BATTLESYSTEM: Difference between revisions
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The system developed from the first [[Bloodstone Pass]] adventure, which the selfsame authors published separately in boxed-set module form. It supplants that first TSR attempt at wargaming, [[Chainmail]]. In the BXCMI series, the War Machine had filled this niche, which Niles himself had helped test [[CM1: Test of the Warlords|at Norwold]]. Later the module [[Desert Nomads series|X10]] will figure, why not have ''both''! | The system developed from the first [[Bloodstone Pass]] adventure, which the selfsame authors published separately in boxed-set module form. It supplants that first TSR attempt at wargaming, [[Chainmail]]. In the BXCMI series, the War Machine had filled this niche, which Niles himself had helped test [[CM1: Test of the Warlords|at Norwold]]. Later the module [[Desert Nomads series|X10]] will figure, why not have ''both''! | ||
While TSR was going second-edition, | While TSR was going second-edition, Niles took that opportunity to overhaul this game too supposedly easier to play with less math. Dobson didn't contribute; instead Jon Pinkens directed the playtesting, and Dave Sutherland did the graphic design. Unfortunately there was no ''art'' designer here as the book is stuffed with art ripped off earlier modules, like the ''Blizzard Pass'' and ''[[X9: Savage Coast|Savage Coast]]'' covers. | ||
[[Category:Roleplaying]] | [[Category:Roleplaying]] |
Revision as of 20:41, 30 June 2020
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BATTLESYSTEM (all caps!) is (or was) a wargaming RPG system by Michael Dobson and Douglas Niles. Several old-school D&D modules use it.
The system developed from the first Bloodstone Pass adventure, which the selfsame authors published separately in boxed-set module form. It supplants that first TSR attempt at wargaming, Chainmail. In the BXCMI series, the War Machine had filled this niche, which Niles himself had helped test at Norwold. Later the module X10 will figure, why not have both!
While TSR was going second-edition, Niles took that opportunity to overhaul this game too supposedly easier to play with less math. Dobson didn't contribute; instead Jon Pinkens directed the playtesting, and Dave Sutherland did the graphic design. Unfortunately there was no art designer here as the book is stuffed with art ripped off earlier modules, like the Blizzard Pass and Savage Coast covers.