Blind Horror: Difference between revisions
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Abilities: | Abilities: | ||
*Minor Synapse Network: | *Minor Synapse Network: The little psychic capabilities it posses are only capable of guiding small eater organism, more than enough against the type of preys it goes against. | ||
**<Hive Fleet> units automatically pass Morale tests if they are within 6" of any friendly <Hive Fleet> units with this ability. Also, friendly <Hive Fleet> units don't suffer the penalities from the Instinctive Behaviour special rule only if they are between 12" of this model. If a friendly <Hive Fleet> unit has the Swarm keyword then it considers this model has a normal Synapse creature instead. | **<Hive Fleet> units automatically pass Morale tests if they are within 6" of any friendly <Hive Fleet> units with this ability. Also, friendly <Hive Fleet> units don't suffer the penalities from the Instinctive Behaviour special rule only if they are between 12" of this model. If a friendly <Hive Fleet> unit has the Swarm keyword then it considers this model has a normal Synapse creature instead. | ||
*Blind Beast: Flashbangs, smokebombs and | *Blind Beast: Flashbangs, smokebombs and holo-suits are of no use against this eyeless monstrosity. Even innatural reflexes and agility are no match for its heightened senses. | ||
**This model can't be affected by any rules or stratagems that alter its hit rolls, except for its Monstruos Scything Talons special rule. | **This model can't be affected by any rules or stratagems that alter its hit rolls, except for its Monstruos Scything Talons special rule. | ||
*Psycological Horror: | *Psycological Horror: The vision of such an hideous creature is more than enough to make groups of warriors running. Soldiers flee in fear, not knowing that it will only draw the attention of the beast more. | ||
**Enemy units between 12" of this model are forced to take a moral test, regardless of any special rule or stratagem. In addition said test must be taken on 2D6, discarding the lowest result. | **Enemy units between 12" of this model are forced to take a moral test, regardless of any special rule or stratagem. In addition said test must be taken on 2D6, discarding the lowest result. | ||
*Pheromones Detectors: The | *Pheromones Detectors: The spikes situated on its back allow him to sense the fear of its preys, guiding it to masses of confused enemies. | ||
**This model can reroll failed charge and hit rolls against an unit which has previously lost at least one model due to a moral test. | **This model can reroll failed charge and hit rolls against an unit which has previously lost at least one model due to a moral test. | ||
Revision as of 18:08, 30 October 2018
The Blind Horror is a (lore placeholder)
Overview
Encounters with the Imperium
Fan-made Rules
8th Edition
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts | PP |
---|---|---|---|---|---|---|---|---|---|---|---|
Blind Horror | 12" | 3+ | - | 5 | 5 | 5 | 4 | 9 | 3+ | - | - |
The model is equipped with one pairs of Scything Talons, one pair of Monstruos Scything Talosns, one pair of Rending Claws and a Spike Tail. If this model is your Warlord it has the Mind Eater trait.
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Monstruos Scything Talons | Melee | Melee | +3 | -3 | 3 | When attacking with this weapon you have to subtract 1 to the hit rolls |
Spike Tail | melee | melee | user | -2 | D3 | Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |
Abilities:
- Minor Synapse Network: The little psychic capabilities it posses are only capable of guiding small eater organism, more than enough against the type of preys it goes against.
- <Hive Fleet> units automatically pass Morale tests if they are within 6" of any friendly <Hive Fleet> units with this ability. Also, friendly <Hive Fleet> units don't suffer the penalities from the Instinctive Behaviour special rule only if they are between 12" of this model. If a friendly <Hive Fleet> unit has the Swarm keyword then it considers this model has a normal Synapse creature instead.
- Blind Beast: Flashbangs, smokebombs and holo-suits are of no use against this eyeless monstrosity. Even innatural reflexes and agility are no match for its heightened senses.
- This model can't be affected by any rules or stratagems that alter its hit rolls, except for its Monstruos Scything Talons special rule.
- Psycological Horror: The vision of such an hideous creature is more than enough to make groups of warriors running. Soldiers flee in fear, not knowing that it will only draw the attention of the beast more.
- Enemy units between 12" of this model are forced to take a moral test, regardless of any special rule or stratagem. In addition said test must be taken on 2D6, discarding the lowest result.
- Pheromones Detectors: The spikes situated on its back allow him to sense the fear of its preys, guiding it to masses of confused enemies.
- This model can reroll failed charge and hit rolls against an unit which has previously lost at least one model due to a moral test.
Keywords:
- Faction:<Hive Fleet>, Faction:Tyranids, Character, HQ, Infantry, Blind Horror, Unique, Synapse