Codex - Necrons Angry Robot Edition

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Revision as of 18:32, 29 April 2015 by 1d4chan>Angry Pirate (Necron Warriors)
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On this page, Necrons are given a distinct feel, more fitting to their fluff and C´tan are made into cool viable options.

This is a work in progress, currently in alpha, meaning not all units have been included yet. Please post ideas and opinions in the talk page. Expected beta, meaning all units, except lords of war and special chars, will have rules and experimental points values, around the first of May. Help with wording and grammar is greatly appreciated.

Necron special rules

Reanimation Protocols:

Whenever a Necron model with this rule is removed from the table, put a marker next to its unit, laying the model down beside it´s unit works nicely. At the start of each of your turns, go through your units one at a time, roll 1d6 per reanimation counter the unit has, for each 5+ rolled restore one of the models to life with one wound remaining. Place the resurrected model within 2" of a model, which was already there before the start of your turn. Finally remove all models that were not restored to life. When the last model with Reanimation Protocols from a unit is removed or a unit loses Reanimation Protocols, remove all Reanimation counters.

Godless:

A model with this rule automatically fails cover saves.

Warlord traits

Detachments and formations

This fandex was not made with detachments in mind, if you are finding this dex to be too weak you could try experimenting with formations/detachments from the official codex or from forgeworld.

Armoury of the Ancients

Cryptek Wargear

Technoarcana

Vehicle Equipment

Melee Weapons

Ranged Weapons

Vehicle Wargear

Units

HQ

Necron Overlord

95 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Necron Overlord 5 5 5 5 3 3 3 10 3+ Infantry (C) 1 Necron Overlord


Wargear:

  • Staff of Light

Special rules:

  • Independent Character
  • Feel No Pain
  • Everliving
  • Fearless

Options:

  • May take one of the following:
- Phaeron •••••••••••••••••••••••••••••••••••••••••••••••••••• 10 pts.
- Nemesor ••••••••••••••••••••••••••••••••••••••••••••••••••• 15 pts.
  • May exchange Staff of Light for any of the following:
- Warscythe •••••••••••••••••••••••••••••••••••••••••••••••• 15 pts.
- Particle Caster and Voidblade ••••••••••••••••••••• 0 pts.

Necron Lord

60 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Necron Lord 4 4 5 5 2 3 2 10 3+ Infantry (C) 1 Necron Lord


Wargear:

  • Staff of Light

Special rules:

  • Independent Character
  • Feel No Pain
  • Everliving
  • Fearless

Upgrades:

  • Vargard: A unit with one or more models with this rule pass look out sir rolls on a 2+ for any models in said unit.

Options:

  • May take Wargear from the Melee wargear, Melee Bio-weapons, Biomorphs, Thorax Biomorphs and Apex Boimorphs lists.
  • May take one of the following:
- Vargard •••••••••••••••••••••••••••••••••••••••••••••••••••• 10 pts.

Cryptek Faculty

35 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Necron Cryptek 4 4 4 4 1 2 1 10 3+ Infantry (C) 1 Necron Cryptek


Wargear:

  • Relevant harbinger weapon

Special rules:

  • Independent Character
  • Feel No Pain
  • Everliving
  • Fearless

Upgrades:

  • Arch Cryptek If you do not include multiple Crypteks in this unit then the lone Cryptek must be upgraded to an Arch Cryptek. Arch Crypteks are armed with a Staff of Light and may buy any of the harbinger upgrades.
  • Harbinger of Despair: A cryptek with this upgrade is armed with an abyssal staff.
  • Harbinger of Destruction: A cryptek with this upgrade is armed with an eldritch lance.
  • Harbinger of Eternity: A cryptek with this upgrade is armed with an aeonstave.
  • Harbinger of the Storm: A cryptek with this upgrade is armed with a voltaic staff.
  • Harbinger of Transmogrification: A cryptek with this upgrade is armed with a tremorstave.

Options:

  • Any Cryptek may be upgraded to an Arch cryptek increasing it´s number of wounds from one to two. If no additional Crypteks are added the lone Cryptek must be upgraded to an Arch Cryptek
  • May add up to four additional Crypteks....... 35 pts/model
  • All Crypteks must be upgraded to one of the following:
- Arch Cryptek ••••••••••••••••••••••••••••••••••• 40 pts/model
- Harbinger of Despair •••••••••••••••••••••••••••• 5 pts/model
- Harbinger of Destruction ••••••••••••••••••••••• 10 pts/model
- Harbinger of Eternity •••••••••••••••••••••••••• 0 pts/model
- Harbinger of the Storm •••••••••••••••••••••••• 0 pts/model
- Harbinger of Transmogrification •••••••••••••••• 0 pts/model
  • Harbingers of Despair may take any of the following:

Troops

Necron Warriors

80 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Necron Warrior 2 3 3 3 1 1 1 10 4+ Infantry 10 Necron Warriors


Wargear:

  • Gauss Ripper

Special Rules:

  • Godless
  • Reanimation Protocols
  • Feel No Pain
  • Slow and Purposeful
  • Fearless

Options:

  • May include up to ten additional Necron Warriors - 8 pts./model
  • The unit may take a Ghost Ark as a Dedicated Transport

Necron Immortals

95 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Necron Immortal 3 4 4 3 1 2 1 10 3+ Infantry 5 Necron Immortals


Wargear:

  • The entire squad may be armed with either Gauss Blasters or Tesla Blasters

Special Rules:

  • Godless
  • Reanimation Protocols
  • Feel No Pain
  • Slow and Purposeful
  • Fearless

Options:

  • May include up to five additional Necron Immortals - 19 pts./model

Flayed Ones

80 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Flayed One 3 2 3 3 1 1 2 10 4+ Infantry 10 Flayed Ones


  • Cannot be included in a detachment/formation as a part of the minimum number of troops choices

Wargear:

  • A pair of Flayer Claws

Special Rules:

  • Godless
  • Reanimation Protocols
  • Feel No Pain
  • Slow and Purposeful
  • Fear
  • Fearless

Options:

  • May include up to ten additional Flayed Ones - 8 pts./model

Elites

Necron Deathmarks

95 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Necron Deathmark 3 4 4 3 1 2 1 10 3+ Infantry 5 Necron Deathmarks


Wargear:

  • Synaptic Disintegrator

Special Rules:

  • Godless
  • Reanimation Protocols
  • Feel No Pain
  • Slow and Purposeful
  • Fearless
  • Deepstrike
  • Hunters from Hyperspace: On the turn this unit arrives with deep strike it´s weapons become Poison (2+) in addition to thier other types.

Options:

  • May include up to five additional Necron Deathmarks - 19 pts./model

Necron Pariahs

125 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Necron Pariah 4 4 5 4 1 4 2 10 3+ Infantry 5 Necron Pariahs


Wargear:

  • Warscythe

Special Rules:

  • Godless
  • Slow and Purposeful
  • Fearless
  • Fear
  • Soulless Any unit with one or more models within 12” of a model with this name treats its leadership as 7 unless it would normally be lower.
  • Nullsphere: Models with this rule cannot be targeted by, and are never affected by psychic powers. When an enemy psyker or psychic brotherhood attempts to manifest a psychic power within 12” of a model with this rule, they need to roll one higher on their dice to manifest psychic powers. This normally means only 5s and 6s successfully generate warp charges, however if a psyker normally manifests on a 2+, that psyker instead manifests warp charges on 3+ while within 12” of a model with the soulless rule.

Options:

  • May include up to five additional Necron Pariahs - 25 pts./model

Lychguard

200 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Lychguard 4 4 5 3 1 2 2 10 2+ Infantry 5 Lychguard


Wargear:

  • Hyperphase Sword
  • Dispersion Shield

Special Rules:

  • Godless
  • Reanimation Protocols
  • Feel No Pain
  • Slow and Purposeful
  • Fearless
  • Bodyguard: A unit with one or more models with this rule can reroll failed look out sir rolls for any models in said unit.
  • May include up to five additional Lychguard - 40 pts./model

Triarch Praetorians

175 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Triarch Preatorian 4 4 5 5 1 2 2 10 3+ Jump Infantry 5 Triarch Preatorians


Wargear:

  • Must be armed with one of the following:
  • Voidblade and particle caster
  • Rod of the covenant

Special Rules:

  • Godless
  • Reanimation Protocols
  • Feel No Pain
  • Slow and Purposeful
  • Fearless
  • May include up to five additional Triarch Praetorians - 35 pts./model

Triarch Stalker

100 pts.

BS FA SA RA HP Unit Type Composition
Triarch Stalker 4 11/13 11/13 11/13 4 Vehicle (Skimmer, Open-topped, Transport) 1 Ghost Ark


Wargear:

  • Heavy Flamer
  • Two multi-meltas
  • Quantum Shielding

Special Rules:

  • It Will Not Die
  • Move Through Cover
  • Synchronized Targeting: All Necron Infantry, Jump Infantry, and Jetpack Infantry within 6" of a model with this rule gain +1 BS.

C´tan Shard

120 pts.

WS BS S T W I A Ld Sv Unit Type Composition
C´tan Shard 4 4 6 6 4 2 4 10 3+ Monstrous Creature (C) 1 C´tan Shard


Wargear:

  • Godhood

Special rules:

  • Fearless
  • Feel No Pain
  • Gods of Realspace: Any shooting or close combat attack done by a psyker (or a member of a brotherhood of psykers) uses the preferred enemy rule while shooting at/attacking a C´tan Shard. All psykers have the hatred (C´tan shards).

Upgrades:


Options:

  • Must take two of the following upgrades:

Canoptek Centipede

180 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Canoptek Centipede 3 3 5 6 3 2 3 10 3+/5++ Monstrous Creature 1 Canoptek Centipede


Wargear:

  • Gate of Oblivion
  • Twin-linked Gauzz Ripper

Special Rules:

  • Feel No Pain
  • Fearless
  • Move Through Cover
  • Deep Strike
  • Burrow: A Canoptek Centipede can be in either burrowed or unburrowed mode. While unburrowed it moves and counts as a normal monstrous creature. While burrowed it´s toughness is increased to 8, but otherwise it is still a Monstrous Creature. All weapons loose any rule that makes wound on a set value, like snipers or poison weapons, when shooting at a burrowed Canoptek Centipede. A burrowed Canoptek Centipede cannot use any shooting weapons but it can still run. A Canoptek Centipede cannot assault or be assaulted, and it cannot burrow during an assault. When it deep strikes you can choose whether it starts in burrowed or unburrowed mode.
  • Tremor: Once per turn, whenever a Canoptek Centipede moves you can choose to either burrow or unburrow. Whenever a Canoptek Centipede unburrows; all enemy units within 12" must take a pinning test.

Fast Attack

Ghost Ark

100 pts.

BS FA SA RA HP Unit Type Composition
Ghost Ark 4 10/12 10/12 10/12 4 Vehicle (Skimmer, Open-topped, Transport) 1 Ghost Ark


Wargear:

  • Gauzz penta-ripper
  • Quantum Shielding

Special Rules:

  • It Will Not Die
  • Living Metal

Transport:

  • Transport Capacity: Ten models. It can only carry Necron Warriors and Necron characters with the Infantry unit type.

Canoptek Wraiths/Grasshoppers

105 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Canoptek Wraiths/Grasshoppers 3 3 6 4 1 2 3 10 3++ Jump Infantry 3 Canoptek Wraiths/Grasshoppers


Wargear:

  • Voidblade
  • Phaseshifter

Special Rules:

  • Shrouded
  • Feel No Pain
  • Fearless
  • Move Through Cover

Options:

  • May include up to three additional Canoptek Wraith/Grasshopper - 40 pts./model
  • Any Canoptek Wraith/Grasshopper may take Tentacles - 5 pts./model

Canoptek Acanthrites/Dragonflies

120 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Canoptek Acanthrite/Dragonfly 3 3 4 4 1 1 1 10 2+ Jump Infantry 3 Canoptek Acanthrites/Dragonflies


Wargear:

  • Chainfist
  • Close Combat Weapon
  • Meltagun
  • Phaseshifter

Special Rules:

  • Shrouded
  • Feel No Pain
  • Fearless
  • Move Through Cover
  • Relentless

Options:

  • May include up to three additional Canoptek Acanthrites/Dragonflies - 40 pts./model

Canoptek Scarab Swarms

60 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Canoptek Scarab Swarm 2 2 2 3 3 1 2 10 5+ Beast 3 Canoptek Scarab Swarms


Wargear:

  • A pair of Voidblades

Special Rules:

  • Feel No Pain
  • Fearless

Options:

  • May include up to three additional Canoptek Acanthrites/Dragonflies - 40 pts./model

Nightscythe

130 pts.

BS FA SA RA HP Unit Type Composition
Night Scythe 4 11 11 11 3 Vehicle (Flyer, Fast, Hover) 1 Night Scythe


Wargear:

  • Heavy Tesla Cannon
  • Eternity Gate
  • 1 Alien Abduction

Special Rules:

  • It Will Not Die
  • Vector Dancer
  • Every second Scythe in a detachment does not count toward the maximum number of Fast Attack choices you may include in that detachment. Only Nighscythes are able to make use of this rule. You could have four Scythes in a combined arms detachment, but then one of them would need to be a Nightscythe, if two of them were Nightscythes, you could include one further Fast Attack choice in that detachment.

Doomscythe

180 pts.

BS FA SA RA HP Unit Type Composition
Night Scythe 4 11 11 11 3 Vehicle (Flyer, Fast, Hover) 1 Night Scythe


Wargear:

  • Heavy Tesla Cannon
  • Death Ray

Special Rules:

  • It Will Not Die
  • Vector Dancer

Heavy Support

Tesseract Ark

170 pts.

BS FA SA RA HP Unit Type Composition
Tesseract Ark 4 12(14) 12(14) 12 4 Vehicle (Tank, Skimmer, Heavy, Open-topped) 1 Tesseract Ark


Wargear:

  • Tesseract Singularity Chamber
  • Two Tesla Cannons
  • Quantum Shielding

Special Rules:

  • It Will Not Die
  • Living Metal

Necron Pillar

Pics and fluff

180 pts.

BS FA SA RA HP Unit Type Composition
Necron Pillar 4 14 14 14 2 Vehicle (Heavy, Skimmer) 1 Necron Pillar


Wargear:

  • Particle Whip

Special Rules:

  • It Will Not Die
  • Living Metal: Treat all penetrating hits this model suffers as glancing hits. This model has a 4++ invulnerable save against hull points suffered from weapons that cause automatic glancing hits on set values, like haywire or gauss but not including lance weapons.
  • Immortal Machine Even after this model is wrecked, as long as this model is on the field, keep rolling for it will not die, if it regains a hull point it comes back into play with that one hull point it now has. Similarly, models with a Fabricator Claw Array can repair this model even while it has zero hull points.
  • Move Through Cover:
  • Energy field: all friendly units within 3 inches of a model with this rule, excluding models with the Energyfield rule, receive a 5+ Invulnerable Save.
  • Dream barrier: If two models with this rule are within 24 inches of each other, they create a barrier between the centre points of their hulls. Any non-Necron weapon that traces its shot through the barrier loses one strength for that shot, this has no effect on strength D and Template weapons, thought it still affects Blast weapons.
  • Eternity field: If three or more models can make a polygon in such a way that the length between no two of centres of the obelisks that are forming the polygon are more than 24 inches apart, they form an Eternity field. All Necron units within one or more Eternity fields can reroll Reanimtion Protocol rolls of 1.

Necron Monolith

180 pts.

BS FA SA RA HP Unit Type Composition
Necron Monolith 4 14 14 14 3 Vehicle (Heavy, Skimmer) 1 Necron Monolith


Wargear:

  • Gauss Crystal
  • Four Gauss Tri-Rippers

Special Rules:

  • It Will Not Die
  • Deep Strike
  • Behemoth´s Decent: If the monolith scatters on top of a model or a piece of terrain while deep striking, reduce the amount it scatters until it is at least 1” from enemy models and it is no longer on top of terrain or friendly models.
  • Living Metal: Treat all penetrating hits this model suffers as glancing hits. This model has a 4++ invulnerable save against hull points suffered from weapons that cause automatic glancing hits on set values, like haywire or gauss but not including lance weapons.
  • Immortal Machine: Even after this model is wrecked, as long as this model is on the field, keep rolling for it will not die, if it regains a hull point it comes back into play with that one hull point it now has. Similarly, models with a Fabricator Claw Array can repair this model even while it has zero hull points.
  • Move Through Cover:

Doomsday Ark

140 pts.

BS FA SA RA HP Unit Type Composition
Doomsday Ark 4 10/12) 10(12) 10 4 Vehicle (Skimmer) 1 Doomsday Ark


Wargear:

  • Doomsday Cannon
  • Quantum Shielding

Special Rules:

  • It Will Not Die

Annihilation Barge

150 pts.

BS FA SA RA HP Unit Type Composition
Annihilation Barge 4 11/13) 11(13) 11 3 Vehicle (Skimmer) 1 Annihilation Barge


Wargear:

  • Two heavy particle cannons
  • gauss cannon or tesla cannon
  • Quantum Shielding

Special Rules:

  • It Will Not Die

Canoptek Spyders

60 pts.

WS BS S T Ws I A Ld Sv Unit Type Composition
Canoptek Spyder 3 3 5 6 2 2 2 10 3+ Monstrous Creature 1 Canoptek Spyder


Wargear:

  • Close Combat Weapon

Special Rules:

  • Godless
  • Feel No Pain
  • Fearless
  • Scarab Hive: Once per turn during the movement phase, each model with this rule must choose a unit within 12” with both Canoptek and Swarm in its name. Roll 1d6 on a 2+ place a new model, with the same name as the chosen unit, within unit coherency, if a 1 is rolled the model with this rule suffers a single wound with no saves allowed. Ignore this rule if no eligible unit is within range.
  • May include up to two additional Canoptek Spyders - 60 pts./model

Transcendent C´tan

240 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Transcendent C´tan 5 5 6 6 4 5 5 10 2+/4++ Monstrous Creature (C) 1 Transcendent C´tan
Cryptek Controllers 4 4 6 6 1 2 1 10 4+ Infantry (C)


Wargear (C´tan):

  • Powers of the C´tan

Wargear (Cryptek Controllers):

  • C´tan empowered staves of light (Staff of light with strength 8)

Special rules:

  • Fearless
  • Feel No Pain
  • Gods of Realspace: Any shooting or close combat attack done by a psyker (or a member of a brotherhood of psykers) uses the preferred enemy rule while shooting at/attacking a Transcendent C´tan. All psykers have the hatred (Transcendent C´tan).

Options:

  • May add two Cryptek Controllers•••••••••••••••••••••••••• 80 pts

Lords of War

Megalith

Large monolith with transport capacity of 9 monoliths, maybe just 4. Maybe 8 transport and then a portal which can bring in more, or just the portal.

Abattoir

Lots of chains that make wraith attacks at range 12 suck souls up which can feed nearby c´tan

Canoptek Tomb Stalker

Pictures, build guide and fluff

1000 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Canoptek Tomb Stalker 3 3 10 7 10 1 10 10 2+ Gargantuan Creature 1 Canoptek Tomb Stalker


Wargear:

  • Artificers Claw

Special Rules:

  • Godless
  • Feel No Pain
  • It Will Not Die
  • Fearless
  • Spyder Hive: Once per turn during the movement phase, each model with this rule must choose a Canoptek Spyder unit, roll 1d6 on a 2+ place a new model, with the same name as the chosen unit, within unit coherency, if a 1 is rolled the model with this rule suffers a single wound with no saves allowed.
  • Tomb Mother: Once per turn during your shooting phase if the Canoptek Tomb Stalker is not locked in combat, it may summon a new unit of 2d3 Canoptek models with the Jump Infantry type, or 1 Canoptek model with the Monster type. The new unit must be placed entirely within 12” of the Canoptek Tomb Stalker.
  • Tomb Orb

Aeonic Orb

2500? pts.

BS FA SA RA HP Unit Type Composition
Aeonic Orb 4 12 12 12 30 Vehicle (Superheavy, Heavy, Skimmer) 1 Aeonic Orb


Wargear:

  • Star heart

Special Rules:

  • It Will Not Die
  • Deep Strike
  • Move Through Cover
  • Sunburn: An Aeonic Orb has stealth against any ranged attack coming from less than 24" away, it also has stealth if the attack is coming from less than 12" away.
  • Morning Sunshine: Nightfighting is never in effect while an Aeonic Orb is on the field, no matter what any special characters might think or say.
  • Behemoth´s Decent: If the monolith scatters on top of a model or a piece of terrain while deep striking, reduce the amount it scatters until it is at least 1” from enemy models and it is no longer on top of terrain or friendly models.
  • Solar Powered: Before rolling for It Will Not Die for an Aeonic Orb, roll 4d6 and then roll for It Will Not Die that many times.

Necron Obelisk

14/14/14-6 Superheavy flyer but only able to move 6” same weaponry as in book

Tesseract Vault

14/14/14-6 Superheavy flyer but only able to move 6” Separate profile for coalescent c´tan inside which can be targeted separately. Coalescent c´tan pops out if you only destroy the vault.

Coalescent C´tan

400 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Coalescent C´tan 5 5 10 6 10 10 10 10 2+/2++ Gargantuan Creature 1 Coalescent C´tan


Wargear (C´tan):

  • Two Powers of the C´tan

Special rules:

  • Fearless
  • Feel No Pain
  • Deep Strike
  • Living Weapon The Necron Player can target the C´tan with shooting weapons as if it was an opponents model.
  • Arrrghh: Whenever a Coalescent C´tan suffers a wound, saved or not, it moves 1" away from the model that caused the wound, moving as if was fleeing from the model.
  • Uncontrollable Rage: Coalescent C´tan cannot assault.
  • Immortal God: Coalescent C´tan can re-roll failed armour saves.
  • No Strings Attached: Your opponent may shoot with the Coalescent C´tan, in his shooting phase, as if he was it´s controller.
  • Gods of Realspace: Any shooting or close combat attack done by a psyker (or a member of a brotherhood of psykers) uses the preferred enemy rule while shooting at/attacking a Coalescent C´tan. All psykers have the hatred (Coalescent C´tan).

Coalescent Major C´tan

Lots of assembled shards from a single of the great C´tan that looks like the big ones, like the Deceiver, Nightbringer, or Burning One. Reaver Titan and higher equivalents, each one with different level. All major ones planned with different rules for each one, not entirely sure whether or not the void dragon should be included, since it is still whole I suppose? Could say it is only a major shard on Mars.

Fortifications

Dread Necropolis

Price per fortification

Composition: Fortification Network consisting of:

  • 2 City of the Dead Fortification Networks

Special Rules:

  • Realm of the everliving: While at least one of the Power Crucibles from this piece are undestroyed: keep all Reanimation Protocol marker on the table after rolling for them. Only when a unit is entirely destroyed does it loose it´s Reanimation Protocol markers. All failed Reanimation Protocol rolls can be re-rolled.

City of the Dead

Price per fortification

Composition: Fortification Network consisting of:

  • 2 Tomb Citadel Fortification Networks

Special Rules:

  • Dream Shield: The Power Crucible´s Dream Barrier range is increased to 48", but only when connecting to other Power Crucible´s.

Tomb Citadel

100 pts + cost Power Crucible cost + Ziggurat Cost

Composition: Fortification Network consisting of:

  • 1 24" by 24" Tomb Citadel Piece
  • 1 Ziggurat: Must be placed in the corner of the Tomb Citadel piece.
  • 1 Power Crucible: Must be placed in the opposite corner of the Ziggurat.
  • 0-2 Sentry Pylons: Must be placed in one of the remaining corners.

Terrain Type

Acces Points: None.

Weapons: None.

Special Rules:

  • Defence Field: The Power Crucible´s Energy Field affects all units on the Tomp Citadel Piece instead of all units within 3".

Power Crucible

100 pts

Composition: 1 Power Crucible.

Terrain Type: Impassable Medium Building (Armour Value 14, 4 Hull Points).

Acces Points: None.

Weapons: None.

Special Rules:

  • Energy field: all friendly units within 3 inches of a model with this rule, excluding models with the Energyfield rule, receive a 5+ Invulnerable Save.
  • Dream barrier: If two models with this rule are within 24 inches of each other, they create a barrier between the centre points of their hulls. Any non-Necron weapon that traces its shot through the barrier loses one strength for that shot, this has no effect on strength D and Template weapons, thought it still affects Blast weapons.
  • Eternity field: If three or more models can make a polygon in such a way that the length between no two of centres of the obelisks that are forming the polygon are more than 24 inches apart, they form an Eternity field. All Necron units within one or more Eternity fields can reroll Reanimtion Protocol rolls of 1.

Options:

  • May take a Comms Relay......20 pts
Comms Relay: A Necron player with an unengaged model within 2" of a Power Crucible with the Comms Relay upgrade can re-roll Reserves rolls.

Ziggurat

150 pts

Composition: 1 Ziggurat.

Terrain Type: Impassable Medium Building (Armour Value 14, 3 Hull Points).

Acces Points: None.

Wargear:

  • Eternity Gate:

Special Rules:

  • Ziggurat Dock: When deploying you can deploy a single Monolith, Pillar or Sentry Pylon in your army on top of the Ziggurat Dock, a vehicle deployed on the ziggurat dock is immobile and all it´s Heavy 1 weapons become Heavy 2, all it´s Primary Weapon 1 become Primary Weapon 2.
  • Scarab Hive:

Pylon Network

Composition: Fortification Network consisting of:

*0-1 Superheavy Pylon *1-3 Sentry Pylons

Tactical Pylon

100 pts.

BS FA SA RA HP Unit Type Composition
Superheavy Pylon 4 10 10 10 2 Vehicle (Superheavy, Immobile, Tank) 1 Superheavy Pylon


Wargear:

  • Gauss Destroyer

Special Rules:

  • It Will Not Die
  • Energy field: all friendly units within 3 inches of a model with this rule, excluding models with the Energyfield rule, receive a 5+ Invulnerable Save.

Superheavy Pylon

400 pts.

BS FA SA RA HP SV Unit Type Composition
Superheavy Pylon 4 14 14 14 6 -/5++ Vehicle (Superheavy, Immobile, Tank) 1 Superheavy Pylon


Wargear:

  • Gauss annihilator

Special Rules:

  • It Will Not Die
  • Energy field: all friendly units within 3 inches of a model with this rule, excluding models with the Energyfield rule, receive a 5+ Invulnerable Save.
  • Dream barrier: If two models with this rule are within 24 inches of each other, they create a barrier between the centre points of their hulls. Any non-Necron weapon that traces its shot through the barrier loses one strength for that shot, this has no effect on strength D and Template weapons, thought it still affects Blast weapons.
  • Eternity field: If three or more models with this rule can make a polygon in such a way that the length between no two of centres of the models that are forming the polygon are more than 24 inches apart, they form an Eternity field. All Necron units within one or more Eternity fields can reroll Reanimtion Protocol rolls of 1.