Warhammer 40,000/7th Edition Tactics/Imperial Guard/Armoured Battlegroup: Difference between revisions
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1d4chan>Ahriman's Aide Created page with "==Why Play Imperial Guard Armoured Companies== Do you like Tanks? I mean REALLY like Tanks? Then this list is for you! All tanks, all the time. ==Unit Analysis== ===HQ=== ..." |
1d4chan>Ahriman's Aide No edit summary |
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*'''Armoured Fist Command Squad:''' basically an infantry command squad in a Chimera. | *'''Armoured Fist Command Squad:''' basically an infantry command squad in a Chimera. | ||
*'''Salamander Reconnaissance Commander:''' | *'''Salamander Reconnaissance Commander:''' A single Salamander command vehicle. Weak and dies easily. Avoid. | ||
===Elites=== | |||
*'''Commissar Tank:''' | |||
[[Category: Warhammer Tactics]] | [[Category: Warhammer Tactics]] | ||
[[Category: Imperial Guard]] | [[Category: Imperial Guard]] |
Revision as of 23:29, 9 March 2013
Why Play Imperial Guard Armoured Companies
Do you like Tanks? I mean REALLY like Tanks? Then this list is for you! All tanks, all the time.
Unit Analysis
HQ
- Company Command Tank: Your command vehicle, the company command tank has the ability to give orders to your other tanks in the same way that infantry command squads do, allowing them to better smash the enemy. Your command tank can be any of the standard Leman Russ variants, and comes with an improved BS. However it is expensive, so don’t go overboard giving it upgrades.
- Armoured Fist Command Squad: basically an infantry command squad in a Chimera.
- Salamander Reconnaissance Commander: A single Salamander command vehicle. Weak and dies easily. Avoid.
Elites
- Commissar Tank: