Blood Bowl Team Creation Table: Difference between revisions

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Created page with "Under construction. bootbal ==Color Scheme== <s>Stolen</s> borrowed from the Dwarf Faction creation table. {| border="1" cellspacing="0" cellpadding="5" align="center" ! col..."
 
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! 19-20
! 19-20
| '''Zoats''': Creatures of legend, often associating with Wood Elves.
| '''Zoats''': Creatures of legend, often associating with Wood Elves.
|-
|}
==Playbook==
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Team Traits (1d20)
|-
! 1-2
| '''No Girls Allowed:''' All of your players are male, especially difficult if your team is comprised of Amazons.
|-
! 3-4
| '''Girls (Monday) Night:''' All of your players are female. Nuffle help you if you rolled Skaven.
|-
! 5-6
|
|-
! 7-8
|
|-
! 9-10
|
|-
! 11-12
|
|-
! 13-14
|
|-
! 15-16
|
|-
! 17-18
|
|-
! 19-20
|
|}
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Team Demeanor (1d12)
|-
! 1-2
| '''Bloodthirsty''': Like many, many other teams, this team cares more about the violence than the ball. Can be taken automatically for '''Khorne'''-aligned teams.
|-
! 3-4
| '''Dirty''': This team loves to rub salt in the wound, figuratively and literally.
|-
! 5-6
| '''Humble''': The players of this team often come from a humble background and play for their love of the game,
|-
! 7-8
| '''Good Natured''': Surprisingly, this team values good sportsmanship and will avoid the use of fouls and illegal weapons.
|-
! 9-10
| '''Egotistical''': This team believes themselves to be superior for not relying on newfangled tactics like "chainsaws" and "death machines."
|-
! 11-12
| '''Arrogant''': This team thinks they're the hottest shit, expect exorbitant ticket prices and merchandise featuring the faces of your players.
|-
|}
==Chaos Traits==
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Chaos Alignment (1d16) (Ignore if your team is not Chaos-aligned.)
|-
! 1-2, 5
| '''Chaos Undivided'''
|-
! 3, 6
| '''Slaanesh'''
|-
! 4, 7
| '''Nurgle'''
|-
! 5, 8
| '''Khorne'''
|-
! 9, 10
| '''Tzeentch'''
|-
! 11, 12
| '''Malal'''
|-
! 13
| '''Great Horned Rat'''
|-
! 14
| '''Hashut'''
|-
! 15
| '''Other Minor Chaos God'''
|-
! 16
| '''Nuffle''': Your rolls are blessed or cursed by Nuffle himself! Or so you think. Reroll if your species is Daemon.
|-
|-
|}
|}

Revision as of 04:46, 23 April 2021

Under construction. bootbal

Color Scheme

Stolen borrowed from the Dwarf Faction creation table.

How many colors do your uniforms have? (1d10)
1 Only one color: While metal trim isn't out of the question, your team really likes one specific color.
2-5 Two colorss: The standard for most teams.
6-9 Three colors: Not uncommon for most teams, though anything more is often frowned upon.
10 Four or more: Your team's uniforms are a technicolor shitshow, unless you're a Tzeentch team you're going to regret this.
With which colors do the faction usually use to represent itself? (1d100)
1-10 White.
11-20 Black.
21-30 Red.
31-40 Orange.
41-50 Blue.
51-60 Purple.
61-70 Green.
71-80 Yellow.
81-90 Brown.
91-100 Grey.
Color lightness? (1d100)
1-33 Light.
34-66 Dark.
67-99 Primary.
100 Roll again.
Warmth? (1d100)
1-50 Cool shade.
51-100 Warm shade.


Species

What kind of team are you running? (1d100)
1-10 Mixed: Your team hires multiple races while not being a Renegade or Alliance team, roll on this table again. If you roll this option again, add a third race.
11-13 Amazons: The oft forgotten denizens of Lustria.
14-16 Chaos: Varied mixtures of Chaos-aligned humans and their Beastmen allies. Can roll on the Chaos Alignment table.
17-19 Chaos Dwarfs: The industrious, black-hearted cousins of the Dwarfs, and their hobgoblin meatshields "allies". Automatically aligned to Hashut.
20-22 Chaos Renegades: A mixture of the various evil-aligned species. Can roll on the Chaos Alignment table.
23-25 Dark Elves: The more combat-oriented cousins of the High Elves.
26-28 Dwarfs: The Dawi; slow, but tough. Especially when they bring out the Deathroller.
29-31 Elven Union: Freelancer elves, famous for their unique signature play called "Passing the Ball."
32-34 Goblins: Tricky little buggers that bring plenty of illegal weapons to the pitch.
35-37 Halflings: Hungry little fuckers. They're fast, but their fat doesn't help them much from being bashed to a pulp.
38-40 High Elves: Elven Union, now with pointy hats!
41-43 Humans: They're humans, jacks of all trades but masters of none.
44-46 Tomb Kings: The undying legions of Nehekhara, very bashy.
47-49 Lizardmen: Hulking Kroxigors, tough Lizardmen and agile Skinks all working together to enact the Great Plan.
50-52 Necromantic Horrors: Ghouls, zombies and golems oh my!
53-55 Norse: The Chaos worshipping humans of the Northern Wastes. Can roll on the Chaos Alignment table.
56-58 Nurgle: The fecund creations of Grandfather Nurgle. Automatically aligned to Nurgle.
59-61 Ogres: Big 'n hungry ogres and their mid-game snacks.
62-64 Old World Alliance: The races of the Empire and their Dwarf buddies.
65-67 Orcs: Big 'n mean, surprisingly with two sexes in this setting.
68-70 Shambling Undead: The result of a necromancer with too much free time.
71-73 Skaven: Rodents of unusual size, often banned for performance enhancing warpstone. Automatically aligned to Great Horned Rat.
74-76 Snotlings: You really are fucked.
77-79 Underworld Denizens: An uneasy alliance between Goblins and Skaven.
80-82 Vampires: Incredibly strong, albeit thirsty players.
83-85 Wood Elves: Extremely agile elves and their resident Big Guy, the Treeman.
86-100 Freakshit: Your team hires players of races that aren't often seen in Blood Bowl teams, roll on the "Freakshit" table.
Freakshit races! (1d20)
1-2 Slann: The leaders of the lizardmen, finally off their asses and playing Blood Bowl! Claimed to be a common sight but are hardly ever seen on the pitch.
3-4 Daemons: The creations of the chaos gods! Can roll on the Chaos Alignment table.
5-6 Fimir: Amphibious, chaos-worshipping bog-cyclopes, rarely seen these days. Can roll on the Chaos Alignment table.
7-8 Gnomes: Having withdrawn from the Empire entirely, Gnome teams are a rare sight indeed.
9-10 Hobgoblin Khans: No Chaos Dwarves here, just Hobgoblins riding the coattails of the legendary Hobgoblin Team.
11-12 Giants: How you got eleven of these fuckers on the field let alone in your team is a mystery for the ages.
13-14 Beastmen: The true children of Chaos, free of all the humans hogging the spotlight! Can roll on the Chaos Alignment table.
15-16 Giant Spiders: As many teams have shown, being sentient isn't a requirement for playing Blood Bowl!
17-18 Bretonnians: Chivalrous knights and their peasant underlings. Largely ignored compared to the teams of the Empire.
19-20 Zoats: Creatures of legend, often associating with Wood Elves.


Playbook

Team Traits (1d20)
1-2 No Girls Allowed: All of your players are male, especially difficult if your team is comprised of Amazons.
3-4 Girls (Monday) Night: All of your players are female. Nuffle help you if you rolled Skaven.
5-6
7-8
9-10
11-12
13-14
15-16
17-18
19-20
Team Demeanor (1d12)
1-2 Bloodthirsty: Like many, many other teams, this team cares more about the violence than the ball. Can be taken automatically for Khorne-aligned teams.
3-4 Dirty: This team loves to rub salt in the wound, figuratively and literally.
5-6 Humble: The players of this team often come from a humble background and play for their love of the game,
7-8 Good Natured: Surprisingly, this team values good sportsmanship and will avoid the use of fouls and illegal weapons.
9-10 Egotistical: This team believes themselves to be superior for not relying on newfangled tactics like "chainsaws" and "death machines."
11-12 Arrogant: This team thinks they're the hottest shit, expect exorbitant ticket prices and merchandise featuring the faces of your players.


Chaos Traits

Chaos Alignment (1d16) (Ignore if your team is not Chaos-aligned.)
1-2, 5 Chaos Undivided
3, 6 Slaanesh
4, 7 Nurgle
5, 8 Khorne
9, 10 Tzeentch
11, 12 Malal
13 Great Horned Rat
14 Hashut
15 Other Minor Chaos God
16 Nuffle: Your rolls are blessed or cursed by Nuffle himself! Or so you think. Reroll if your species is Daemon.