Setting:Mosaic/Mechanics: Difference between revisions
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== Basics == | == Rules == | ||
===Skills=== | As of the June 2009 playtest, the rules are being kept on a Google Document [http://docs.google.com/View?id=dfb5mz3j_164ddxdz] | ||
The mechanics below are antique, and should not be considered current: | |||
== Old Basics == | |||
===Old Skills=== | |||
Acrobatics/Athletics, Bluff, Climb, Concentration, Craft*, Diplomacy, Disguise, Escape Artist, Handle Animal*, Treatment, Intimidate, Investigate, Knowledge (General)*, Knowledge (Specific)*, Knowledge (Secret)*, Language*, Mechanics, Navigation, Perform, Profession, Religion, Ride*, Search, Sleight of Hand, Stealth, Survival, Swim, Weapon* | Acrobatics/Athletics, Bluff, Climb, Concentration, Craft*, Diplomacy, Disguise, Escape Artist, Handle Animal*, Treatment, Intimidate, Investigate, Knowledge (General)*, Knowledge (Specific)*, Knowledge (Secret)*, Language*, Mechanics, Navigation, Perform, Profession, Religion, Ride*, Search, Sleight of Hand, Stealth, Survival, Swim, Weapon* | ||
Skills marked with asterisks ("*") are to be specified (e.g: General Knowledge: Geography, Ride: Horse, or Language: Tzeng). | Skills marked with asterisks ("*") are to be specified (e.g: General Knowledge: Geography, Ride: Horse, or Language: Tzeng). | ||
===Old Physical Combat=== | |||
===Physical Combat=== | |||
To attack, one rolls (d10+Physique+Weapon-target's Parry value) (for melee attacks) or (d10+Reaction+Weapon-target's Dodge) (for ranged attacks). If the result is greater than or equal to 9, you hit, dealing damage equal to the amount you suceeded by + your weapon's damage. Some classes may provide bonuses to hit or to damage. | To attack, one rolls (d10+Physique+Weapon-target's Parry value) (for melee attacks) or (d10+Reaction+Weapon-target's Dodge) (for ranged attacks). If the result is greater than or equal to 9, you hit, dealing damage equal to the amount you suceeded by + your weapon's damage. Some classes may provide bonuses to hit or to damage. | ||
Revision as of 03:08, 1 June 2009
Rules
As of the June 2009 playtest, the rules are being kept on a Google Document [1]
The mechanics below are antique, and should not be considered current:
Old Basics
Old Skills
Acrobatics/Athletics, Bluff, Climb, Concentration, Craft*, Diplomacy, Disguise, Escape Artist, Handle Animal*, Treatment, Intimidate, Investigate, Knowledge (General)*, Knowledge (Specific)*, Knowledge (Secret)*, Language*, Mechanics, Navigation, Perform, Profession, Religion, Ride*, Search, Sleight of Hand, Stealth, Survival, Swim, Weapon*
Skills marked with asterisks ("*") are to be specified (e.g: General Knowledge: Geography, Ride: Horse, or Language: Tzeng).
Old Physical Combat
To attack, one rolls (d10+Physique+Weapon-target's Parry value) (for melee attacks) or (d10+Reaction+Weapon-target's Dodge) (for ranged attacks). If the result is greater than or equal to 9, you hit, dealing damage equal to the amount you suceeded by + your weapon's damage. Some classes may provide bonuses to hit or to damage.