A4 Skyhawk: Difference between revisions
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In Team Yankee, the Skyhawk is a light bomber aircraft dropping a salvo template with AT7 and FP 5+, nearly identical to the [[AV-8 Harrier]]. While it lacks a 3+ call-in, the Skyhawk makes up for it with the ability to drop flaming <s>jelly beans</s> jellified gasoline on the enemy once per battle, but only at the cost of 1 point per aircraft. | In Team Yankee, the Skyhawk is a light bomber aircraft dropping a salvo template with AT7 and FP 5+, nearly identical to the [[AV-8 Harrier]]. While it lacks a 3+ call-in, the Skyhawk makes up for it with the ability to drop flaming <s>jelly beans</s> jellified gasoline on the enemy once per battle, but only at the cost of 1 point per aircraft. | ||
Napalm is a special rule, showing the IDF's disregard for the Geneva convention much like their imperialist masters. It uses the artillery template instead of a salvo, has anti-tank 1 and has a firepower rating of | Napalm is a special rule, showing the IDF's disregard for the Geneva convention much like their imperialist masters. It uses the artillery template instead of a salvo, has anti-tank 1 and has a firepower rating of "Automatic" (not 1+ mind you, automatic). Additionally, any unarmoured vehicles and infantry will be forced to reroll successful saves much like a brutal gun. | ||
Once hit by napalm, an infantry team only has a 43.7% to pass their save. Throw in a 3+ to hit and that's a 14.8% survival rate. In addition to pinning, [[What|Napalm excels at forcing your enemy to stay in their foxholes]]: the 85.5% survival rate drops to 55.6%. The anti-infantry salvo role might be served by your Cobra's rocket pods, but Napalm is a solution that is mathematically guaranteed to kill at least 40% of an infantry platoon without cover. Against Basij and opponents counting on a massive blob of troops, your flaming jelly will stop them dead in their tracks and have a chance to start morale checks from the sustained casualties. | Once hit by napalm, an infantry team only has a 43.7% to pass their save. Throw in a 3+ to hit and that's a 14.8% survival rate. In addition to pinning, [[What|Napalm excels at forcing your enemy to stay in their foxholes]]: the 85.5% survival rate drops to 55.6%. The anti-infantry salvo role might be served by your Cobra's rocket pods, but Napalm is a solution that is mathematically guaranteed to kill at least 40% of an infantry platoon without cover. Against Basij and opponents counting on a massive blob of troops, your flaming jelly will stop them dead in their tracks and have a chance to start morale checks from the sustained casualties. |
Revision as of 01:52, 7 June 2019
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Battlefront does NOT approve of your infantry hordes, and the Skyhawk is here to say hello.
A 2nd generation aircraft that wouldn't be out of place in the Vietnam War, the Skyhawk was a multirole plane designed to carry bombs and later on, terribly inaccurate air-to-air missiles. Originally designed for the US Navy and Marines, it became one of the aircraft of choice for Western-leaning armies that couldn't afford more modern systems like the F-16.
In Team Yankee
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In Team Yankee, the Skyhawk is a light bomber aircraft dropping a salvo template with AT7 and FP 5+, nearly identical to the AV-8 Harrier. While it lacks a 3+ call-in, the Skyhawk makes up for it with the ability to drop flaming jelly beans jellified gasoline on the enemy once per battle, but only at the cost of 1 point per aircraft.
Napalm is a special rule, showing the IDF's disregard for the Geneva convention much like their imperialist masters. It uses the artillery template instead of a salvo, has anti-tank 1 and has a firepower rating of "Automatic" (not 1+ mind you, automatic). Additionally, any unarmoured vehicles and infantry will be forced to reroll successful saves much like a brutal gun.
Once hit by napalm, an infantry team only has a 43.7% to pass their save. Throw in a 3+ to hit and that's a 14.8% survival rate. In addition to pinning, Napalm excels at forcing your enemy to stay in their foxholes: the 85.5% survival rate drops to 55.6%. The anti-infantry salvo role might be served by your Cobra's rocket pods, but Napalm is a solution that is mathematically guaranteed to kill at least 40% of an infantry platoon without cover. Against Basij and opponents counting on a massive blob of troops, your flaming jelly will stop them dead in their tracks and have a chance to start morale checks from the sustained casualties.
Unfortunately, this ability comes at a massive price. SKyhawks cost 3 points for two planes, and 6 points for four. Add one point per plane to outfit it with napalm bombs, and the cost jumps to 5 points and 10 points respectively. In effect, you are investing a huge chunk of points into a one-time use anti-infantry weapon that ignores cover.
A niche unit that overlaps with Israeli's other anti- infantry offerings, but is suited to challenging 2019's infantry-spam meta (and virtually useless in any other role thanks to its pathetically low firepower).
IRL
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The A4 Skyhawk was developed in the 1950s as a lightweight, carrier-based attack aircraft, the first jet-powered aircraft to replace the Korean War A1 Skyraider. It was used by the US up until after the Vietnam War, where they lost over 300 aircraft during the conflict. Israel however had become the biggest export customer for the A4, using them well until 2008 through a series of upgrades, used for both bombing runs and dogfights during the Yom Kippur War.
Israeli Forces in Team Yankee | |
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Tanks: | Merkava - M60 Patton |
Transports: | M113 Armored Personnel Carrier |
Troops: | IDF Infantry Platoon |
Artillery: | M109 Howitzer -M106 Heavy Mortar Carrier -M125 Mortar Carrier |
Anti-Aircraft: | M163 VADS - ZSU 23-4 Shilka - M48 Chaparral - Redeye SAM Platoon |
Tank Hunters: | Pereh - M150 TOW - Jeep TOW |
Recon: | M113 Recce - Jeep Recce |
Aircraft: | AH-1 Cobra Attack Helicopter - A4 Skyhawk |