Warhammer 40,000/7th Edition Tactics/Imperial Guard/Armoured Battlegroup: Difference between revisions

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Like in regular IG regiments, your officers can issue orders on their units, but only for tanks. They works on 4+ which is not great, but with 24" range which IS awesome. Mind you that artillery tanks do not count as tanks at taking orders, so you must go Krieg for order-boosted artilley.
Like in regular IG regiments, your officers can issue orders on their units, but only for tanks. They works on 4+ which is not great, but with 24" range which IS awesome. Mind you that artillery tanks do not count as tanks at taking orders, so you must go Krieg for order-boosted artilley.
*'''Concentrated Fire:''' Force opponent to reroll cover saves, almost doubling average kill count of your low-AP big blast tanks. It's your main order, and if you want to play competitively you may jusct skip other two and dont read them at all.
*'''Concentrated Fire:''' Force opponent to reroll cover saves, almost doubling average kill count of your low-AP big blast tanks. It's your main order, and if you want to play competitively you may jusct skip other two and dont read them at all.
*'''Erratic Maneuvres:''' Force opponent to reroll to hit rolls against tank. With to hit moving tank 3+ even for Fire Warriors it's not a good choice, especially
*'''Erratic Maneuvres:''' Force opponent to reroll to hit rolls against tank. With to hit moving tank 3+ even for Fire Warriors it's not a good choice, especially against melta-bomb or haywire greenade equipped squads, as they need only few hits to wreck your tank.
*'''Full speed ahead!:''' Extra D3 of flat out move. Not like you want to flat out something other then Chimeras and Heelhound variants, and Chimeras can not take orders, while Hellhouns being fast can flat out 12" which is almost always more then enough.
*'''Full speed ahead!:''' Extra D3 of flat out move. Not like you want to flat out something other then Chimeras and Heelhound variants, and Chimeras can not take orders, while Hellhouns being fast can flat out 12" which is almost always more then enough.


[[Category: Warhammer Tactics]]
[[Category: Warhammer Tactics]]
[[Category: Imperial Guard]]
[[Category: Imperial Guard]]

Revision as of 14:33, 11 March 2013

Why Play Imperial Guard Armoured Companies

Do you like Tanks? I mean REALLY like Tanks? Then this list is for you! All tanks, all the time.

Unit Analysis

HQ

  • Company Command Tank: Your command vehicle, the company command tank has the ability to give orders to your other tanks in the same way that infantry command squads do, allowing them to better smash the enemy. Your command tank can be any of the standard Leman Russ variants, and comes with an improved BS. However it is expensive, so don’t go overboard giving it upgrades.
  • Armoured Fist Command Squad: basically an infantry command squad in a Chimera.
  • Salamander Reconnaissance Commander: A single Salamander command vehicle. Weak and dies easily. Avoid.

Elites

  • Commissar Tank:
  • Destroyer Tank Hunter Squadron:
  • Atlas Recovery Tank:
  • Armoured Fist Storm Trooper Squad:
  • Tech Priest Enginseer:

Troops

  • Battle Tank Squadron:
  • Siege Tank Squadron:
  • Armoured Fist Squad:
  • Armoured Fist Veterans:

Fast Attack

  • Scout Sentinel Squadron:
  • Armoured Sentinel Squadron:
  • Imperial Navy Gunship Squadron:
  • Tauros Strike Squadron:
  • Salamander Recon Squadron:
  • Hellhound Squadron:

Heavy Support

  • Hydra Flak Tank Battery:
  • Ordnance Battery:
  • Griffon Strike Battery:
  • Colossus Bombard Battery:
  • Armoured Fist Heavy Weapons Squad:
  • Armoured Fist Cyclops Demolition Squad:
  • Imperial Navy Air Support:

Apocalypse Units

Tactics

Orders

Like in regular IG regiments, your officers can issue orders on their units, but only for tanks. They works on 4+ which is not great, but with 24" range which IS awesome. Mind you that artillery tanks do not count as tanks at taking orders, so you must go Krieg for order-boosted artilley.

  • Concentrated Fire: Force opponent to reroll cover saves, almost doubling average kill count of your low-AP big blast tanks. It's your main order, and if you want to play competitively you may jusct skip other two and dont read them at all.
  • Erratic Maneuvres: Force opponent to reroll to hit rolls against tank. With to hit moving tank 3+ even for Fire Warriors it's not a good choice, especially against melta-bomb or haywire greenade equipped squads, as they need only few hits to wreck your tank.
  • Full speed ahead!: Extra D3 of flat out move. Not like you want to flat out something other then Chimeras and Heelhound variants, and Chimeras can not take orders, while Hellhouns being fast can flat out 12" which is almost always more then enough.