Blood Bowl Team Creation Table: Difference between revisions
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| '''Star Player''': This team | | '''Star Player''': This team's star player steals the show, often being considered the MVP regardless of their contribution. | ||
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! 5-6 | ! 5-6 | ||
| | | Somewhere especially unusual (i.e., Nehekhara, Araby, Kislev, Chaos Wastes, Etc.) | ||
|- | |||
|} | |||
==Star Player== | |||
{| border="1" cellspacing="0" cellpadding="5" align="center" | |||
! colspan="2" |Every team has it's star player, who's yours? (1d8) | |||
|- | |||
! 1 | |||
| '''A Lineman''' | |||
|- | |||
! 2 | |||
| '''A Blitzer/Blocker''' | |||
|- | |||
! 3 | |||
| '''A Runner''' | |||
|- | |||
! 4 | |||
| '''A Passer''' | |||
|- | |||
! 5 | |||
| '''A Catcher''' | |||
|- | |||
! 6 | |||
| '''A Big Guy''' | |||
|- | |||
! 7 | |||
| '''A Freelancer''' | |||
|- | |||
! 8 | |||
| Someone especially unusual (i.e., a member of the crowd, the coach, etc.) | |||
|- | |||
|} | |||
{| border="1" cellspacing="0" cellpadding="5" align="center" | |||
! colspan="2" |What did they do? (1d6) | |||
|- | |||
! 1 | |||
| Made a game-saving touchdown in the second half. | |||
|- | |||
! 2 | |||
| Caused enough casualties to lead the team to victory. | |||
|- | |||
! 3 | |||
| Completed a hail-mary pass still talked about today. | |||
|- | |||
! 4 | |||
| Tripped the opposing team's ball carrier at the perfect moment. | |||
|- | |||
! 5 | |||
| Endured countless brutal hits and lived to tell the tale. | |||
|- | |||
! 6 | |||
| Not much, we just keep them around as a mascot. | |||
|- | |- | ||
|} | |} | ||
Revision as of 06:11, 23 April 2021
Under construction. bootbal
Color Scheme
Stolen borrowed from the Dwarf Faction creation table.
| How many colors do your uniforms have? (1d10) | |
|---|---|
| 1 | Only one color: While metal trim isn't out of the question, your team really likes one specific color. |
| 2-5 | Two colorss: The standard for most teams. |
| 6-9 | Three colors: Not uncommon for most teams, though anything more is often frowned upon. |
| 10 | Four or more: Your team's uniforms are a technicolor shitshow, unless you're a Tzeentch team you're going to regret this. |
| With which colors does the team use to represent itself? (1d100) | |
|---|---|
| 1-10 | White. |
| 11-20 | Black. |
| 21-30 | Red. |
| 31-40 | Orange. |
| 41-50 | Blue. |
| 51-60 | Purple. |
| 61-70 | Green. |
| 71-80 | Yellow. |
| 81-90 | Brown. |
| 91-100 | Grey. |
| Color lightness? (1d100) | |
|---|---|
| 1-33 | Light. |
| 34-66 | Dark. |
| 67-99 | Primary. |
| 100 | Roll again. |
| Warmth? (1d100) | |
|---|---|
| 1-50 | Cool shade. |
| 51-100 | Warm shade. |
Species
| What kind of team are you running? (1d100) | |
|---|---|
| 1-10 | Mixed: Your team hires multiple races while not being a Renegade or Alliance team, roll on this table again. If you roll this option again, add a third race. |
| 11-13 | Amazons: The oft forgotten denizens of Lustria. |
| 14-16 | Chaos: Varied mixtures of Chaos-aligned humans and their Beastmen allies. Can roll on the Chaos Alignment table. |
| 17-19 | Chaos Dwarfs: The industrious, black-hearted cousins of the Dwarfs, and their hobgoblin |
| 20-22 | Chaos Renegades: A mixture of the various evil-aligned species. Can roll on the Chaos Alignment table. |
| 23-25 | Dark Elves: The more combat-oriented cousins of the High Elves. |
| 26-28 | Dwarfs: The Dawi; slow, but tough. Especially when they bring out the Deathroller. |
| 29-31 | Elven Union: Freelancer elves, famous for their unique signature play called "Passing the Ball." |
| 32-34 | Goblins: Tricky little buggers that bring plenty of illegal weapons to the pitch. |
| 35-37 | Halflings: Hungry little fuckers. They're fast, but their fat doesn't help them much from being bashed to a pulp. |
| 38-40 | High Elves: Elven Union, now with pointy hats! |
| 41-43 | Humans: They're humans, jacks of all trades but masters of none. |
| 44-46 | Tomb Kings: The undying legions of Nehekhara, very bashy. |
| 47-49 | Lizardmen: Hulking Kroxigors, tough Lizardmen and agile Skinks all working together to enact the Great Plan. |
| 50-52 | Necromantic Horrors: Ghouls, zombies and golems oh my! |
| 53-55 | Norse: The Chaos worshipping humans of the Northern Wastes. Can roll on the Chaos Alignment table. |
| 56-58 | Nurgle: The fecund creations of Grandfather Nurgle. Automatically aligned to Nurgle. |
| 59-61 | Ogres: Big 'n hungry ogres and their mid-game snacks. |
| 62-64 | Old World Alliance: The races of the Empire and their Dwarf buddies. |
| 65-67 | Orcs: Big 'n mean, |
| 68-70 | Shambling Undead: The result of a necromancer with too much free time. |
| 71-73 | Skaven: Rodents of unusual size, often banned for performance enhancing warpstone. Automatically aligned to Great Horned Rat. |
| 74-76 | Snotlings: You really are fucked. |
| 77-79 | Underworld Denizens: An uneasy alliance between Goblins and Skaven. |
| 80-82 | Vampires: Incredibly strong, albeit thirsty players. |
| 83-85 | Wood Elves: Extremely agile elves and their resident Big Guy, the Treeman. |
| 86-100 | Freakshit: Your team hires players of races that aren't often seen in Blood Bowl teams, roll on the "Freakshit" table. |
| Freakshit races! (1d20) | |
|---|---|
| 1-2 | Slann: The leaders of the lizardmen, finally off their asses and playing Blood Bowl! Claimed to be a common sight but are hardly ever seen on the pitch. |
| 3-4 | Daemons: The creations of the chaos gods! Can roll on the Chaos Alignment table. |
| 5-6 | Fimir: Amphibious, chaos-worshipping bog-cyclopes, rarely seen these days. Can roll on the Chaos Alignment table. |
| 7-8 | Gnomes: Having withdrawn from the Empire entirely, Gnome teams are a rare sight indeed. |
| 9-10 | Hobgoblin Khans: No Chaos Dwarves here, just Hobgoblins riding the coattails of the legendary Hobgoblin Team. |
| 11-12 | Giants: How you got eleven of these fuckers on the field let alone in your team is a mystery for the ages. |
| 13-14 | Beastmen: The true children of Chaos, free of all the humans hogging the spotlight! Can roll on the Chaos Alignment table. |
| 15-16 | Giant Spiders: As many teams have shown, being sentient isn't a requirement for playing Blood Bowl! |
| 17-18 | Bretonnians: Chivalrous knights and their peasant underlings. Largely ignored compared to the teams of the Empire. |
| 19-20 | Zoats: Creatures of legend, often associating with Wood Elves. |
Playbook
| Team Traits (1d20) | |
|---|---|
| 1-2 | No Girls Allowed: All of your players are male, especially difficult if your team is comprised of Amazons. |
| 3-4 | Girls (Monday) Night: All of your players are female. Nuffle help you if you rolled Skaven. |
| 5-6 | Unwashed Masses: This team has a disproportionate amount of Linemen. |
| 7-8 | Shining Armor This team has an excessive amount of non-lineman positionals, especially Big Guys. |
| 9-10 | Grudge Bearers: Whether as friendly rivalries or outright hatred, this team has a lot of enemies. Roll three times on the Rivals table |
| 11-12 | Lazy: This team often fails to appear for their own games! |
| 13-14 | Opulent Much of this team's budget is wasted on luxuries like Bugman's, cheerleaders and cooks. |
| 15-16 | Masochistic: This team employs many risky plays, don't expect them to have an apothecary either. |
| 17-18 | Sponsors: Star players are frequently hired to do this team's dirty work. |
| 19-20 | Star Player: This team's star player steals the show, often being considered the MVP regardless of their contribution. |
| Team Demeanor (1d6) | |
|---|---|
| 1 | Bloodthirsty: Like many, many other teams, this team cares more about the violence than the ball. Can be taken automatically for Khorne-aligned teams. |
| 2 | Dirty: This team loves to rub salt in the wound, figuratively and literally. |
| 3 | Humble: The players of this team often come from a humble background and play for their love of the game, |
| 4 | Good Natured: Surprisingly, this team values good sportsmanship and will avoid the use of fouls and illegal weapons. |
| 5 | Egotistical: This team believes themselves to be superior for not relying on newfangled tactics like "chainsaws" and "death machines." |
| 6 | Arrogant: This team thinks they're the hottest shit, expect exorbitant ticket prices and merchandise featuring the faces of your players. |
| Team Tactics (1d8) (Optional for teams intended to be used on the tabletop) | |
|---|---|
| 1-2 | Jack of All Trades: This team is adaptable to circumstance and doesn't rely on gimmicks. |
| 3-4 | Bashy: This team believes the best defense is a good offense. Can be taken automatically for Khorne-aligned teams. |
| 5-6 | Passy: This team, surprisingly, can pass the ball. Catching it is another story. |
| 7-8 | Dodgy: This team's players rely on running straight through the pitch and to the endzone. |
Chaos Traits
| Chaos Alignment (1d16) (Ignore if your team is not Chaos-aligned.) | |
|---|---|
| 1-2, 5 | Chaos Undivided |
| 3, 6 | Slaanesh |
| 4, 7 | Nurgle |
| 5, 8 | Khorne |
| 9, 10 | Tzeentch |
| 11, 12 | Malal |
| 13 | Great Horned Rat |
| 14 | Hashut |
| 15 | Other Minor Chaos God |
| 16 | Nuffle: Your rolls are blessed or cursed by Nuffle himself! Or so you think. Can reroll if your species is Daemon. |
| Common Mutations (1d6) (Ignore if your team is Nuffle-aligned or not Chaos-aligned.) | |
|---|---|
| 1 | God-Specific Mutations: Your god molds your players in their image. |
| 2 | Beastial Features: Your god really brings out the inner animal in your players, gifting them claws, horns tails and the like. |
| 3 | Intimidating Visage: Whether you're made more imposing or too disgusting to look at, your god likes to make sure you look good for your games. |
| 4 | Extra Limbs: A favorite of Tzeentch, players in your team will often sprout extra arms and heads. |
| 5 | Bigger Hands: Your players are gifted powerful claws and meaty fists. |
| 6 | Pure: Unfortunately, mutations are rare among your players. |
Leadership
| Who is the team's coach? (1d6) | |
|---|---|
| 1-4 | A Member of the Team's Race(s) |
| 5-6 | Someone Else: Roll on the Species table for your coach. |
| Where is your stadium? (1d6) | |
|---|---|
| 1-2 | The Empire |
| 3-4 | The Team's Home Territory |
| 5-6 | Somewhere especially unusual (i.e., Nehekhara, Araby, Kislev, Chaos Wastes, Etc.) |
Star Player
| Every team has it's star player, who's yours? (1d8) | |
|---|---|
| 1 | A Lineman |
| 2 | A Blitzer/Blocker |
| 3 | A Runner |
| 4 | A Passer |
| 5 | A Catcher |
| 6 | A Big Guy |
| 7 | A Freelancer |
| 8 | Someone especially unusual (i.e., a member of the crowd, the coach, etc.) |
| What did they do? (1d6) | |
|---|---|
| 1 | Made a game-saving touchdown in the second half. |
| 2 | Caused enough casualties to lead the team to victory. |
| 3 | Completed a hail-mary pass still talked about today. |
| 4 | Tripped the opposing team's ball carrier at the perfect moment. |
| 5 | Endured countless brutal hits and lived to tell the tale. |
| 6 | Not much, we just keep them around as a mascot. |