on a charge. Though lacking strength and stopping power, these rounds are designed to pierce most conventional ballistic body armor.
** It has the following stats: '''Range''' 18" / '''Strength''' 3 / '''AP''' - / '''Type''' Assault 3


The other antagonists are "The Flood". A race of silly bouncing potatoes that exist only to infest other lifeforms and OMNOMNOMNOM them. They are more or less a viral form of the ''Star Trek'' Borg, and make you sprout gross stuff and serve their hive mind if they touch you. They were the ancient enemy of the Forerunners and why the Forerunners built the Halo devices. Battles with The Flood destroyed the Forerunner civilization, as The Flood could infest their own people and technology to use against them.
* '''M90 Shotgun''' - is a pump-action, magazine-fed, dual tubular non-detachable type weapon. It uses the Soellkraft 8-Gauge Magnum Shotgun Shell, a large round capable of phenomenal stopping power.
** It has the following stats: '''Range''' 12" / '''Strength''' 4 / '''AP''' - / '''Type''' Assault 2 Rending


Finally, with all their massive fleets defeated and all their soldiers massacred (somehow), the Forerunners committed mass suicide on a galactic scale to prevent more of their people and other fledgling civilizations from falling prey to The Flood, depriving The Flood of its essential hosts and food sources. The Flood finally died off due to starvation and were defeated...sorta. Small pockets of them hid themselves in the Halo devices waiting for the day the new civilizations would rise so that they might feed again, in the meantime surviving on copious supplies of yoghurt or something.
* '''Sniper Rifle S99D-S2 AM''' - aka the "SR System 99D-S2 Anti-Matériel", it is a semi-automatic UNSC sniper rifle that fires 14.5 x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot, with a tungsten or depleted uranium core) from a 4-round magazine. As a sniper rifle, it is fitted with a variable-magnification optic that shows real time images in infrared vision when not looking through it. When looking through it, the scope shows a target's distance and elevation. The rifle is so powerful it even can be used effectively to fire at light armored vehicles.
** It has the following stats: '''Range''' 48" / '''Strength''' X/ '''AP''' 4  (''When firing at vehicles, the rifle adds D6 to its Armor penetration value'') / '''Type''' Heavy 1, Sniper, Anti Material.
Anti Material: Shots fired from this weapon rend on a 4+.


This shows the Forerunners were completely incompetent and if The Flood hadn't come along they'd probably have been eaten by a swarm of space rats or fallen down some space stairs eventually anyway.
* '''M41 Rocket Launcher''' - aka the "M41 SSR" fires 102mm HEAP (High Explosive Armor Piercing) shaped charge rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy, and its two launch tubes allow the wielder to fire two rockets before needing to reload. The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and is effective against most vehicles.
** It has the following stats: '''Range''' 48" / '''Strength''' 7 / '''AP''' 3 / '''Type''' Heavy 1 Blast


==The Halos==
* '''M6 Grindell/Galilean Nonlinear Rifle''' - This is a ''laser''. You point it at people and they die.
**  It has the following stats: '''Range''' 60" / '''Strength''' 10 / '''AP''' 1 / '''Type''' Heavy 1 Ordnance.


The actual Halos are artificial "ringworlds" stolen from a book by Larry Niven, which are covered in illogical geography, annoying copy-paste buildings because the level designers were feeling lazy, and together form a superweapon that kills all complex life in the universe. This was created by the Forerunners to defeat The Flood, the ancient super-race apparently not really understanding that if you destroy all sentient life to defeat a race that will destroy all sentient life it ''still counts as losing''.


==Warhammer 40k and Halo comparison==
-Targeting beam: The Spartan Laser projects an obvious laser target, any enemy units that can, may choose to fire Overwatch at the firers unit as if it was the assault phase.


[[Image:40kHalo.jpg|thumb|center|500px|A TL;DR section in a nutshell.]]
-------------------------------------------------------------------------------------------------------------------------------


==Spartan stats ==
HQ: Master Chief Petty Officer John 117- 170 points.


The majority of arguments in favor of the Spartans neglect to let the opposition use an Independent Character; they consistently use [[Mary Sue|Master Chief]] as the base of comparison to your average Space Marine. Which is at least a 125-150pt character against a 16pt Marine. The below is an attempt by a [[writefag]] to make a set of stats for a basic Spartan soldier.
'''WS''' 3 / '''BS''' 5 / '''S''' 4 / '''T''' 3(4) / '''W''' 1 / '''I''' 4 / '''A''' 1 / '''Ld''' 8 / '''Sv''' 4+/5++


'''Composition'''
'''WS''' 5 / '''BS''' 6 / '''S''' 4 / '''T''' 3 / '''W''' 4 / '''I''' 5 / '''A''' 4 / '''Ld''' 10 / '''Sv''' 3+/6++


3 Spartan-IIs
;Unit Type
<br>1 Spartan-II Squad Leader
Infantry (Independent Character)
 
'''Unit Type'''
 
Infanty
 
'''Wargear'''


;Wargear
* MJOLNIR Armor
* MJOLNIR Armor
* MA5C Assault Rifle
* MA5C Assault Rifle
* Combat Knife
* Combat Knife
* Frag Grenades (Offensive)
* Frag Grenades (Offensive)
* Cortana (Counts as On Board AI)


'''Special Rules'''
;Special Rules
* '''''At All Costs''''' - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Spartans gain the ''Stubborn'' rule from the Warhammer 40k Core Rulebook.  
* '''''At All Costs''''' - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Spartans gain the ''Stubborn'' rule from the Warhammer 40k Core Rulebook.  
* '''''Shoot First, Ask Later''''' - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Spartans gain the ''Hit & Run'' rule from the Warhammer 40k Core Rulebook.
* '''''Shoot First, Ask Later''''' - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Spartans gain the ''Hit & Run'' rule from the Warhammer 40k Core Rulebook.
* '''''Interface Targeting''''' - Spartan wireless interface targeting systems merge flawlessly with UNSC weapons, giving a degree of precision and accuracy that is almost superhuman. The Spartan gain +1 to his Ballistic Skill (BS) when wielding weapons from the Spartan Armory, already incorporated above in their stat line.
*'''''Heroes Never Die''''' - Master Chief Petty Officer John 117 gains the It Will Not Die and Eternal Warrior universal special rules, in addition he may fire heavy weapons at full ballistic skill even if the unit moves but unlike the Relentless universal special rule he may only ever fire one weapon per turn.
*'''''He May Not Be The Strongest...- Master Chief Petty Officer John 117 gains the Fearless universal special rule and may re-roll failed saving throws of any kind.


'''Options:'''
-Due to being at the forefront of many battles such as the battle of Requiem Master Chief Petty Officer John 117 may take weaponry not usually issued to Spartan teams, as such he may select a special weapon from an extended list.
* May Include up to 4 additional Spartan-IIs for ''18 points per Model''
* Any model in the squad may take an Onboard AI for ''3 points per Model''
* For every 4 models in a squad, one model may replace their MA5C Rifle with one of the following:
** M90 CAWS (Shotgun)...............................''6 points per Model''
** SRS99D-S2 AM (Sniper Rifle)..................''10 points per Model''
** M41 SSR MAV/AW (Missile Launcher)........''15 points per Model'' 
 
 
'''SPARTAN ARMORY'''
----
 
* '''MJOLNIR Armor''' - Created parallel to the Spartan-II Program, the MJOLNIR Armor is a sealed system, capable of extravehicular activity or operations in toxic atmosphere. Weighing over half a metric ton, the armor's shell is constructed in overlapping layers of Titanium-A plating and highly durable ballistic alloys of remarkable strength. It has even been augmented with a refractive coating capable of dispersing a limited amount of energy weapon strikes. The Spartan gains a ''4+ Armor Save''.
** MJOLNIR armor is equipped with a full-body recharging energy shield that was reverse-engineered from captured alien technology. The shield itself is utterly transparent and does not hinder sight in any way but briefly flashes a greenish-gold color when hit. The Spartan-II gains a ''5+ Invulnerable Save''.


* '''Onboard AI''' - All MJOLNIR Mk V models or better feature a complex crystalline matrix within their neural interface, which Cortana likened in structure to the computer systems of the ''Pillar of Autumn''.  An AI construct increases tactical awareness, provides an indispensable guide, serving almost as a co-pilot and navigator, and multiplies the Spartan's already phenominal reflexes.  A Spartan equipped with an Onboard AI increases their Initiative value by 1.


* '''MA5C Assault Rifle''' - The MA5C has an attached electronics suite that provides information on rounds remaining in the magazine, compass heading, and capable of wireless up-link with MJOLNIR systems for improved accuracy. Made of Titanium Alloy and Polymers, the rifle performs well in a variety of environments. Having a rate of fire of 650 rounds a minute, and chambering the old-school M118 7.62x51mm NATO Armor Piercing, Full Metal Jacket Rounds, the MA5C is fully capable of a withering barrage whilst even in motion or on a charge. Though lacking strength and stopping power, these rounds are designed to pierce most conventional ballistic body armor.
May Take one special weapon from the following list:
** It has the following stats: '''Range''' 24" / '''Strength''' 3 / '''AP''' - / '''Type''' Rapid Fire


* '''M90 Shotgun''' - is a pump-action, magazine-fed, dual tubular non-detachable type weapon. It uses the Soellkraft 8-Gauge Magnum Shotgun Shell, a large round capable of phenomenal stopping power.
** M90 CAWS (Shotgun)...............................''6 points
** It has the following stats: '''Range''' 12" / '''Strength''' 4 / '''AP''' - / '''Type''' Assault 2
** SRS99D-S2 AM (Sniper Rifle)..................''10 points 
** M41 SSR MAV/AW (Missile Launcher)........''15 points 
** M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....35 points
** Z-390 High-Explosive Munitions Rifle (Incineration Cannon) 55 points
** Asymmetric Recoilless Carbine-920 (Rail Gun) 15 points


* '''Sniper Rifle S99D-S2 AM''' - aka the "SR System 99D-S2 Anti-Matériel", it is a semi-automatic UNSC sniper rifle that fires 14.5 x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot, with a tungsten or depleted uranium core) from a 4-round magazine. As a sniper rifle, it is fitted with a variable-magnification optic that shows real time images in infrared vision when not looking through it. When looking through it, the scope shows a target's distance and elevation. The rifle is so powerful it even can be used effectively to fire at light armored vehicles.
Z-390 High-Explosive Munitions Rifle (Incineration Cannon)
** It has the following stats: '''Range''' 36" / '''Strength''' 5 / '''AP''' 3 (''When firing at vehicles, the rifle adds D3 to its Armor penetration value'') / '''Type''' Heavy 1, Sniper
** It has the following stats: '''Range''' 48" / '''Strength''' 9 / '''AP''' 1 / '''Type''' Heavy 1, Blast, Ionizing.


* '''M41 Rocket Launcher''' - aka the "M41 SSR" fires 102mm HEAP (High Explosive Armor Piercing) shaped charge rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy, and its two launch tubes allow the wielder to fire two rockets before needing to reload. The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and is effective against most vehicles.
-Ionizing: If a model suffers a wound from a weapon with the Ionizing special rule and before Feel No Pain rolls are made, the bearer rolls a d6, on a result of 4+ the model suffers Instant Death with no saves of any kind allowed including Feel No Pain, In addition Necron reanimation protocols may not be used on models which were removed from play by this special rule.
** It has the following stats: '''Range''' 42" / '''Strength''' 8 / '''AP''' 3 / '''Type''' Heavy 2


* '''M6D Handgun''' - A remarkable device by even the Eldar's standards, it is often loaded with [[Cheese|.45 caliber high explosive semi-armor piercing rounds]] and manages to fit 12 of these devastating shells into an obviously much to small magazine. Despite it's short barrel length it is quite capable of making lethal shots on targets up a quarter mile away, as well as dispatching most vehicles (or their crews) with ease. Sadly, the knowledge of manufacturing these miracles has been lost since Halo 2.
**  It has the following stats: '''Range''' 36" / '''Strength''' 8 / '''AP''' 2 / '''Type''' Heavy 5, Sniper


== See Also ==
Asymmetric Recoilless Carbine-920 (Rail Gun)
It has the following stats: '''Range''' 48" / '''Strength''' 6 / '''AP''' 1 / '''Type''' Assault 1


[[1R0QU012]]
==Codex: The Covenant==
[[File:1185489032.jpg|300px|thumb|right|Surprisingly, [[Games Workshop|Halo Actionclix]] figures make good Tabletop conversions for the [[Codex - The Covenant|Covenant]], here seen a Scarab that looks like it could fit comfortably in the [[Titan (Warhammer 40,000)|Apocalypse Game-type.]]]]
A bunch of people decided that the Covenant's tech and machines are pretty nice in a WH40K setting  So "[[Codex - The Covenant]]" was made to implement them into the tabletop game.


[http://www.dakkadakka.com/dakkaforum/posts/list/377773.page The CC Debate], in which rage ensues
Furthermore on the context on Halo. Whoever thought this was a [[Rape|good idea]] to send out what counts as IoM guardsmen against Killer Death Worms, Giant Spider Mechs, Killer Ewoks, Space Lizardmen with Lightsabers, Killer Wookies with Metal Shanks that go OMNOMNOM, Space Pirate Turkeys that also go OMNOMNOM and Giant Dinosaurs that goes HULK SMASH!; needs a shot to the fucking face. Then again, the good guys are the UNSC, not exactly famous for making good decisions. (As if the Imperium is much better when it comes to taking disregard for Human life to new and interesting extremes *cough "Chenkov" cough*. Besides, its not like the UNSC had much of a fucking choice when it came to the Covenant/Flood/Forerunner biology and tech being used against them)

Revision as of 07:49, 11 August 2014

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Hardcorez

Halo is a vidyagame series exclusively released for the ECKSBAWKS, ECKSBAWKS 360 and PC. The series was developed by Bungie, though Microsoft has bought the rights to the game. The Halo universe is pretty massive, with all sorts of media ranging from video games and graphic novels to action figures and a series of short movies released to DVD. It became famous for being the game that saved ECKSBAWKS from doing an Atari Jaguar by identifying an untapped new market of loud, stupid fratboys, and was the only reason anyone would even want to buy an ECKSBAWKS console.

Occasionally it breaks away from the generic sci-fi pattern and explores a more fatalistic and human side to the story without having to suck Master Chief's dick or obsess over ancient alien technology every three seconds, and is generally regarded as being about ten times better and more mature for it. Unfortunately, this lasted a grand total of one game before 343 Studios acquired the license.

/tg/ isn't big on Halo and topics pertaining to Halo will normally be saged, trolled, told to go to /v/, or some combination therein. On /v/ however, Halo is... still widely hated. Then again, /v/ hates video games in general. The hatred of /tg/ comes less from the actual game/gameplay, and more from it being off-topic and a few fanboys being retarded asshats.

If you want to know more, here's a link to the Halo wiki: Go nuts.

Setting

The Halo universe takes place in the 26th century. Mankind, led by the United Nations Space Command (UNSC), has developed its own crude faster-than-light drive (the Shaw-Fujikawa drive) and finally colonized other worlds. At its height, human civilization occupies nearly 800 planets, forming a ring of outer colonies and rings of inner colonies with Earth as its capital. This is not what they're talking about when they say Halo, mind you.

Sometime in the year 2525, an agricultural world in the outer colonies, creatively named Harvest, is attacked by an unknown force. In the succeeding months, all attempts to make contact, or even defend against the alien forces are met with swift destruction. It is not long before more colonies are wiped out.

The unknown menace finally identifies itself as the Covenant, a coalition of several alien races bent on destroying humanity. At first they seem to be doing this because that's just what aliens do, but later on it is discovered that the story is somewhat deeper. Apparently humans are the descendants of an ancient super-advanced alien race called the Forerunners.

This made the Covenant kinda jealous, because it was them who first discovered the Forerunner technology, adapted it to their own, and finally started worshipping the Forerunners. Apparently, knowing that your gods had a favorite, finding out that it isn't you, and finding out that it's instead the species that invented truck balls upset them just a little. So, back to glassing. It's not long before the UNSC military, and humanity itself, finds out that it is being pwned. Clearly the only solution to this would be a ridiculously tiny unit of infantry (thirty three men to defend eight hundred planets, lolwat?) In clever armour with a name in allcaps. This leads to the Spartan-II program, humanity's last hope.

Battletech and Halo

Taking full advantage of the resurgence of mech combat in video games and the currently crippled state of Battletech's videogame franchise, Halo 4 now includes a Shadowcat lookalike. Fear the coming "Halo did that mech first" cries from thirteen-year-olds everywhere.

Spartan stats

WS 4 / BS 4 / S 4 / T 3 / W 1 / I 4 / A 1 / Ld 8 / Sv 3+/6++

Composition

3 Spartan-
1 Spartan- Squad Leader (Ld 9)

Unit Type

Infantry

Wargear
  • MJOLNIR Armor
  • MA5C Assault Rifle
  • Combat Knife
  • Frag Grenades (Offensive)
Special Rules
  • At All Costs - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Spartans gain the Stubborn rule from the Warhammer 40k Core Rulebook.
  • Shoot First, Ask Later - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Spartans gain the Hit & Run rule from the Warhammer 40k Core Rulebook.
Options
  • May Include up to 4 additional Spartan- for 16 points per Model
  • Any model in the squad may take an Onboard AI for 3 points per Model
  • For every 4 models in a squad, one model may replace their MA5C Rifle with one of the following:
    • M90 CAWS (Shotgun)...............................6 points per Model
    • SRS99D-S2 AM (Sniper Rifle)..................10 points per Model
    • M41 SSR MAV/AW (Missile Launcher)........15 points per Model
    • M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....35 points per model
    • Must Choose to be:

Spartan IIs- Gain +1 Ballistic Skill for 3 points per model. Spartan IIIs- Gain Hatred and Preferred Enemy for 2 points per model. Spartan VIs- Gain Fleet for 1 point per model.


SPARTAN ARMORY
  • MJOLNIR Armor - Created parallel to the Spartan-II Program, the MJOLNIR Armor is a sealed system, capable of extravehicular activity or operations in toxic atmosphere. Weighing over half a metric ton, the armor's shell is constructed in overlapping layers of Titanium-A plating and highly durable ballistic alloys of remarkable strength. It has even been augmented with a refractive coating capable of dispersing a limited amount of energy weapon strikes. The Spartan gains a 3+ Armor Save.
    • MJOLNIR armor is equipped with a full-body recharging energy shield that was reverse-engineered from captured alien technology. The shield itself is utterly transparent and does not hinder sight in any way but briefly flashes a greenish-gold color when hit. The Spartan-II gains a 6+ Invulnerable Save.
  • Onboard AI - All MJOLNIR Mk V models or better feature a complex crystalline matrix within their neural interface, which Cortana likened in structure to the computer systems of the Pillar of Autumn. An AI construct increases tactical awareness, provides an indispensable guide, serving almost as a co-pilot and navigator, and multiplies the Spartan's already phenomenal reflexes. A Spartan equipped with an Onboard AI increases their Initiative value by 1.
  • MA5C Assault Rifle - The MA5C has an attached electronics suite that provides information on rounds remaining in the magazine, compass heading, and capable of wireless up-link with MJOLNIR systems for improved accuracy. Made of Titanium Alloy and Polymers, the rifle performs well in a variety of environments. Having a rate of fire of 650 rounds a minute, and chambering the old-school M118 7.62x51mm NATO Armor Piercing, Full Metal Jacket Rounds, the MA5C is fully capable of a withering barrage whilst even in motion or on a charge. Though lacking strength and stopping power, these rounds are designed to pierce most conventional ballistic body armor.
    • It has the following stats: Range 18" / Strength 3 / AP - / Type Assault 3
  • M90 Shotgun - is a pump-action, magazine-fed, dual tubular non-detachable type weapon. It uses the Soellkraft 8-Gauge Magnum Shotgun Shell, a large round capable of phenomenal stopping power.
    • It has the following stats: Range 12" / Strength 4 / AP - / Type Assault 2 Rending
  • Sniper Rifle S99D-S2 AM - aka the "SR System 99D-S2 Anti-Matériel", it is a semi-automatic UNSC sniper rifle that fires 14.5 x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot, with a tungsten or depleted uranium core) from a 4-round magazine. As a sniper rifle, it is fitted with a variable-magnification optic that shows real time images in infrared vision when not looking through it. When looking through it, the scope shows a target's distance and elevation. The rifle is so powerful it even can be used effectively to fire at light armored vehicles.
    • It has the following stats: Range 48" / Strength X/ AP 4 (When firing at vehicles, the rifle adds D6 to its Armor penetration value) / Type Heavy 1, Sniper, Anti Material.

Anti Material: Shots fired from this weapon rend on a 4+.

  • M41 Rocket Launcher - aka the "M41 SSR" fires 102mm HEAP (High Explosive Armor Piercing) shaped charge rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy, and its two launch tubes allow the wielder to fire two rockets before needing to reload. The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and is effective against most vehicles.
    • It has the following stats: Range 48" / Strength 7 / AP 3 / Type Heavy 1 Blast
  • M6 Grindell/Galilean Nonlinear Rifle - This is a laser. You point it at people and they die.
    • It has the following stats: Range 60" / Strength 10 / AP 1 / Type Heavy 1 Ordnance.


-Targeting beam: The Spartan Laser projects an obvious laser target, any enemy units that can, may choose to fire Overwatch at the firers unit as if it was the assault phase.


HQ: Master Chief Petty Officer John 117- 170 points.


WS 5 / BS 6 / S 4 / T 3 / W 4 / I 5 / A 4 / Ld 10 / Sv 3+/6++

Unit Type

Infantry (Independent Character)

Wargear
  • MJOLNIR Armor
  • MA5C Assault Rifle
  • Combat Knife
  • Frag Grenades (Offensive)
  • Cortana (Counts as On Board AI)
Special Rules
  • At All Costs - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Spartans gain the Stubborn rule from the Warhammer 40k Core Rulebook.
  • Shoot First, Ask Later - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Spartans gain the Hit & Run rule from the Warhammer 40k Core Rulebook.
  • Heroes Never Die - Master Chief Petty Officer John 117 gains the It Will Not Die and Eternal Warrior universal special rules, in addition he may fire heavy weapons at full ballistic skill even if the unit moves but unlike the Relentless universal special rule he may only ever fire one weapon per turn.
  • He May Not Be The Strongest...- Master Chief Petty Officer John 117 gains the Fearless universal special rule and may re-roll failed saving throws of any kind.

-Due to being at the forefront of many battles such as the battle of Requiem Master Chief Petty Officer John 117 may take weaponry not usually issued to Spartan teams, as such he may select a special weapon from an extended list.


May Take one special weapon from the following list:

    • M90 CAWS (Shotgun)...............................6 points
    • SRS99D-S2 AM (Sniper Rifle)..................10 points
    • M41 SSR MAV/AW (Missile Launcher)........15 points
    • M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....35 points
    • Z-390 High-Explosive Munitions Rifle (Incineration Cannon) 55 points
    • Asymmetric Recoilless Carbine-920 (Rail Gun) 15 points

Z-390 High-Explosive Munitions Rifle (Incineration Cannon)

    • It has the following stats: Range 48" / Strength 9 / AP 1 / Type Heavy 1, Blast, Ionizing.

-Ionizing: If a model suffers a wound from a weapon with the Ionizing special rule and before Feel No Pain rolls are made, the bearer rolls a d6, on a result of 4+ the model suffers Instant Death with no saves of any kind allowed including Feel No Pain, In addition Necron reanimation protocols may not be used on models which were removed from play by this special rule.


Asymmetric Recoilless Carbine-920 (Rail Gun) It has the following stats: Range 48" / Strength 6 / AP 1 / Type Assault 1

Codex: The Covenant

Surprisingly, Halo Actionclix figures make good Tabletop conversions for the Covenant, here seen a Scarab that looks like it could fit comfortably in the Apocalypse Game-type.

A bunch of people decided that the Covenant's tech and machines are pretty nice in a WH40K setting So "Codex - The Covenant" was made to implement them into the tabletop game.

Furthermore on the context on Halo. Whoever thought this was a good idea to send out what counts as IoM guardsmen against Killer Death Worms, Giant Spider Mechs, Killer Ewoks, Space Lizardmen with Lightsabers, Killer Wookies with Metal Shanks that go OMNOMNOM, Space Pirate Turkeys that also go OMNOMNOM and Giant Dinosaurs that goes HULK SMASH!; needs a shot to the fucking face. Then again, the good guys are the UNSC, not exactly famous for making good decisions. (As if the Imperium is much better when it comes to taking disregard for Human life to new and interesting extremes *cough "Chenkov" cough*. Besides, its not like the UNSC had much of a fucking choice when it came to the Covenant/Flood/Forerunner biology and tech being used against them)