7th Edition Homebrew Stuff: Difference between revisions

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== General House Rules ==
== General House Rules ==


=== Alternative way to generate Warp Dice ==
=== Alternative way to generate Warp Dice ===


The reason for this change is simple. It allows player to field armies without psyker and still be able to do something in the enemy psykic phase.
The reason for this change is simple. It allows player to field armies without psyker and still be able to do something in the enemy psykic phase.

Revision as of 16:02, 27 May 2014

7th Edition is a very modular edition: Custom Detechments, new psychic powers, or changes to the universal special rules. These are easy to include without much hassle.

Of course, you can also share your typical house rules for the 7th edition of Warhammer 40k here.

So be creative and show that /tg/ gets shit done.

General House Rules

Alternative way to generate Warp Dice

The reason for this change is simple. It allows player to field armies without psyker and still be able to do something in the enemy psykic phase.

Follow the steps in that order to generate warp dice:

  • The active player generates warp dice equal to the combinded mastery level of his pskers.
  • The passive player may use the combined mastery level of his psker or may use half of the warp dice the active player currently has.
  • The active player then rolls a d6. The result is added to the warp dice pool of both the active and the passive player.

Custom Detechments

When you want to create nice detachment graphics you can look here.

Three Xenos Alliance

A bold Tau leader who challenged and defeated an Ork Waargh boss to impress an Eldar Autarch to forge an unlikely alliance. Or what ever strange stoy you want to tell.