Aventi: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
'''The GRAND DAD EMPIRE''' ARE a prolific [[VINESAUCE]]-centric MEME group based in BEDROCK CITY.  Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with [[JOEL]]).
The '''Aventi''' are an obscure [[Dungeons & Dragons]] playable race race introduced in ''Stormwrack'', the oceanic & underwater adventures splatbook for third edition.


They operated out of the now-defunct SilvaGunner YouTube channel until some time in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before largely being abandoned.
In a nutshell, aventi are essentially D&D Atlanteans: the descendants of an ancient and mighty human empire that, when sunk into the ocean, magically adapted and survived by turning into amphibious but otherwise near-perfectly human (pale-blue skin and tiny fins on the forearms and calves aside) creatures, essentially being more humanoid and amphibious [[merfolk]]. Season with elf-style arrogance and a conviction of their own superiority despite usually coming from a place nobody has heard about, and you have them in a nutshell.


== Forums ==
If you want to play an aventi in 5th edition, it's really easier to just grab a [[triton]]: the triton's stats do pretty much everything you want out of the aventi, and they even match up in terms of fluff and, mostly, experience.
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


== Events ==
::Medium
The VINESAUCE gaming events that The GRAND DAD Fugitives held were known for being diverse and involved, due in large part to their incredibly strong homebrew scene. These events would involve Tempus-Fugitives-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.
::Humanoid (Aquatic)
::Amphibious (Ex): Can breath air and water with equal ease.
::Base land speed: 30 feet
::Swim speed: 30 feet
::+8 racial bonus on Swim checks to perform a special action or avoid a hazard, can always take 10 on a Swim check, can use the Run action whilst swimming in a straight line.
::Water Spell Power (Ex): +1 caster level when casting spells with the Water descriptor.
::Human Blood: For all effects related to race, treat an aventi as a human.
::Favored Class: Any


In later years, an event known as Fugitive Fest was hosting play sessions for [[GRAND DAD Fantasy]], [[KING FOR ANOTHER DAY]], [[GRANDmachine]], [[HE THICC]], and [[MEME Wars]], as of 2019.
==Gillmen==
The basic idea of the aventi was, of course, re-used in [[Pathfinder]] with the oh-so-imaginatively named Gillmen. These guys are almost identical to Aventi in every way that matters, bar being somewhat more cosmopolitan, having more interaction with surfacers, and being unwitting sleeper agents for the [[aboleth]]s.


== HIGH-QUALITY RIPS and MEMES == Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition.  Note that The GRAND DAD Fugitives seem to have been most active between 2007 and 2013.
...Actually, in many ways, the Gillmen are worse, because not only do they have this annoying railroading "plot hook" built into every single character, but they miss the point of Aventi by having the Water Dependent racial weakness, which is one of the reasons why [[merfolk]] and [[triton]]s have traditionally been ignored.


* GRAND DAD 2: SPASTIC BOOGALOO
::+2 Constitution, +2 Charisma, -2 Wisdom
* GRAND DAD: The Gauntlet of ASS (SANS, PAPYRUS, SPONGE, HE THICC, and SMOL NOZOMI)
::Medium
* '''GRAND DAD''' 3: GRAND DAD IS GOD
::Humanoid (Aquatic)
::Base Land Speed: 30 feet
::Swim Speed 30 feet
::Can move in water without needing to attempt a Swim check, Swim is always a class skill.
::Amphibious: Can breathe air and water equally well.
::Enchantment Resistance: +2 racial bonus on saving throws vs. Enchantment spells and effects.
::Servitor: All gillmen are unwitting slaves of the aboleths, and so even a gillman PC has some orders they are unconsciously compelled to follow. Additionally, their Enchantment Resistance is changed to a -2 penalty against Enchantment spells and effects used by aboleths.
::Water Dependent: Must completely submerse in fresh or salt water once per day. If they fail to do so, they have 4d6 hours to to get submersed or they will die from dehydration.


GRAND DAD IS LOVE
[[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Races]] [[Category: Pathfinder]] [[Category: Monsters]]
GRAND DAD IS LIFE
GRAND DAD WILL CONQUER THIS WIKI
FOR MEMES
FOR VINESAUCE
AND FOR
SILVAGUNNER
 
[[Category: Memes]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]]

Revision as of 20:51, 7 February 2020

The Aventi are an obscure Dungeons & Dragons playable race race introduced in Stormwrack, the oceanic & underwater adventures splatbook for third edition.

In a nutshell, aventi are essentially D&D Atlanteans: the descendants of an ancient and mighty human empire that, when sunk into the ocean, magically adapted and survived by turning into amphibious but otherwise near-perfectly human (pale-blue skin and tiny fins on the forearms and calves aside) creatures, essentially being more humanoid and amphibious merfolk. Season with elf-style arrogance and a conviction of their own superiority despite usually coming from a place nobody has heard about, and you have them in a nutshell.

If you want to play an aventi in 5th edition, it's really easier to just grab a triton: the triton's stats do pretty much everything you want out of the aventi, and they even match up in terms of fluff and, mostly, experience.

Medium
Humanoid (Aquatic)
Amphibious (Ex): Can breath air and water with equal ease.
Base land speed: 30 feet
Swim speed: 30 feet
+8 racial bonus on Swim checks to perform a special action or avoid a hazard, can always take 10 on a Swim check, can use the Run action whilst swimming in a straight line.
Water Spell Power (Ex): +1 caster level when casting spells with the Water descriptor.
Human Blood: For all effects related to race, treat an aventi as a human.
Favored Class: Any

Gillmen

The basic idea of the aventi was, of course, re-used in Pathfinder with the oh-so-imaginatively named Gillmen. These guys are almost identical to Aventi in every way that matters, bar being somewhat more cosmopolitan, having more interaction with surfacers, and being unwitting sleeper agents for the aboleths.

...Actually, in many ways, the Gillmen are worse, because not only do they have this annoying railroading "plot hook" built into every single character, but they miss the point of Aventi by having the Water Dependent racial weakness, which is one of the reasons why merfolk and tritons have traditionally been ignored.

+2 Constitution, +2 Charisma, -2 Wisdom
Medium
Humanoid (Aquatic)
Base Land Speed: 30 feet
Swim Speed 30 feet
Can move in water without needing to attempt a Swim check, Swim is always a class skill.
Amphibious: Can breathe air and water equally well.
Enchantment Resistance: +2 racial bonus on saving throws vs. Enchantment spells and effects.
Servitor: All gillmen are unwitting slaves of the aboleths, and so even a gillman PC has some orders they are unconsciously compelled to follow. Additionally, their Enchantment Resistance is changed to a -2 penalty against Enchantment spells and effects used by aboleths.
Water Dependent: Must completely submerse in fresh or salt water once per day. If they fail to do so, they have 4d6 hours to to get submersed or they will die from dehydration.