Aberrant: Siege

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Revision as of 02:39, 10 May 2014 by 1d4chan>Siege (Attributes and Abilities)
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Based HEAVILY on [1]

Basics

Birth Name: Julian      Nova Name: Siege
Concept: The Batman to Yue's Superman, with a little Rorschach/Deadpool mixed in.
Player: Siege
Virtue: 
Vice: 
Allegiance:  None
  • Experience: /

(Write experience points as "unspent / total", plz.)

Background

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(What other people see when they look at your character.)

Attributes and Abilities

Strength   ●●     Perception    ●●     AppearanceMega              Mega                 Mega          
Brawl      ●      Awareness     ●●●    Intimidation  
Melee      ●      Gunnery              Style         
Might             Investigation      
                                     
Dexterity  ●●●    Intelligence  ●●●    Manipulation  ●●●    
Mega              Mega                 Mega          
Athletics         Academics            Interrogation 
Drive      ●      Bureaucracy          Subterfuge      
Firearms   ●      Computer      ●
Pilot             Engineering          Charisma      ●●     
Stealth    ●      Medicine             Mega          
                  Science              Command       
                  Strategy      ●●     Etiquette      
                                       Perform       
Stamina    ●●     Wits          ●●●
Mega              Mega           
Endurance  ●●     Art           ●
                  Business      
                  Intrusion     ●
                  Rapport       ●●●
                  Streetwise    ●●

Specialties and Qualities

  • Melee - Gardening tools
  • Streetwise - Troublesome Nova news
  • Intrusion - Tumbler locks

Mega-Enhancements

  • Attribute - Name - Effect

Merits, Flaws, and Augmentations

Merits

  • Contacts - ●●●●
  • Dormancy - ●
  • Favors - ●●
  • Resources - ●

Flaws

  • Watchlisted - ●●

Augmentations

Quantum

Quantum:
Quantum Pool: 22/22
Temporary Taint:
'Permanent Taint:

Willpower: 3/3

Quantum Powers

  • Quantum Bolt ●●●●● - Level: 2 - Dice Pool: Dexterity + Quantum Bolt - Range: Rifle - Area: N/A - Duration: Action - Multiple Actions: Yes

Effect: An energy blast that can deal either Lethal or Bashing damage. (Power Rating x 6) damage with [Power Rating + (Quantum x 2)] automatic successes and has an AP of (Power Rating) and a Rate of Fire of (Quantum + Power Rating) x 5.

Combat

Initiative: Dodge DV:
Parry DV:
Power Block DV (Power Name):
Power Block DV (Power Name):
Power Block DV (Power Name):

Soak

Natural: 0B/0L/0A
Power:   0B/0L/0A
Armored: 0B/0L/0A
Total:   0B/0L/0A

Attacks

  • Attack Name - Attack Pool - Damage Pool - Range/Special
  • Attack Name - Attack Pool - Damage Pool - Range/Special
  • Attack Name - Attack Pool - Damage Pool - Range/Special

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dead

Advancement

(It's helpful if you write down how you spent your BP and XP.)

Cheat Sheet

  • Initiative: (Dexterity + Wits)
  • Natural Bashing Soak: Stamina + (Mega-Stamina * 2) + Quantum
  • Natural Lethal Soak: Stamina/2 + Mega-Stamina + Quantum
  • Natural Aggravated Soak: Quantum/2

  • Dodge DV: (Dexterity + Athletics)
  • Parry DV: (Dexterity + Brawl/Melee + Weapon Defense)
  • Power Block DV: (Dexterity + Power Rating)

  • Walk: (5 + Dexterity) km/h
  • Run: (10 + [Dexterity x 2]) km/h
  • Combat movement speeds are based on Dexterity + Athletics rolls rather than on fixed movement speeds.

  • At Stamina 3 and every odd point thereafter, (5, 7, 9, etc.), the Nova gains an additional health level, going in the order of -0/-1/-2/-4.
  • Each dot of Quantum after the first grants an additional -0 health level.
  • Each dot of Mega-Strength grants an additional -0 health level.
  • Each dot of Mega-Stamina grants 1x -0, 1x -1, 1x -2, 1x -4, and 1x Incapacitated Health Levels