Warhammer 40,000/Tactics/Solar Auxilia (30k): Difference between revisions
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*'''Auxilia Tactical Command Section''' - | *'''Auxilia Tactical Command Section''' - | ||
*'''Auxilia Tank Commander''' - Fun note, these guys give anyone within 12" re-rolls on morale for being on a huge tank of win. | *'''Auxilia Tank Commander''' - Fun note, these guys give anyone within 12" re-rolls on morale for being on a huge tank of win. And can ride Super-Heavy tanks. Even Baneblade. | ||
===Elites=== | ===Elites=== |
Revision as of 14:07, 30 November 2014
Behold, Solar Auxilia!!
The Imperial Army now takes to the field with the addition of the Solar Auxilia rules for the Horus Heresy.
The Solar Auxilia are a shooting army, relying on weight of fire to counter the Legiones Astartes and the Mechanicum.
Special Rules
- Disciplined Fire - All pistols, assault and rapid-fire weapons can fire snap-shots at BS2. Handy considering how much they'll be needing it.
- Close Formation Fighting - 2+ Models with this rule in base contact during an assault phase gain +1 WS. It'll at least sorta help stall those killer marines.
- Hold the Line - If you have a squad within 12" of another squad from the same Tercio (platoon), you can re-roll morale rolls of 6. Sweet.
- Structured Command - It's like the 40K Militarum's Chain of Command...to an extent.
- Lord Marshal is always Warlord unless there's a named character who can override. If you lack any Lord Marshals, you can still use a Legate Commander.
- If all you have are Tactical Command Sections, then they must be Warlords. If you absolutely have nobody to use, then make a Tank Commander with the priciest tank the Warlord. He just won't use a WT.
Wargear
Guns
- Archaeotech Pistols - S6 AP3 MC pistols. Aw yeah.
- Graviton Weapons - Same as the Legions; roll against S to score wounds, 6 is auto-fail. For the next turn, the land under the template becomes difficult/dangerous terrain. Comes in an 18" gun variety with Blast or a 36" Cannon variety with Large Blast.
- Rad-Weapons - Frightening weapons. If they wound someone, they lose -1T for the rest of the game, with stacking being unknown.*
Warlord Traits
- Uncanny Survivor - Eternal Warrior. Would be awesome on a Praetor but on a squishy human?
- Shattering Bombardment - Warlord can give a single Ordnance weapon within 6" Twin-Linked.
- Bitter Blood - Hatred but only in challenges
- Blind Barrage - At the start of the game you can give all friendly SA units the Shrouded USR, there is no reason not to use this.
- Void Master - Stubborn and give any unit joined Move Through Cover.
- Siege Master - Because Shatter Defenses and Digestive Denial were so great FW saw fit to re-re-use this decent Warlord Trait.
Unit Analysis
HQ
- Legate Commander -
- Lord Marshall Ireton MaSade - He may only look like an average humie with a badass BS 5, but there's more to this badass. As warlord, he gets the Grand Strategy that allows him to place d3 units in reserve or vice versa. He comes stock with Artificer Armor with IWND, an Iron Halo, and AW, making him tough to remove, short of plasma. Aside from that, he's identical to the Lord Marshal/Legate Commander as a leader, but also gains a rule like the Tyranid formations: The first time a unit that isn't a Unique, Transport, or Lord of War dies, roll a d6; on a 5+, that unit returns to ongoing reserves. As for weapons, he has an MC power sword, an archaeotech pistol, and grenades, so he's about as good as an average guard commander, but with a better pistol by far.
- Auxilia Tactical Command Section -
- Auxilia Tank Commander - Fun note, these guys give anyone within 12" re-rolls on morale for being on a huge tank of win. And can ride Super-Heavy tanks. Even Baneblade.
Elites
- Auxilia Medicae Detachment -
- Auxilia Rapier Battery -
- Auxilia Ogryn Charonite Squad -
- Enginseer Auxilia -
Troops
- Auxilia Infantry Tercio - Basic core of the army. Consists of three separate slots, with three possible choices for each.
- Auxilia Lasrifle Section: -
- Veletaris Storm Section: -
- Auxilia Flamer Section: -
Dedicated Transports
- Dracosan Armoured Transport -
- Auxilia Arvus Lighter -
Fast Attack
- Auxilia Tarantula Sentry Gun Battery -
- Auxilia Leman Russ Strike Squadron -
- Auxilia Thunderbolt Heavy Fighter -
- Auxilia Primaris Lightning Strike Fighter - A high speed fighter and cheaper alternative to the Thunderbolt for your Aerial needs.
Heavy Support
- Auxilia Leman Russ Assault Squadron -
- Auxilia Artillery Tank Battery -
- Auxilia Malcador Heavy Tank -
- Auxilia Malcador Infernus Special Weapons Tank
- Auxilia Valdor Tank Hunter
- 0-1 Cyclops Remote Demolitions Unit
Lords of War
- Auxilia Baneblade: - Though outclassed by the Legion Fellblade, the Baneblade is still a nasty proposition to face. Sporting a Baneblade cannon, co-axial Autocannon, Demolisher Cannon, two Lascannons, three twin-linked heavy bolters, optional pintle mounts, AND optional Hunter-killer missile, it is a rolling fortress of death.
- Auxilia Stormlord: -
- Auxilia Shadowsword: - for hunting Titans and enemy Superheavies.
- Auxilia Stormsword: Best at street fighting and siege warfare (and there was a lot of that in the Heresy), what it lacks in range is is made up for in firepower, and in 30k firepower is everything.
- Auxilia Stormblade: - Taking the Shadowsword chassis and sticking the Plasma Cannon from a Titan on it. Allows for two firing modes: Rapid and Overload. Rapid gives you 2 shots at 72", S8 AP2 with a 7" Blast and Overload drops it down to 1 shot with 96" range S10 AP2 Apocalyptic Blast. So if you need to clear out a horde of non-super heavy tanks or massed Astartes at range, this'll be high on your list.
- Auxilia Stormhammer: - Taking Dakka to a logical extreme, the Stormhammer is less a superheavy and more a rolling fortress bristling with guns.