Talk:Pokémon Tabletop United
Homebrew Items
Advanced Helmet
Combines functions of Helmet and Dark Vision Goggles. If normal Helmet represents WW1 "steel pot" - then Advanced Helmet is modern design. It's possible to wear Advanced Environmental Mask (or something similar) under it. $3250. --JOKTWWEJK (talk) 11:47, 23 June 2025 (UTC)
Advanced Environmental Mask
Combines functions of Gas Mask, Re-Breather, Sunglasses and Safety Goggles. Keeps your lungs clean. $9000. --JOKTWWEJK (talk) 11:47, 23 June 2025 (UTC)
Advanced Hazmat Suit
Acts as Advanced Environmental Mask but also grants the Hazard Immunity capability and immunity to non-dam aging Poison Type Moves. Can be worn under armor or other gear. Due to being insulated, and very hot to wear, that it also doubles as Winter Clothes. $11000. --JOKTWWEJK (talk) 11:47, 23 June 2025 (UTC)
Frag Grenade V1
Game refused to list official damaging grenades, so there's unofficial one.
Throwing a Frag Grenade is an AC 4 Ranged Blast 3 attack that can be made at a target within your Poké Ball throwing range. Upon connecting, the Sting Grenade releases steel shrapnel around it, causing horrific pain to the targets and considerable damage. Those targets take a -15 (or -30?) penalty to all rolls and to their evasion until the start of your next turn - penalty decreases by 2 on each subsequent turn, until it's removed completely, or upon successful field surgery - and take 4d6 (or 6d6?) damage. Cost: 250 if you're from military, a lot higher from black market.
What's that? You think it's "imbalanced"? Not quite; IRL grenades do horrific damage armored soldiers, and can turn people into gibs if they detonate point-blank. As such, explosives should be really strong - this version is rather underpowered.
--Sdhjk (talk) 18:46, 16 July 2025 (UTC)
White Phosphorous Grenade V1
Restricted, horrid grenades for special operations. Works like Frag Grenade V1, except penalty is -30 (or -60?), damage is Fire, and all hit targets are impaled with flaming shards. These shards to 2d6 Fire damage each turn, and increase penalty by 5 each turn; they stop damaging only when extracted, which requires field surgery. Cost: 300 if you're from special forces or NBC defense troops; has absurd markup on black market.