Setting:Star*Finder: Difference between revisions
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|12th | |12th | ||
|'''Nothing Gained''' | |'''Nothing Gained''' | ||
| Within reason, money has ceased to be an object for you. Your wealth has transcended into ''Rogue Trader'' territory, where the ability to obtain things is driven by skill checks rather than penny pinching. | | Within reason, money has ceased to be an object for you. Your wealth has transcended into ''[[Rogue Trader]]'' territory, where the ability to obtain things is driven by skill checks rather than penny pinching. | ||
|- | |- | ||
|18th | |18th | ||
Revision as of 02:43, 19 May 2020
Star*Finder is a module which adapts the Star*Drive setting from Alternity for Starfinder. The various stellar nations are represented as character themes. If integrating the Pact Worlds into Star*Drive, the Union of Sol should be omitted.
New Races
Fraal
Mechalus
Sesheyan
T'sa
Weren
Stellar Nation Themes
Austrin
| Theme Bonus | +1 Dex | |
| 1st | Theme Knowledge | You're a little gun crazy. You gain longarm proficiency if you did not already have it. If you have a Weapons Focus for ranged weapons, you always receive the +2 instead of +1. |
| 6th | This is my Weapon | You ignore the unwieldy property for ranged weapons. |
| 12th | Austrin Reputation | People know you're a straight talker and a fast shooter. In all interactions, the NPC's base attitude towards the player begins one step higher. |
| 18th | Master Gunner | Twice per day after you use the Suppressive Fire feat, you regain 1 Resolve Point. |
Borealin
| Theme Bonus | +1 Int | |
| 1st | Theme Knowledge | (Same as Scholar) |
| 6th | I Think I'm a Clone Now | The DC of checks to recognize you is increased by 5. |
| 12th | Esteemed Associate | You are familiar with the labyrinthine bureaucracy of educational and research institutions. The DC of Bluff and Diplomacy checks with intellectual or scholarly characters is reduced by 5. |
| 18th | Master Academic | Twice per day after you Take 20 on a skill check for Life Science or Physical Science, you regain 1 Resolve Point. |
Hatire
| Theme Bonus | +1 Wis | |
| 1st | Theme Knowledge | (Same as Priest) |
| 6th | Pontificate | You may use the Antagonize feat with the Mysticism skill. |
| 12th | Faith Provides | You may spend a resolve point to reduce the DC of ANY skill check by 5. |
| 18th | Master Evangelist | Once per day after you Take 20 on a skill check for Mysticism, you regain 1 Resolve Point. |
Insight
| Theme Bonus | +1 Int | |
| 1st | Theme Knowledge | |
| 6th | Troll Extraordinaire | You may use the Antagonize feat with the Computers skill |
| 12th | Something | |
| 18th | Master Hacker | Once per day after you Take 20 on a skill check for Computers, you regain 1 Resolve Point. |
Nariac
| Theme Bonus | +1 Str | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Laborer | Once per day after you Take 20 on a skill check for Athletics or Profession, you regain 1 Resolve Point. |
Orion
| Theme Bonus | +1 Cha | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Socialite | Once per day after you Take 20 on a skill check for Culture or Diplomacy, you regain 1 Resolve Point. |
Orlamu
| Theme Bonus | +1 Wis | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Astrogator | Once per day after you enter the Drift, you regain 1 Resolve Point. |
Rigunmor
| Theme Bonus | +1 Cha | |
| 1st | Theme Knowledge | (Same as Noble Scion) |
| 6th | Nothing Ventured | You're the proud owner of a medium starship. |
| 12th | Nothing Gained | Within reason, money has ceased to be an object for you. Your wealth has transcended into Rogue Trader territory, where the ability to obtain things is driven by skill checks rather than penny pinching. |
| 18th | Master Negotiator | You are a master of the deal. Up to twice per day, if you pass a Diplomacy or Bluff check to negotiate a business transaction, you regain 1 Resolve Point. |
Solar
| Theme Bonus | +1 Con | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Outdoorsman | Once per day after you Take 20 on an skill check for Survival, you regain 1 Resolve Point. |
Starmech
| Theme Bonus | +1 Con | |
| 1st | Theme Knowledge | (Same as Sensate) |
| 6th | Pure Inebriation | +1 to all saves against poison, or +2 if the save is for a drug. |
| 12th | Called Starmechs for a Reason | You gain +5 on all engineering tests and your failed engineering tests never result in damage to the object. |
| 18th | Master Mechanic | Once per day after you Take 20 on an skill check for Engineering, you regain 1 Resolve Point. |
Thuldan
| Theme Bonus | +1 Str | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Athlete | Once per day after you Take 20 on a skill check for Athletics or Acrobatics, you regain 1 Resolve Point. |
Void Corp
| Theme Bonus | +1 Dex | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Executive | Once per day after you use the Veiled Threat feat, you regain 1 Resolve Point. |
Concord
| Theme Bonus | +1 to Any | |
| 1st | Theme Knowledge | (Same as Law Officer except ability adjustment is for any.) |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Mediator | Achieving understanding and cooperation is your life's work. Up to twice per day, if you succeed in raising a character's attitude towards another character, you regain 1 Resolve Point. |