Warhammer 40,000/Tactics/Space Marines(9E): Difference between revisions
Jump to navigation
Jump to search
1d4chan>PIECEOFSHOOT |
1d4chan>PIECEOFSHOOT |
||
Line 2: | Line 2: | ||
===Pros=== | ===Pros=== | ||
*9th seems to be shafting hordes and infantry - This means your elite dudes can hammer down on lesser units easier than before. | |||
*Dreadnoughts can stomp around the battlefield blasting the big guns! | |||
* | |||
===Cons=== | ===Cons=== |
Revision as of 04:05, 8 July 2020
Why Play Space Marines
Pros
- 9th seems to be shafting hordes and infantry - This means your elite dudes can hammer down on lesser units easier than before.
- Dreadnoughts can stomp around the battlefield blasting the big guns!
Cons
- 9th Edition seems to favor reducing the size of armies for quicker battles. This results in increased points costs for Marines while magnifying issues with being outnumbered.
- Other choppy armies can still swing with the best any day, do be careful.
- Troops section is genuinely getting complicated.
- Overwatch gimmicks are largely null and void, with only a few exceptions.
Special Rules
Chapter Tactics
Successor Tactics
Stratagems
Tactical Objectives
Psychic Powers
Librarius
Obscuration
Litanies of Battle
Warlord Traits
Universal
Vanguard Space Marines
Master of Sanctity
Master of the Forge
Chief Librarian
Chief Apothecary
Chapter Ancient
Company Champion: Chapter Champion