Warhammer 40,000/Tactics/Path to Glory(7E): Difference between revisions
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This is the page for Tactics for Warhammer 40,000 Path to Glory. Please edit where necessary. | This is the page for Tactics for Warhammer 40,000 Path to Glory. Please edit where necessary. | ||
L9k | L9k | ||
=Why Play Path To Glory= | |||
Because it's Chaos vs. Chaos, plus it's a skirmish to combat patrol level game with actual character progression and is a great example of your dudes. | Because it's Chaos vs. Chaos, plus it's a skirmish to combat patrol level game with actual character progression and is a great example of your dudes. | ||
Revision as of 13:33, 10 December 2015
This is the page for Tactics for Warhammer 40,000 Path to Glory. Please edit where necessary. L9k
Why Play Path To Glory
Because it's Chaos vs. Chaos, plus it's a skirmish to combat patrol level game with actual character progression and is a great example of your dudes.
To play you'll need the Warband Roster here:www.blacklibrary.com/path-to-glory-pdf.html Plus the actual supplement which is like 3 Euro.
HQ
Chaos Lord
When creating your warband you have take one as your warband leader. Same as stock with 3 restrictions:
- Only gear represented on the model
- Roll a D3 to determine how many chaos rewards you can have.
- If you take an artefact (Burning Brand, Dimensional Key etc.) you have to take one less unit of followers.
Followers
These will be the core of your warband. To determine how many you can have, roll a D3+3