Warhammer 40,000: Kill Team (HoR)/Tactics/Adeptus Ministorum(8E): Difference between revisions

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==Wargear==
==Wargear==
*'''Simulacrum Imperialis''': Given to a single model, this is still a critical tool.  However, this can no longer give you a second AoF, as that would require giving the Leader one. Instead, in the event that the Leader dies, you can have this model invoke Acts like the Leader, using her own Leadership value.  Not a solid backup plan, but it will help you provide uninterrupted bonuses if the Leader bites it too soon.
*'''Ilaria's Veil''': Permits you to shoot at any enemy, not just the closest. Though it's costly, the ability to prioritize fire is not one to be misjudged.
*'''Master-Crafted Weapon''': Just like it says, an MC weapon.  This can't be used to give a Seraphim Superior two MC pistols, just one.
*'''Armour of St. Anais''': You see this? This is some serious shit to protect your MVP. For the cost, you'll be pretty much guaranteed to draw attention.
*'''Suspensors''': Gives a model the ability to fire a Heavy Weapon even if they move, but only at half-range.  Utterly priceless for Multi-Melta and Heavy Bolter sisters, as they'll usually be targeted first and moving would otherwise cripple their firepower.
*'''Lucia's Curtana''': Why yes, this might as well be [[Katanas are Underpowered in d20|an elite weeb weapon that is superior to all]]. It's also able to give you one extra AOF per game.
*'''Smoke Grenade''': Harmless grenade that gives 5+ Cover for all within the Large Blast.  Take it, you'll need the protection for a good charge.
*'''Widowmaker''': It's a slightly better flamer with AP-1 and a better range.  
*'''Blessed Weapon''': Makes a weapon 2+ Poisoned against Psykers.  For 5 points, this is a pretty sweet grab, but do be careful on using this against Grey Knights and Horrors, who can navigate around this with their unusual psykers.
*'''Shard''': Elite bolter is elite. While it's not much, it does have a doubled fire rate and it makes locks your BS to 3+, which is bomb.
*'''Unguents of Warding''': Lets the model Deny on a 3+.  Awesome to use with a Leader meant for combat or a Priest.
*'''The Azure Panoply''': Terminator armor wtf? Yep, you have an old-ass suit of armor thanks to [[Goge Vandire|the evilest man in all history]]. That said, you surprisingly don't lose any mobility, so that's really awesome to consider.
*'''Auspex''': A model can exchange her shooting turn to reduce the cover save of a model within 12" by 1.  Take for your heavy weapons if you go against flamer spam.
*'''Bionics''': Cheap 6+ FNP.  Better than nothing at least.
*'''Targeter''': If you don't move, you can re-roll shots to-hit of 1.  Usually, take the extra points for the Suspensor, it'll help more.
===Leaders Only===
*'''Sword of Saint Sabbat''': A vicious AP2 Power Sword, this will ALWAYS wound Daemons or Psykers on a 2+.  Good choice for a melee build.
*'''Blessed Mantle''': 5++ Invul. Always a decent investment.
*'''Bionic Eye''': Grants Night Vision and re-rolls 1s to-hit.  A nice take, and always works unlike the Targeter.
*'''Seals of Faith''': Boosts IP range to 12" and makes models within IP immune to Fear.  AWESOME to make for a support-based leader.
*'''Badge of Sisterhood''': Effectively replaces one ID hit with a single wound.  Invaluable, as all Plasma and Melta that hits you will effectively kill you.  Just pray you get only one hit, as it'll only work on one hit.
*'''Litanies of Devotion''': Gives you an automatic use of one AoF.  Cheap and always a smart buy.
*'''Condemnor Grenade''': Like the [[Black Templars]], you lack proper Psyk-Out grenades. Instead, you get harmless grenades that auto-perils any psykers hit by the blast.
*'''Brazier of Holy Fire''': Essentially a single-use Heavy Flamer that wounds Psykers and Daemons on a 2+.  Pretty much used like a Combi-Flamer, only grab on the occasion that you really need one.


==Unit Analysis==
==Unit Analysis==
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*0-5 Special
*0-5 Special


==Leaders==
===Leaders===
*'''Palatine''': Your baseline Sister Superior, she's pretty unimpressive as leaders go. That said, however, she does provide you with two Trials and has a pretty wide list of options including a jump pack. She also possesses a miniature aura that lets fellow sisters re-roll 1s to hit, which lends pretty nicely to her versatility. That said, she's going to need those escorts close to her in order to maximize her effectiveness.
*'''Palatine''': Your baseline Sister Superior, she's pretty unimpressive as leaders go. That said, however, she does provide you with two Trials and has a pretty wide list of options including a jump pack. She also possesses a miniature aura that lets fellow sisters re-roll 1s to hit, which lends pretty nicely to her versatility. That said, she's going to need those escorts close to her in order to maximize her effectiveness.
*'''Frateris Priest''': He's a weaker priest, but his auras make him much better as a support character in comparison to the Palatine's attacker.
*'''Frateris Priest''': He's a weaker priest, but his auras make him much better as a support character in comparison to the Palatine's attacker.
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*'''Murder Cult Evangelist''': A Mini-blender. You've got a pretty strong melee game with the two blades and S4, while your aura messes with saves-after-saves effects like Disgustingly Resilient, giving your Repentias a big hand. On top of this, you can grab up to five fellow Death Cult Assassins as Core.
*'''Murder Cult Evangelist''': A Mini-blender. You've got a pretty strong melee game with the two blades and S4, while your aura messes with saves-after-saves effects like Disgustingly Resilient, giving your Repentias a big hand. On top of this, you can grab up to five fellow Death Cult Assassins as Core.


==Core==
===Core===
*'''Battle-Sister''': Your basic and humble troop.  Has a rather good variety of guns for every five you grab, gaining the {{W40kKeyword|Dominion}} or {{W40kKeyword|Retributor}} depending on what you grab. Just make sure to keep a loadout of sisters most efficient to the respective enemies: Flamers for blob management, melta for heavy armor, bolters for anything else.  Just remember that they'll have to pick up for everyone else, so keep them armed for that occasion.
*'''Battle-Sister''': Your basic and humble troop.  Has a rather good variety of guns for every five you grab, gaining the {{W40kKeyword|Dominion}} or {{W40kKeyword|Retributor}} depending on what you grab. Just make sure to keep a loadout of sisters most efficient to the respective enemies: Flamers for blob management, melta for heavy armor, bolters for anything else.  Just remember that they'll have to pick up for everyone else, so keep them armed for that occasion.
**'''Sister Superior''': Taken once per five sisters. While they don't have such a vast list of guns, they offer an irreplaceable aura that gives as save-after-save of 6+ for your sisters. Definitely take at least one of these for a sister-heavy force.
**'''Sister Superior''': Taken once per five sisters. While they don't have such a vast list of guns, they offer an irreplaceable aura that gives as save-after-save of 6+ for your sisters. Definitely take at least one of these for a sister-heavy force.
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*'''Frateris Militia''': Your dirt-cheap bodies for your sisters to send to die. They're pretty much guardsmen with even worse loadouts and are literally protected by scraps of clothing. They're helpful not only because of their cost, but because they can also bring some extra flamers if your sisters are occupied with other loadouts.
*'''Frateris Militia''': Your dirt-cheap bodies for your sisters to send to die. They're pretty much guardsmen with even worse loadouts and are literally protected by scraps of clothing. They're helpful not only because of their cost, but because they can also bring some extra flamers if your sisters are occupied with other loadouts.


==Special==
===Special===
*'''Celestian''': A slightly more buff sister, but comes with some bonus tools and a much stronger Shield of Faith that now works on Mortal Wounds.  While they have access to the same guns as the normal sisters, they can also take a second one if you buy five of them. Since their only melee weapon is a Sarissa (never described or statted, but presumably a CCW of some sort), you should hesistate to charge with these ladies.
*'''Celestian''': A slightly more buff sister, but comes with some bonus tools and a much stronger Shield of Faith that now works on Mortal Wounds.  While they have access to the same guns as the normal sisters, they can also take a second one if you buy five of them. Since their only melee weapon is a Sarissa (never described or statted, but presumably a CCW of some sort), you should hesistate to charge with these ladies.
**'''Celestian Superior''': For the price of two Celestians, you get one that's now able to handle melee as well as shooting. She has access to another trial and complements the Palatine's aura with a re-roll of 1's to wound for fellow Celestians.
**'''Celestian Superior''': For the price of two Celestians, you get one that's now able to handle melee as well as shooting. She has access to another trial and complements the Palatine's aura with a re-roll of 1's to wound for fellow Celestians.

Revision as of 17:11, 24 June 2019

The biggest blessing given by the shrinking of scale in HoR is that the Sisters of Battle can finally start standing a chance by themselves. Due to the small size of the games, there's not much in the way of S RAPE and AP KILL, meaning that while their basic stats are none too impressive, their 3+ armor suddenly makes them a lot more survivable as a battle force. The lack of vehicles also allows for the simple battle-sister to also get a chance to actually fire without everything killing them first.

It should be noted that these are all using the Index Rules, as the devs of this opus had opted not to use the Chapter Approved 2018 list.

Your keywords here are Adeptus Ministorum, Imperium, while Sisters of Battle also get Adepta Sororitas, <Order>.

Rules

  • Acts of Faith: These got a bit of a reworking. Every turn, you roll a d6, looking for an incrementally higher number depending on how many models you want to use their acts with failure halting any further rolls. This curtails any spamming of your acts, as does the limitation that keeps Spirit of the Martyr from being used more than once a round.


Wargear

  • Ilaria's Veil: Permits you to shoot at any enemy, not just the closest. Though it's costly, the ability to prioritize fire is not one to be misjudged.
  • Armour of St. Anais: You see this? This is some serious shit to protect your MVP. For the cost, you'll be pretty much guaranteed to draw attention.
  • Lucia's Curtana: Why yes, this might as well be an elite weeb weapon that is superior to all. It's also able to give you one extra AOF per game.
  • Widowmaker: It's a slightly better flamer with AP-1 and a better range.
  • Shard: Elite bolter is elite. While it's not much, it does have a doubled fire rate and it makes locks your BS to 3+, which is bomb.
  • The Azure Panoply: Terminator armor wtf? Yep, you have an old-ass suit of armor thanks to the evilest man in all history. That said, you surprisingly don't lose any mobility, so that's really awesome to consider.

Unit Analysis

Your FOC is as follows.

  • 1 Leader
  • 1-30 Core
  • 0-5 Special

Leaders

  • Palatine: Your baseline Sister Superior, she's pretty unimpressive as leaders go. That said, however, she does provide you with two Trials and has a pretty wide list of options including a jump pack. She also possesses a miniature aura that lets fellow sisters re-roll 1s to hit, which lends pretty nicely to her versatility. That said, she's going to need those escorts close to her in order to maximize her effectiveness.
  • Frateris Priest: He's a weaker priest, but his auras make him much better as a support character in comparison to the Palatine's attacker.
  • Frateris Drill Abbot: A bit of a mixed-up unit, with no keywords. What it does offer is Shield of Faith and a bigger aura of re-roll on 1s to hit on BS, which they complement with a Sisters-tier array of guns and a 3+ BS. Definitely the one you want to start with, since they're the cheapest leader of the lot.
  • Murder Cult Evangelist: A Mini-blender. You've got a pretty strong melee game with the two blades and S4, while your aura messes with saves-after-saves effects like Disgustingly Resilient, giving your Repentias a big hand. On top of this, you can grab up to five fellow Death Cult Assassins as Core.

Core

  • Battle-Sister: Your basic and humble troop. Has a rather good variety of guns for every five you grab, gaining the Dominion or Retributor depending on what you grab. Just make sure to keep a loadout of sisters most efficient to the respective enemies: Flamers for blob management, melta for heavy armor, bolters for anything else. Just remember that they'll have to pick up for everyone else, so keep them armed for that occasion.
    • Sister Superior: Taken once per five sisters. While they don't have such a vast list of guns, they offer an irreplaceable aura that gives as save-after-save of 6+ for your sisters. Definitely take at least one of these for a sister-heavy force.
  • Sister Repentia: There's one reason you want to take these: Utter murderous assault. Charging them makes them a frightening force of death, but doing that is risky as they're only protected by their Shield of Faith.
  • 0-5 Seraphim: Swift and jumpy is how these girls act. Their re-rollable 6++ makes them a sturdier force than most, and Hit & Run makes them able to always pester anyone. Take the Hand Flamers if you expect to fight blobs, only take the Inferno Pistols if you seriously want a shock force, as that'll be the only way to justify spending the 30 points.
  • Frateris Militia: Your dirt-cheap bodies for your sisters to send to die. They're pretty much guardsmen with even worse loadouts and are literally protected by scraps of clothing. They're helpful not only because of their cost, but because they can also bring some extra flamers if your sisters are occupied with other loadouts.

Special

  • Celestian: A slightly more buff sister, but comes with some bonus tools and a much stronger Shield of Faith that now works on Mortal Wounds. While they have access to the same guns as the normal sisters, they can also take a second one if you buy five of them. Since their only melee weapon is a Sarissa (never described or statted, but presumably a CCW of some sort), you should hesistate to charge with these ladies.
    • Celestian Superior: For the price of two Celestians, you get one that's now able to handle melee as well as shooting. She has access to another trial and complements the Palatine's aura with a re-roll of 1's to wound for fellow Celestians.
  • Sister Dialogous: Really, she's only good for one goal, and that's the morale re-rolls.
  • 0-1 Hospitalier: Your sister-sized Apothecary with healing for all units within 3". She's also not too cut out for combat, so protect her with some other sisters.
  • Seraphim Superior: A bigger seraphim with the armory option of a Celestian and an aura to re-roll of 1s to wound for the flyers.
  • Mistress of Repentance: You'll be needing her for a Repentia-heavy force. She's your important saving throw for a botched charge and if your crazed lunatics aren't stuck in, they're wasting their cost.
  • 0-1 Imagifier: Another non-combatant sister who gives a +1 bonus to AoF rolls, which is great if you really rely on them.
  • Crusader: You got a shitkicker in armor. While they lack all the bells and whistles of a sister, they have the punch in combat and respectable armor at the cost of a sister.
  • Death Cult Assassin: They're more melee and are only a little more expensive than a Crusader for the flurry of assault.