Warhammer 40,000/Tactics/Psychic 101(8e): Difference between revisions
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====Heretic Astartes==== | ====Heretic Astartes==== | ||
Except for the Death Guard, all Legions share the same Discipline, which they also, curiously, share with Be'Lakor. | |||
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Revision as of 18:34, 12 June 2017
This page indexes how the Psychic Phase works in 8th edition Warhammer 40K.
Psychic Phase in General
Psychic powers are used in their own phase, after moving but before shooting. Every psyker knows some set of powers, can attempt to manifest some number of powers per friendly Psychic phase, and can attempt to deny some number of psychic powers in each enemy Psychic phase. In Matched Play, only the Smite power, which all psykers know by default unless their rules say otherwise, can be spammed; all other powers can only be attempted once per turn.
How It Works
0: Generate Psychic Powers
Psychic powers are generated before the game starts, but after list construction (you do not need to commit to your known powers until after you know your enemy's list). A given psyker has access to a certain number of powers from some Discipline, with the Discipline ordinarily set by the model's faction; in addition, unless its rules explicitly say otherwise, all psykers know the Smite power. A Discipline has three powers in it, and you may generate your powers by rolling D3s (re-rolling duplicates), or you can simply pick the power(s) your psyker knows, which is what you should always do, as you should be building your list with a clear role for each psyker in it.
1: Choose Psyker and Power
Each psyker in your army may attempt to cast some number of powers, as specified on their datasheet; this number typically varies between 1 (particularly weak) and 3 (particularly strong, and the current maximum). In addition, in Matched Play, attempting a power blocks out the power for the rest of your army for the turn, except for Smite. Any psyker who knows a power which has not been blocked and has not reached their attempt limit yet is available to attempt.
2: Casting Powers
Roll some number of dice; the number is typically 2, but your psyker's datasheet may say otherwise, such as rolling only 1 die, and various abilities may modify this. Rarely, you may add or subtract a constant from the rolled value - as usual, your datasheets will indicate this (or, if other models are modifying your rolls, their datasheets). If you equal or exceed the power's warp charge value, and you live through the attempt (see below), you succeed at the power; otherwise, the power fizzles.
Make sure you record somehow (such as by putting the dice aside, although any additive modifiers do also apply) the result of the dice roll if you succeed; some powers resolve (see below) differently based on your roll.
Perils of the Warp
Perils of the Warp occurs on any pair of 1s or 6s, aside from any special rules saying otherwise. When a psyker suffers perils of the warp for any reason, he suffers 1D3 mortal wounds. If this kills him, the power fizzles and each unit within 6" suffers D3 mortal wounds.
3: Deny the Witch
Any model capable of Deny the Witch (which is any psyker, and certain other models with special rules) within range (24", unless otherwise specified) can attempt to Deny the Witch, up to the number of times specified on their datasheet. The opposing player (whose Psychic Phases it is not) can nominate any eligible model to attempt to Deny, but only gets one chance to do so. The Denier rolls their Denial dice - typically 2 - and has to exceed the total the caster got. If the Denier does so, the power fizzles.
4: Resolve Power
If you made it this far (cast successfully, psyker lived, not denied), resolve the power as specified in the power's rules, as modified by the rules on the psyker, etc. To give you an idea of how likely this is, here is a table summarizing your chances.
Warp Charge Tables
The following tables show what chance you can expect to cast a power with a given number of warp charges, opposed by a given number of denial dice. Your base chance of getting perils of the warp on one die is always 0, and on two dice is always 5.56%. Whether or not you live through perils depends, of course, on how many wounds you have remaining, which directly impacts whether or not you succeed at the power.
Caster Dice | Denier Dice | WC4 | WC5 | WC6 | WC7 | WC8 | WC9 |
---|---|---|---|---|---|---|---|
2D6+2 | 0D6 | 100.00% | 97.22% | 91.67% | 83.33% | 72.22% | 58.33% |
2D6+2 | 1D6 | 98.15% | 96.30% | 91.67% | 83.33% | 72.22% | 58.33% |
2D6+2 | 2D6 | 76.08% | 75.62% | 74.07% | 70.60% | 64.12% | 54.09% |
2D6+1 | 0D6 | 97.22% | 91.67% | 83.33% | 72.22% | 58.33% | 41.67% |
2D6+1 | 1D6 | 93.98% | 90.28% | 83.33% | 72.22% | 58.33% | 41.67% |
2D6+1 | 2D6 | 66.20% | 65.28% | 62.96% | 58.33% | 50.23% | 38.19% |
2D6+0 | 0D6 | 91.67% | 83.33% | 72.22% | 58.33% | 41.67% | 27.78% |
2D6+0 | 1D6 | 87.04% | 81.48% | 72.22% | 58.33% | 41.67% | 27.78% |
2D6+0 | 2D6 | 55.09% | 53.70% | 50.62% | 44.83% | 35.11% | 25.08% |
2D6-1 | 0D6 | 83.33% | 72.22% | 58.33% | 41.67% | 27.78% | 16.67% |
2D6-1 | 1D6 | 77.31% | 69.91% | 58.33% | 41.67% | 27.78% | 16.67% |
2D6-1 | 2D6 | 43.52% | 41.67% | 37.81% | 30.86% | 22.76% | 14.74% |
2D6-2 | 0D6 | 72.22% | 58.33% | 41.67% | 27.78% | 16.67% | 08.33% |
2D6-2 | 1D6 | 64.81% | 55.56% | 41.67% | 27.78% | 16.67% | 08.33% |
2D6-2 | 2D6 | 32.41% | 30.09% | 25.46% | 19.68% | 13.19% | 07.18% |
2D6-3 | 0D6 | 58.33% | 41.67% | 27.78% | 16.67% | 08.33% | 02.78% |
2D6-3 | 1D6 | 50.46% | 39.35% | 27.78% | 16.67% | 08.33% | 02.78% |
2D6-3 | 2D6 | 22.45% | 19.68% | 15.82% | 11.19% | 06.33% | 02.31% |
2D6-4 | 0D6 | 41.67% | 27.78% | 16.67% | 08.33% | 02.78% | 00.00% |
2D6-4 | 1D6 | 35.19% | 25.93% | 16.67% | 08.33% | 02.78% | 00.00% |
2D6-4 | 2D6 | 14.12% | 11.81% | 08.72% | 05.25% | 02.01% | 00.00% |
2D6-5 | 0D6 | 27.78% | 16.67% | 08.33% | 02.78% | 00.00% | 00.00% |
2D6-5 | 1D6 | 22.69% | 15.28% | 08.33% | 02.78% | 00.00% | 00.00% |
2D6-5 | 2D6 | 08.10% | 06.25% | 03.94% | 01.62% | 00.00% | 00.00% |
2D6-6 | 0D6 | 16.67% | 08.33% | 02.78% | 00.00% | 00.00% | 00.00% |
2D6-6 | 1D6 | 12.96% | 07.41% | 02.78% | 00.00% | 00.00% | 00.00% |
2D6-6 | 2D6 | 04.09% | 02.70% | 01.16% | 00.00% | 00.00% | 00.00% |
1D6+2 | 0D6 | 83.33% | 66.67% | 50.00% | 33.33% | 16.67% | 00.00% |
1D6+2 | 1D6 | 75.00% | 63.89% | 50.00% | 33.33% | 16.67% | 00.00% |
1D6+2 | 2D6 | 36.11% | 33.33% | 28.70% | 21.76% | 12.04% | 00.00% |
1D6+1 | 0D6 | 66.67% | 50.00% | 33.33% | 16.67% | 00.00% | 00.00% |
1D6+1 | 1D6 | 58.33% | 47.22% | 33.33% | 16.67% | 00.00% | 00.00% |
1D6+1 | 2D6 | 24.07% | 21.30% | 16.67% | 09.72% | 00.00% | 00.00% |
1D6+0 | 0D6 | 50.00% | 33.33% | 16.67% | 00.00% | 00.00% | 00.00% |
1D6+0 | 1D6 | 41.67% | 30.56% | 16.67% | 00.00% | 00.00% | 00.00% |
1D6+0 | 2D6 | 14.35% | 11.57% | 06.94% | 00.00% | 00.00% | 00.00% |
1D6-1 | 0D6 | 33.33% | 16.67% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-1 | 1D6 | 25.00% | 13.89% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-1 | 2D6 | 07.41% | 04.63% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 0D6 | 16.67% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 1D6 | 11.11% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 2D6 | 02.78% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
Caster Dice | Denier Dice | WC4 | WC5 | WC6 | WC7 | WC8 | WC9 |
---|---|---|---|---|---|---|---|
2D6+2 | 0D6 | 98.15% | 96.30% | 90.74% | 82.41% | 71.30% | 57.41% |
2D6+2 | 1D6 | 96.60% | 95.37% | 90.74% | 82.41% | 71.30% | 57.41% |
2D6+2 | 2D6 | 75.00% | 74.69% | 73.15% | 69.68% | 63.19% | 53.16% |
2D6+1 | 0D6 | 96.30% | 90.74% | 82.41% | 71.30% | 57.41% | 40.74% |
2D6+1 | 1D6 | 93.06% | 89.35% | 82.41% | 71.30% | 57.41% | 40.74% |
2D6+1 | 2D6 | 65.28% | 64.35% | 62.04% | 57.41% | 49.31% | 37.27% |
2D6+0 | 0D6 | 90.74% | 82.41% | 71.30% | 57.41% | 40.74% | 26.85% |
2D6+0 | 1D6 | 86.11% | 80.56% | 71.30% | 57.41% | 40.74% | 26.85% |
2D6+0 | 2D6 | 54.17% | 52.78% | 49.69% | 43.90% | 34.18% | 24.15% |
2D6-1 | 0D6 | 82.41% | 71.30% | 57.41% | 40.74% | 26.85% | 15.74% |
2D6-1 | 1D6 | 76.39% | 68.98% | 57.41% | 40.74% | 26.85% | 15.74% |
2D6-1 | 2D6 | 42.62% | 40.77% | 36.91% | 29.96% | 21.86% | 13.84% |
2D6-2 | 0D6 | 71.30% | 57.41% | 40.74% | 26.85% | 15.74% | 07.41% |
2D6-2 | 1D6 | 63.89% | 54.63% | 40.74% | 26.85% | 15.74% | 07.41% |
2D6-2 | 2D6 | 31.56% | 29.24% | 24.61% | 18.83% | 12.35% | 06.33% |
2D6-3 | 0D6 | 57.41% | 40.74% | 26.85% | 15.74% | 07.41% | 01.85% |
2D6-3 | 1D6 | 49.54% | 38.43% | 26.85% | 15.74% | 07.41% | 01.85% |
2D6-3 | 2D6 | 21.68% | 18.90% | 15.05% | 10.42% | 05.56% | 01.54% |
2D6-4 | 0D6 | 40.74% | 26.85% | 15.74% | 07.41% | 01.85% | 00.00% |
2D6-4 | 1D6 | 34.26% | 25.00% | 15.74% | 07.41% | 01.85% | 00.00% |
2D6-4 | 2D6 | 13.45% | 11.14% | 08.05% | 04.58% | 01.34% | 00.00% |
2D6-5 | 0D6 | 26.85% | 15.74% | 07.41% | 01.85% | 00.00% | 00.00% |
2D6-5 | 1D6 | 21.76% | 14.35% | 07.41% | 01.85% | 00.00% | 00.00% |
2D6-5 | 2D6 | 07.56% | 05.71% | 03.40% | 01.08% | 00.00% | 00.00% |
2D6-6 | 0D6 | 15.74% | 07.41% | 01.85% | 00.00% | 00.00% | 00.00% |
2D6-6 | 1D6 | 12.04% | 06.48% | 01.85% | 00.00% | 00.00% | 00.00% |
2D6-6 | 2D6 | 03.70% | 02.31% | 00.77% | 00.00% | 00.00% | 00.00% |
1D6+2 | 0D6 | 83.33% | 66.67% | 50.00% | 33.33% | 16.67% | 00.00% |
1D6+2 | 1D6 | 75.00% | 63.89% | 50.00% | 33.33% | 16.67% | 00.00% |
1D6+2 | 2D6 | 36.11% | 33.33% | 28.70% | 21.76% | 12.04% | 00.00% |
1D6+1 | 0D6 | 66.67% | 50.00% | 33.33% | 16.67% | 00.00% | 00.00% |
1D6+1 | 1D6 | 58.33% | 47.22% | 33.33% | 16.67% | 00.00% | 00.00% |
1D6+1 | 2D6 | 24.07% | 21.30% | 16.67% | 09.72% | 00.00% | 00.00% |
1D6+0 | 0D6 | 50.00% | 33.33% | 16.67% | 00.00% | 00.00% | 00.00% |
1D6+0 | 1D6 | 41.67% | 30.56% | 16.67% | 00.00% | 00.00% | 00.00% |
1D6+0 | 2D6 | 14.35% | 11.57% | 06.94% | 00.00% | 00.00% | 00.00% |
1D6-1 | 0D6 | 33.33% | 16.67% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-1 | 1D6 | 25.00% | 13.89% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-1 | 2D6 | 07.41% | 04.63% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 0D6 | 16.67% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 1D6 | 11.11% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 2D6 | 02.78% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
Caster Dice | Denier Dice | WC4 | WC5 | WC6 | WC7 | WC8 | WC9 |
---|---|---|---|---|---|---|---|
2D6+2 | 0D6 | 96.30% | 95.37% | 89.81% | 81.48% | 70.37% | 56.48% |
2D6+2 | 1D6 | 95.06% | 94.44% | 89.81% | 81.48% | 70.37% | 56.48% |
2D6+2 | 2D6 | 73.92% | 73.77% | 72.22% | 68.75% | 62.27% | 52.24% |
2D6+1 | 0D6 | 95.37% | 89.81% | 81.48% | 70.37% | 56.48% | 39.81% |
2D6+1 | 1D6 | 92.13% | 88.43% | 81.48% | 70.37% | 56.48% | 39.81% |
2D6+1 | 2D6 | 64.35% | 63.43% | 61.11% | 56.48% | 48.38% | 36.34% |
2D6+0 | 0D6 | 89.81% | 81.48% | 70.37% | 56.48% | 39.81% | 25.93% |
2D6+0 | 1D6 | 85.19% | 79.63% | 70.37% | 56.48% | 39.81% | 25.93% |
2D6+0 | 2D6 | 53.24% | 51.85% | 48.77% | 42.98% | 33.26% | 23.23% |
2D6-1 | 0D6 | 81.48% | 70.37% | 56.48% | 39.81% | 25.93% | 14.81% |
2D6-1 | 1D6 | 75.46% | 68.06% | 56.48% | 39.81% | 25.93% | 14.81% |
2D6-1 | 2D6 | 41.72% | 39.87% | 36.01% | 29.06% | 20.96% | 12.94% |
2D6-2 | 0D6 | 70.37% | 56.48% | 39.81% | 25.93% | 14.81% | 06.48% |
2D6-2 | 1D6 | 62.96% | 53.70% | 39.81% | 25.93% | 14.81% | 06.48% |
2D6-2 | 2D6 | 30.71% | 28.40% | 23.77% | 17.98% | 11.50% | 05.48% |
2D6-3 | 0D6 | 56.48% | 39.81% | 25.93% | 14.81% | 06.48% | 00.93% |
2D6-3 | 1D6 | 48.61% | 37.50% | 25.93% | 14.81% | 06.48% | 00.93% |
2D6-3 | 2D6 | 20.91% | 18.13% | 14.27% | 09.65% | 04.78% | 00.77% |
2D6-4 | 0D6 | 39.81% | 25.93% | 14.81% | 06.48% | 00.93% | 00.00% |
2D6-4 | 1D6 | 33.33% | 24.07% | 14.81% | 06.48% | 00.93% | 00.00% |
2D6-4 | 2D6 | 12.78% | 10.47% | 07.38% | 03.91% | 00.67% | 00.00% |
2D6-5 | 0D6 | 25.93% | 14.81% | 06.48% | 00.93% | 00.00% | 00.00% |
2D6-5 | 1D6 | 20.83% | 13.43% | 06.48% | 00.93% | 00.00% | 00.00% |
2D6-5 | 2D6 | 07.02% | 05.17% | 02.85% | 00.54% | 00.00% | 00.00% |
2D6-6 | 0D6 | 14.81% | 06.48% | 00.93% | 00.00% | 00.00% | 00.00% |
2D6-6 | 1D6 | 11.11% | 05.56% | 00.93% | 00.00% | 00.00% | 00.00% |
2D6-6 | 2D6 | 03.32% | 01.93% | 00.39% | 00.00% | 00.00% | 00.00% |
1D6+2 | 0D6 | 83.33% | 66.67% | 50.00% | 33.33% | 16.67% | 00.00% |
1D6+2 | 1D6 | 75.00% | 63.89% | 50.00% | 33.33% | 16.67% | 00.00% |
1D6+2 | 2D6 | 36.11% | 33.33% | 28.70% | 21.76% | 12.04% | 00.00% |
1D6+1 | 0D6 | 66.67% | 50.00% | 33.33% | 16.67% | 00.00% | 00.00% |
1D6+1 | 1D6 | 58.33% | 47.22% | 33.33% | 16.67% | 00.00% | 00.00% |
1D6+1 | 2D6 | 24.07% | 21.30% | 16.67% | 09.72% | 00.00% | 00.00% |
1D6+0 | 0D6 | 50.00% | 33.33% | 16.67% | 00.00% | 00.00% | 00.00% |
1D6+0 | 1D6 | 41.67% | 30.56% | 16.67% | 00.00% | 00.00% | 00.00% |
1D6+0 | 2D6 | 14.35% | 11.57% | 06.94% | 00.00% | 00.00% | 00.00% |
1D6-1 | 0D6 | 33.33% | 16.67% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-1 | 1D6 | 25.00% | 13.89% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-1 | 2D6 | 07.41% | 04.63% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 0D6 | 16.67% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 1D6 | 11.11% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 2D6 | 02.78% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
Caster Dice | Denier Dice | WC4 | WC5 | WC6 | WC7 | WC8 | WC9 |
---|---|---|---|---|---|---|---|
2D6+2 | 0D6 | 94.44% | 94.44% | 88.89% | 80.56% | 69.44% | 55.56% |
2D6+2 | 1D6 | 93.52% | 93.52% | 88.89% | 80.56% | 69.44% | 55.56% |
2D6+2 | 2D6 | 72.84% | 72.84% | 71.30% | 67.82% | 61.34% | 51.31% |
2D6+1 | 0D6 | 94.44% | 88.89% | 80.56% | 69.44% | 55.56% | 38.89% |
2D6+1 | 1D6 | 91.20% | 87.50% | 80.56% | 69.44% | 55.56% | 38.89% |
2D6+1 | 2D6 | 63.43% | 62.50% | 60.19% | 55.56% | 47.45% | 35.42% |
2D6+0 | 0D6 | 88.89% | 80.56% | 69.44% | 55.56% | 38.89% | 25.00% |
2D6+0 | 1D6 | 84.26% | 78.70% | 69.44% | 55.56% | 38.89% | 25.00% |
2D6+0 | 2D6 | 52.31% | 50.93% | 47.84% | 42.05% | 32.33% | 22.30% |
2D6-1 | 0D6 | 80.56% | 69.44% | 55.56% | 38.89% | 25.00% | 13.89% |
2D6-1 | 1D6 | 74.54% | 67.13% | 55.56% | 38.89% | 25.00% | 13.89% |
2D6-1 | 2D6 | 40.82% | 38.97% | 35.11% | 28.16% | 20.06% | 12.04% |
2D6-2 | 0D6 | 69.44% | 55.56% | 38.89% | 25.00% | 13.89% | 05.56% |
2D6-2 | 1D6 | 62.04% | 52.78% | 38.89% | 25.00% | 13.89% | 05.56% |
2D6-2 | 2D6 | 29.86% | 27.55% | 22.92% | 17.13% | 10.65% | 04.63% |
2D6-3 | 0D6 | 55.56% | 38.89% | 25.00% | 13.89% | 05.56% | 00.00% |
2D6-3 | 1D6 | 47.69% | 36.57% | 25.00% | 13.89% | 05.56% | 00.00% |
2D6-3 | 2D6 | 20.14% | 17.36% | 13.50% | 08.87% | 04.01% | 00.00% |
2D6-4 | 0D6 | 38.89% | 25.00% | 13.89% | 05.56% | 00.00% | 00.00% |
2D6-4 | 1D6 | 32.41% | 23.15% | 13.89% | 05.56% | 00.00% | 00.00% |
2D6-4 | 2D6 | 12.11% | 09.80% | 06.71% | 03.24% | 00.00% | 00.00% |
2D6-5 | 0D6 | 25.00% | 13.89% | 05.56% | 00.00% | 00.00% | 00.00% |
2D6-5 | 1D6 | 19.91% | 12.50% | 05.56% | 00.00% | 00.00% | 00.00% |
2D6-5 | 2D6 | 06.48% | 04.63% | 02.31% | 00.00% | 00.00% | 00.00% |
2D6-6 | 0D6 | 13.89% | 05.56% | 00.00% | 00.00% | 00.00% | 00.00% |
2D6-6 | 1D6 | 10.19% | 04.63% | 00.00% | 00.00% | 00.00% | 00.00% |
2D6-6 | 2D6 | 02.93% | 01.54% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6+2 | 0D6 | 83.33% | 66.67% | 50.00% | 33.33% | 16.67% | 00.00% |
1D6+2 | 1D6 | 75.00% | 63.89% | 50.00% | 33.33% | 16.67% | 00.00% |
1D6+2 | 2D6 | 36.11% | 33.33% | 28.70% | 21.76% | 12.04% | 00.00% |
1D6+1 | 0D6 | 66.67% | 50.00% | 33.33% | 16.67% | 00.00% | 00.00% |
1D6+1 | 1D6 | 58.33% | 47.22% | 33.33% | 16.67% | 00.00% | 00.00% |
1D6+1 | 2D6 | 24.07% | 21.30% | 16.67% | 09.72% | 00.00% | 00.00% |
1D6+0 | 0D6 | 50.00% | 33.33% | 16.67% | 00.00% | 00.00% | 00.00% |
1D6+0 | 1D6 | 41.67% | 30.56% | 16.67% | 00.00% | 00.00% | 00.00% |
1D6+0 | 2D6 | 14.35% | 11.57% | 06.94% | 00.00% | 00.00% | 00.00% |
1D6-1 | 0D6 | 33.33% | 16.67% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-1 | 1D6 | 25.00% | 13.89% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-1 | 2D6 | 07.41% | 04.63% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 0D6 | 16.67% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 1D6 | 11.11% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-2 | 2D6 | 02.78% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-3 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-4 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-5 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 0D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 1D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
1D6-6 | 2D6 | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% | 00.00% |
Psychic Disciplines
By and large, each Faction has its own Discipline, although exceptions abound. Accordingly, the Disciplines below are sorted by Faction. The range of a power is always measured from the psyker casting it. When the target is "Closest X", that means the closest X that is also within range - when Closest is not specified, the controlling player may choose any X within range. Visible, similarly, always means this power is restricted to X within Line of Sight of the casting psyker. "Aura" abilities are bubbles - legal target units are affected when and only when they are within the bubble (the psyker is always within the bubble).
Smite
- Overview
- Smite is not actually in a discipline, and all Psykers know it by default unless otherwise noted.
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
N/A | Smite | 18 | Closest Visible Enemy Unit | The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds - D6 if manifested on 10 or more. | 5 |
Chaos
Chaos Daemons
Unlike with most factions, Chaos Daemons subdivide their psykers, with Daemons of the three non-Khorne deities taking different disciplines. Be'Lakor, the only Daemonic psyker not of any deity, uses the Dark Hereticus discipline.
Nurgle
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | Stream of Corruption | 7 | Closest Enemy Unit | The closest enemy unit within 7" suffers 1D3 mortal wounds if it has fewer than 10 models in it, otherwise 1D6. While it can hit units the psyker cannot see and will scale up to 1D6 in a controlled fashion rather than rolling for it, you're usually better off relying on Smite for this and picking another power - its range is superior and it's spammable, unlike Stream; it's probably more useful to spread out access to one of the other two powers in this Discipline, instead. | 5 |
2 | Virulent Blessing | 18 | Nurgle Daemon Unit | Target unit may add +1 to all wound rolls in the Fight phase, and wound rolls of 7+ for that unit in the Fight phase inflict double damage. | 6 |
3 | Fleshy Abundance | 18 | Friendly Nurgle Daemon Unit | Target unit recovers 1D3 wounds. | 5 |
Slaanesh
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | Cacophonic Choir | 18 | Closest Visible Enemy Unit | Roll 2D6. Target unit suffers a mortal wound for each point rolled above its Leadership. | 7 |
2 | Symphony of Pain | 18 | Closest Visible Enemy Unit | Target unit subtracts 1 from all hit rolls until the start of your next Psychic phase. | 6 |
3 | Hysterical Frenzy | 18 | Friendly Slaanesh Daemon Unit | Target unit must also be within 1" of an enemy unit. It can pile in and attack as if it were the Fight phase. | 8 |
Tzeentch
Number | Name | Range | Target | Description | Charge | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Boon of Change | 18 | Visible Friendly Tzeentch Daemon Unit | Roll a D3 on the table below; all models in the target unit receive the listed bonus until the start of your next Psychic phase.
|
7 | ||||||||
2 | Bolt of Change | 18 | Unit | Target unit suffers D3 mortal wounds; if a Character is slain by this, you can add a Chaos Spawn to your army. Set it up within 1" of the character before it is removed. | 9 | ||||||||
3 | Treason of Tzeentch | 18 | Visible Enemy Non-Warlord Character | Roll 2D6; if the result is greater than the target's Leadership, you can treat the model as Friendly in your Shooting, Charge, and Fight phases, until the end of your Fight phase. | 8 |
Heretic Astartes
Except for the Death Guard, all Legions share the same Discipline, which they also, curiously, share with Be'Lakor.
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | Infernal Gaze | 18 | Visible Enemy Unit | Roll 3 dice. The target suffers a mortal wound for each 4+. Average mortal wounds inflicted: 1.5. | 5 |
2 | Warptime | 3 | Friendly Heretic Astartes Unit | Target unit may move now, as if it were its Movement phase, and it is immune to this power until the end of the phase. | 6 |
3 | Prescience | 18 | Friendly Heretic Astartes Unit | Target unit may add +1 to all hit rolls until the start of your next Psychic phase. | 7 |
Death Guard
Death Guard Sorcerers use Dark Hereticus, but Plaguecasters use Contagion.
Number | Name | Range | Target | Description | Charge | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Miasma of Pestilence | 18 | Visible Friendly Death Guard Unit | Until the start of your next Psychic phase, all hit rolls targeting target unit subtract 1. | 6 | ||||||||
2 | Gift of Contagion | 18 | Visible Enemy Unit | Roll a D3 on the table below; all models in the target unit suffer the listed penalty, to a minimum of 1, until the start of your next Psychic phase.
|
7 | ||||||||
3 | Plague Wind | 18 | Visible Enemy Unit | Roll 1 die for each model in target unit; the unit suffers a mortal wound for each 6. | 5 |
Eldar
Craftworld Eldar
Warlocks and Spiritseers use the Runes of Battle. Each is two effects - you choose one after casting the power successfully.
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | Conceal/Reveal | Aura 3/18 | Psyker and Friendly Asuryani (Biker and Infantry) Units / Enemy Unit | Until the start of your next Psychic phase, ranged weapon hit rolls against affected unit(s) must subtract 1 / target unit gains no bonus to its saves from cover. | 6 |
2 | Embolden/Horrify | Aura 3/18 | Nurgle Daemon Unit | Until the start of your next Psychic phase, affected unit(s) has/have +2/-1 Leadership. | 6 |
3 | Enhance/Drain | Aura 3/18 | Friendly Nurgle Daemon Unit | Until the start of your next Psychic phase, affected unit(s) has/have +1/-1 to hit rolls in the Fight phase. | 7 |
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | Guide | 24 | Friendly Asuryani Unit | Until the start of your next Psychic phase, target unit can re-roll failed ranged weapon hit rolls. | 7 |
2 | Doom | 24 | Enemy Unit | Until the start of your next Psychic phase, you can re-roll failed wounds against target unit. | 7 |
3 | Fortune | 24 | Friendly Asuryani Unit | Until the start of your next Psychic phase, whenever the target unit suffers a wound, roll a 1D6 - on a 5+, ignore the wound. Units with "similar" abilities, such as the Avatar of Khaine's Molten Body, are immune to this power. "Similar" is not defined past Molten Body, so discuss with your opponent any other abilities you encounter where interpretations might differ, although it "seems" clear that e.g. Fuegan is immune to this. | 7 |
Harlequins
Shadowseers use Phantasmancy.
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | Twilight Pathways | 3 | Friendly Harlequins Unit | Target unit may move now, as if it were its Movement phase, and it is immune to this power until the end of the phase. Direct copy/paste of Warptime from Dark Hereticus, with the Factions swapped. | 6 |
2 | Fog of Dreams | 18 | Visible Enemy Unit | Until the start of your next Psychic phase, target unit subtracts 1 from all hit rolls targeting Harlequin Infantry units. | 7 |
3 | Mirror of Minds | 24 | Enemy Unit | Both players roll a die. If the caster's player rolls higher or draws, target unit suffers a mortal wound and repeat the process. Continue until the target unit is destroyed or the target's player rolls higher. Expected number of mortal wounds: 1.4, so worse than Smite; this power has greater range and you can choose the target, rather than being forced to pick the closest, but WC 8 is really not easy to pull off, so Smite plus other powers may serve you better. | 8 |
Ynnari
Yvraine and the Yncarne use the Revenant Discipline.
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | Gaze of Ynnead | 18 | Visible Enemy Unit | Roll a die. Target suffers 1 mortal wound on a 1, 1D3 mortal wounds on a 2-5, and 1D6 mortal wounds on a 6. Average mortal wounds inflicted: 2.08333..... | 8 |
2 | Ancestors' Grace | 18 | Friendly Ynnari Unit | Until the start of your next Psychic phase, target unit can re-roll hit rolls of 1. | 5 |
3 | Word of the Phoenix | 18 | Friendly Ynnari Unit that has not made a Soulburst action this turn. | Target unit can immediately make a Soulburst action. | 6 |
Imperium of Man
Adeptus Astartes
Adeptus Astra Telepathica
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | Terrifying Visions | 18 | Enemy Unit | Until the start of your next Psychic phase, target unit has -2 Leadership. | |
2 | Gaze of the Emperor | 2D6 | None | Draw a straight line 2D6" long from the psyker's base. For each model the center of the line "passes over", roll a die. On a 4+, that model's unit suffers a mortal wound. "Passes over" is not a game term, but RAI appears to be all models the line touches except for the caster. | 6 |
3 | Psychic Barrier | 12 | Friendly Astra Militarum Unit | Until the start of your next Psychic phase, target unit has +1 to saves. | 6 |
The Inquisition
Inquisition Psykers all use the Telethesia Discipline, regardless of Ordo.
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | Terrify | 18 | Visible Enemy Unit | Until the start of your next Psychic phase, target unit has -1 Leadership and cannot fire Overwatch. | 6 |
2 | Mental Fortitude | 18 | Visible Imperium Unit | Until the start of your next Psychic phase, target unit automatically passes Morale tests. | 4 |
3 | Dominate | 18 | Enemy Character Model | Target unit can immediately shoot an enemy unit with a single weapon or make a single close combat attack against it, as if target model were Friendly. Models cannot attack themselves but can attack other models in their own unit. | 7 |
Orks
Ork Psykers all use the Power of the Waaaagh! Discipline, regardless of Clan.
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | 'Eadbanger | 9 | Closest Visible Enemy Model | Roll a die and compare it to the Toughness of the target model. If the die roll is higher, the target model is slain. | 6 |
2 | Warpath | 6 | Friendly Ork Unit | Until the start of your next Psychic phase, target unit has +1 Attacks. | 7 |
3 | Da Jump | 6 | Friendly Ork Infantry Unit | Remove target unit from the battlefield, then set it up anywhere on the battlefield more than 9" from any enemy models. The unit counts as having moved. | 7 |
Tyranids
Tyranids have two Disciplines, one for Genestealer Cult psykers and one for everything else.
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | The Horror | 24 | Visible Unit | Until the start of your next Psychic phase, target unit has -1 to hit rolls and Leadership. | 6 |
2 | Catalyst | 18 | Friendly Tyranids Unit | Until the start of your next Psychic phase, each time a model in target unit suffers a wound or mortal wound, roll a die; on a 5+, the model does not lose a wound. | 6 |
3 | Onslaught | 18 | Friendly Tyranids Unit | Target unit can Advance, shoot, and charge this turn, without suffering any penalties to Ballistic Skill, including the usual ones for Heavy and Assault weapons. Note that since you can't cast this until after the Movement phase, you will generally have to Advance the unit you hope to buff, then hope you can get this power onto them. | 6 |
Genestealer Cults
Number | Name | Range | Target | Description | Charge |
---|---|---|---|---|---|
1 | Mass Hypnosis | 18 | Visible Enemy Unit | Until the start of your next Psychic phase, target unit cannot fire Overwatch, fights last in the Fight phase even if it charged, and must subtract 1 from hit rolls. | 7 |
2 | Mind Control | 12 | Enemy Model | Roll 3D6; if you roll equal to or greater than target model's Leadership, you can make it immediately shoot an enemy unit or make a single close combat attack against it, as if target model were Friendly. Models cannot attack themselves but can attack other models in their own unit. | 6 |
3 | Might From Beyond | 18 | Friendly Genestealer Cults Infantry Unit | Until the start of your next Psychic phase, target unit has +1 Strength and Attacks. | 7 |