Codex - Necrons Angry Robot Edition
On this page, Necrons are given a distinct feel, more fitting to their fluff and C´tan are made into cool viable options.
This is a work in progress, currently in alpha, meaning not all units have been included yet. Please post ideas and opinions in the talk page. Expected beta, meaning all units, except lords of war and special chars, will have rules and experimental points values, around the first of May. Help with wording and grammar is greatly appreciated.
Necron special rules
Reanimation Protocols:
Whenever a Necron model with this rule is removed from the table, put a marker next to its unit, laying the model down beside it´s unit works nicely. At the start of each of your turns, go through your units one at a time, roll 1d6 per reanimation counter the unit has, for each 5+ rolled restore one of the models to life with one wound remaining. Place the resurrected model within 2" of a model, which was already there before the start of your turn. Finally remove all models that were not restored to life. When the last model with Reanimation Protocols from a unit is removed or a unit loses Reanimation Protocols, remove all Reanimation counters.
Godless:
A model with this rule automatically fails cover saves.
Warlord traits
Detachments and formations
This fandex was not made with detachments in mind, if you are finding this dex to be too weak you could try experimenting with formations/detachments from the official codex or from forgeworld.
Armoury of the Ancients
Cryptek Wargear
Technoarcana
Vehicle Equipment
Melee Weapons
Ranged Weapons
Vehicle Wargear
Units
HQ
Necron Overlord
95 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Necron Overlord | 5 | 5 | 5 | 5 | 3 | 3 | 3 | 10 | 3+ | Infantry (C) | 1 Necron Overlord |
Wargear:
- Staff of Light
Special rules:
- Independent Character
- Feel No Pain
- Everliving
- Fearless
Options:
- May take one of the following:
- - Phaeron •••••••••••••••••••••••••••••••••••••••••••••••••••• 10 pts.
- - Nemesor ••••••••••••••••••••••••••••••••••••••••••••••••••• 15 pts.
- May exchange Staff of Light for any of the following:
- - Warscythe •••••••••••••••••••••••••••••••••••••••••••••••• 15 pts.
- - Particle Caster and Voidblade ••••••••••••••••••••• 0 pts.
Necron Lord
60 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Necron Lord | 4 | 4 | 5 | 5 | 2 | 3 | 2 | 10 | 3+ | Infantry (C) | 1 Necron Lord |
Wargear:
- Staff of Light
Special rules:
- Independent Character
- Feel No Pain
- Everliving
- Fearless
Upgrades:
- Vargard: A unit with one or more models with this rule pass look out sir rolls on a 2+ for any models in said unit.
Options:
- May take Wargear from the Melee wargear, Melee Bio-weapons, Biomorphs, Thorax Biomorphs and Apex Boimorphs lists.
- May take one of the following:
- - Vargard •••••••••••••••••••••••••••••••••••••••••••••••••••• 10 pts.
Cryptek Faculty
35 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Necron Cryptek | 4 | 4 | 4 | 4 | 1 | 2 | 1 | 10 | 3+ | Infantry (C) | 1 Necron Cryptek |
Wargear:
- Relevant harbinger weapon
Special rules:
- Independent Character
- Feel No Pain
- Everliving
- Fearless
Upgrades:
- Arch Cryptek If you do not include multiple Crypteks in this unit then the lone Cryptek must be upgraded to an Arch Cryptek. Arch Crypteks are armed with a Staff of Light and may buy any of the harbinger upgrades.
- Harbinger of Despair: A cryptek with this upgrade is armed with an abyssal staff.
- Harbinger of Destruction: A cryptek with this upgrade is armed with an eldritch lance.
- Harbinger of Eternity: A cryptek with this upgrade is armed with an aeonstave.
- Harbinger of the Storm: A cryptek with this upgrade is armed with a voltaic staff.
- Harbinger of Transmogrification: A cryptek with this upgrade is armed with a tremorstave.
Options:
- Any Cryptek may be upgraded to an Arch cryptek increasing it´s number of wounds from one to two. If no additional Crypteks are added the lone Cryptek must be upgraded to an Arch Cryptek
- May add up to four additional Crypteks....... 35 pts/model
- All Crypteks must be upgraded to one of the following:
- - Arch Cryptek ••••••••••••••••••••••••••••••••••• 40 pts/model
- - Harbinger of Despair •••••••••••••••••••••••••••• 5 pts/model
- - Harbinger of Destruction ••••••••••••••••••••••• 10 pts/model
- - Harbinger of Eternity •••••••••••••••••••••••••• 0 pts/model
- - Harbinger of the Storm •••••••••••••••••••••••• 0 pts/model
- - Harbinger of Transmogrification •••••••••••••••• 0 pts/model
- Harbingers of Despair may take any of the following:
Troops
Necron Warriors
80 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Necron Warrior | 2 | 3 | 3 | 3 | 1 | 1 | 1 | 10 | 4+ | Infantry | 10 Necron Warriors |
Wargear:
- Gauss Ripper
Special Rules:
- Godless
- Reanimation Protocols
- Feel No Pain
- Slow and Purposeful
- Fearless
Options:
- May include up to ten additional Necron Warriors - 8 pts./model
- The unit may take a Ghost Ark as a Dedicated Transport
Necron Immortals
95 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Necron Immortal | 3 | 4 | 4 | 3 | 1 | 2 | 1 | 10 | 3+ | Infantry | 5 Necron Immortals |
Wargear:
- The entire squad may be armed with either Gauss Blasters or Tesla Blasters
Special Rules:
- Godless
- Reanimation Protocols
- Feel No Pain
- Slow and Purposeful
- Fearless
Options:
- May include up to five additional Necron Immortals - 19 pts./model
Flayed Ones
80 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Flayed One | 3 | 2 | 3 | 3 | 1 | 1 | 2 | 10 | 4+ | Infantry | 10 Flayed Ones |
- Cannot be included in a detachment/formation as a part of the minimum number of troops choices
Wargear:
- A pair of Flayer Claws
Special Rules:
- Godless
- Reanimation Protocols
- Feel No Pain
- Slow and Purposeful
- Fear
- Fearless
Options:
- May include up to ten additional Flayed Ones - 8 pts./model
Elites
Necron Deathmarks
95 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Necron Deathmark | 3 | 4 | 4 | 3 | 1 | 2 | 1 | 10 | 3+ | Infantry | 5 Necron Deathmarks |
Wargear:
- Synaptic Disintegrator
Special Rules:
- Godless
- Reanimation Protocols
- Feel No Pain
- Slow and Purposeful
- Fearless
- Deepstrike
- Hunters from Hyperspace: On the turn this unit arrives with deep strike it´s weapons become Poison (2+) in addition to thier other types.
Options:
- May include up to five additional Necron Deathmarks - 19 pts./model
Necron Pariahs
125 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Necron Pariah | 4 | 4 | 5 | 4 | 1 | 4 | 2 | 10 | 3+ | Infantry | 5 Necron Pariahs |
Wargear:
- Warscythe
Special Rules:
- Godless
- Slow and Purposeful
- Fearless
- Fear
- Soulless Any unit with one or more models within 12” of a model with this name treats its leadership as 7 unless it would normally be lower.
- Nullsphere: Models with this rule cannot be targeted by, and are never affected by psychic powers. When an enemy psyker or psychic brotherhood attempts to manifest a psychic power within 12” of a model with this rule, they need to roll one higher on their dice to manifest psychic powers. This normally means only 5s and 6s successfully generate warp charges, however if a psyker normally manifests on a 2+, that psyker instead manifests warp charges on 3+ while within 12” of a model with the soulless rule.
Options:
- May include up to five additional Necron Pariahs - 25 pts./model
Lychguard
200 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Lychguard | 4 | 4 | 5 | 3 | 1 | 2 | 2 | 10 | 2+ | Infantry | 5 Lychguard |
Wargear:
- Hyperphase Sword
- Dispersion Shield
Special Rules:
- Godless
- Reanimation Protocols
- Feel No Pain
- Slow and Purposeful
- Fearless
- Bodyguard: A unit with one or more models with this rule can reroll failed look out sir rolls for any models in said unit.
- May include up to five additional Lychguard - 40 pts./model
Triarch Praetorians
175 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Triarch Preatorian | 4 | 4 | 5 | 5 | 1 | 2 | 2 | 10 | 3+ | Jump Infantry | 5 Triarch Preatorians |
Wargear:
- Must be armed with one of the following:
- Voidblade and particle caster
- Rod of the covenant
Special Rules:
- Godless
- Reanimation Protocols
- Feel No Pain
- Slow and Purposeful
- Fearless
- May include up to five additional Triarch Praetorians - 35 pts./model
Triarch Stalker
100 pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Triarch Stalker | 4 | 11/13 | 11/13 | 11/13 | 4 | Vehicle (Skimmer, Open-topped, Transport) | 1 Ghost Ark |
Wargear:
- Heavy Flamer
- Two multi-meltas
- Quantum Shielding
Special Rules:
- It Will Not Die
- Move Through Cover
- Synchronized Targeting: All Necron Infantry, Jump Infantry, and Jetpack Infantry within 6" of a model with this rule gain +1 BS.
C´tan Shard
120 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
C´tan Shard | 4 | 4 | 6 | 6 | 4 | 2 | 4 | 10 | 3+ | Monstrous Creature (C) | 1 C´tan Shard |
Wargear:
- Godhood
Special rules:
- Fearless
- Feel No Pain
- Gods of Realspace: Any shooting or close combat attack done by a psyker (or a member of a brotherhood of psykers) uses the preferred enemy rule while shooting at/attacking a C´tan Shard. All psykers have the hatred (C´tan shards).
Upgrades:
Options:
- Must take two of the following upgrades:
Canoptek Centipede
180 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Canoptek Centipede | 3 | 3 | 5 | 6 | 3 | 2 | 3 | 10 | 3+/5++ | Monstrous Creature | 1 Canoptek Centipede |
Wargear:
- Gate of Oblivion
- Twin-linked Gauzz Ripper
Special Rules:
- Feel No Pain
- Fearless
- Move Through Cover
- Deep Strike
- Burrow: A Canoptek Centipede can be in either burrowed or unburrowed mode. While unburrowed it moves and counts as a normal monstrous creature. While burrowed it´s toughness is increased to 8, but otherwise it is still a Monstrous Creature. All weapons loose any rule that makes wound on a set value, like snipers or poison weapons, when shooting at a burrowed Canoptek Centipede. A burrowed Canoptek Centipede cannot use any shooting weapons but it can still run. A Canoptek Centipede cannot assault or be assaulted, and it cannot burrow during an assault. When it deep strikes you can choose whether it starts in burrowed or unburrowed mode.
- Tremor: Once per turn, whenever a Canoptek Centipede moves you can choose to either burrow or unburrow. Whenever a Canoptek Centipede unburrows; all enemy units within 12" must take a pinning test.
Fast Attack
Ghost Ark
100 pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Ghost Ark | 4 | 10/12 | 10/12 | 10/12 | 4 | Vehicle (Skimmer, Open-topped, Transport) | 1 Ghost Ark |
Wargear:
- Gauzz penta-ripper
- Quantum Shielding
Special Rules:
- It Will Not Die
- Living Metal
Transport:
- Transport Capacity: Ten models. It can only carry Necron Warriors and Necron characters with the Infantry unit type.
Canoptek Wraiths/Grasshoppers
105 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Canoptek Wraiths/Grasshoppers | 3 | 3 | 6 | 4 | 1 | 2 | 3 | 10 | 3++ | Jump Infantry | 3 Canoptek Wraiths/Grasshoppers |
Wargear:
- Voidblade
- Phaseshifter
Special Rules:
- Shrouded
- Feel No Pain
- Fearless
- Move Through Cover
Options:
- May include up to three additional Canoptek Wraith/Grasshopper - 40 pts./model
- Any Canoptek Wraith/Grasshopper may take Tentacles - 5 pts./model
Canoptek Acanthrites/Dragonflies
120 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Canoptek Acanthrite/Dragonfly | 3 | 3 | 4 | 4 | 1 | 1 | 1 | 10 | 2+ | Jump Infantry | 3 Canoptek Acanthrites/Dragonflies |
Wargear:
- Chainfist
- Close Combat Weapon
- Meltagun
- Phaseshifter
Special Rules:
- Shrouded
- Feel No Pain
- Fearless
- Move Through Cover
- Relentless
Options:
- May include up to three additional Canoptek Acanthrites/Dragonflies - 40 pts./model
Canoptek Scarab Swarms
60 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Canoptek Scarab Swarm | 2 | 2 | 2 | 3 | 3 | 1 | 2 | 10 | 5+ | Beast | 3 Canoptek Scarab Swarms |
Wargear:
- A pair of Voidblades
Special Rules:
- Feel No Pain
- Fearless
Options:
- May include up to three additional Canoptek Acanthrites/Dragonflies - 40 pts./model
Nightscythe
130 pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Night Scythe | 4 | 11 | 11 | 11 | 3 | Vehicle (Flyer, Fast, Hover) | 1 Night Scythe |
Wargear:
- Heavy Tesla Cannon
- Eternity Gate
- 1 Alien Abduction
Special Rules:
- It Will Not Die
- Vector Dancer
- Every second Scythe in a detachment does not count toward the maximum number of Fast Attack choices you may include in that detachment. Only Nighscythes are able to make use of this rule. You could have four Scythes in a combined arms detachment, but then one of them would need to be a Nightscythe, if two of them were Nightscythes, you could include one further Fast Attack choice in that detachment.
Doomscythe
180 pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Night Scythe | 4 | 11 | 11 | 11 | 3 | Vehicle (Flyer, Fast, Hover) | 1 Night Scythe |
Wargear:
- Heavy Tesla Cannon
- Death Ray
Special Rules:
- It Will Not Die
- Vector Dancer
Heavy Support
Tesseract Ark
170 pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Tesseract Ark | 4 | 12(14) | 12(14) | 12 | 4 | Vehicle (Tank, Skimmer, Heavy, Open-topped) | 1 Tesseract Ark |
Wargear:
- Tesseract Singularity Chamber
- Two Tesla Cannons
- Quantum Shielding
Special Rules:
- It Will Not Die
- Living Metal
Necron Pillar
Pics and fluff
- https://jodrell.files.wordpress.com/2011/03/img_4097.jpg
- http://www.digitalequinox.com/wip/epic/obelisk.jpg
- I will build one soon enough and put a pic of it on here.
180 pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Necron Pillar | 4 | 14 | 14 | 14 | 2 | Vehicle (Heavy, Skimmer) | 1 Necron Pillar |
Wargear:
- Particle Whip
Special Rules:
- It Will Not Die
- Living Metal: Treat all penetrating hits this model suffers as glancing hits. This model has a 4++ invulnerable save against hull points suffered from weapons that cause automatic glancing hits on set values, like haywire or gauss but not including lance weapons.
- Immortal Machine Even after this model is wrecked, as long as this model is on the field, keep rolling for it will not die, if it regains a hull point it comes back into play with that one hull point it now has. Similarly, models with a Fabricator Claw Array can repair this model even while it has zero hull points.
- Move Through Cover:
- Energy field: all friendly units within 3 inches of a model with this rule, excluding models with the Energyfield rule, receive a 5+ Invulnerable Save.
- Dream barrier: If two models with this rule are within 24 inches of each other, they create a barrier between the centre points of their hulls. Any non-Necron weapon that traces its shot through the barrier loses one strength for that shot, this has no effect on strength D and Template weapons, thought it still affects Blast weapons.
- Eternity field: If three or more models can make a polygon in such a way that the length between no two of centres of the obelisks that are forming the polygon are more than 24 inches apart, they form an Eternity field. All Necron units within one or more Eternity fields can reroll Reanimtion Protocol rolls of 1.
Necron Monolith
180 pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Necron Monolith | 4 | 14 | 14 | 14 | 3 | Vehicle (Heavy, Skimmer) | 1 Necron Monolith |
Wargear:
- Gauss Crystal
- Four Gauss Tri-Rippers
Special Rules:
- It Will Not Die
- Deep Strike
- Behemoth´s Decent: If the monolith scatters on top of a model or a piece of terrain while deep striking, reduce the amount it scatters until it is at least 1” from enemy models and it is no longer on top of terrain or friendly models.
- Living Metal: Treat all penetrating hits this model suffers as glancing hits. This model has a 4++ invulnerable save against hull points suffered from weapons that cause automatic glancing hits on set values, like haywire or gauss but not including lance weapons.
- Immortal Machine: Even after this model is wrecked, as long as this model is on the field, keep rolling for it will not die, if it regains a hull point it comes back into play with that one hull point it now has. Similarly, models with a Fabricator Claw Array can repair this model even while it has zero hull points.
- Move Through Cover:
Doomsday Ark
140 pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Doomsday Ark | 4 | 10/12) | 10(12) | 10 | 4 | Vehicle (Skimmer) | 1 Doomsday Ark |
Wargear:
- Doomsday Cannon
- Quantum Shielding
Special Rules:
- It Will Not Die
Annihilation Barge
150 pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Annihilation Barge | 4 | 11/13) | 11(13) | 11 | 3 | Vehicle (Skimmer) | 1 Annihilation Barge |
Wargear:
- Two heavy particle cannons
- gauss cannon or tesla cannon
- Quantum Shielding
Special Rules:
- It Will Not Die
Canoptek Spyders
60 pts.
WS | BS | S | T | Ws | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Canoptek Spyder | 3 | 3 | 5 | 6 | 2 | 2 | 2 | 10 | 3+ | Monstrous Creature | 1 Canoptek Spyder |
Wargear:
- Close Combat Weapon
Special Rules:
- Godless
- Feel No Pain
- Fearless
- Scarab Hive: Once per turn during the movement phase, each model with this rule must choose a unit within 12” with both Canoptek and Swarm in its name. Roll 1d6 on a 2+ place a new model, with the same name as the chosen unit, within unit coherency, if a 1 is rolled the model with this rule suffers a single wound with no saves allowed. Ignore this rule if no eligible unit is within range.
- May include up to two additional Canoptek Spyders - 60 pts./model
Transcendent C´tan
240 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Transcendent C´tan | 5 | 5 | 6 | 6 | 4 | 5 | 5 | 10 | 2+/4++ | Monstrous Creature (C) | 1 Transcendent C´tan |
Cryptek Controllers | 4 | 4 | 6 | 6 | 1 | 2 | 1 | 10 | 4+ | Infantry (C) |
Wargear (C´tan):
- Powers of the C´tan
Wargear (Cryptek Controllers):
- C´tan empowered staves of light (Staff of light with strength 8)
Special rules:
- Fearless
- Feel No Pain
- Gods of Realspace: Any shooting or close combat attack done by a psyker (or a member of a brotherhood of psykers) uses the preferred enemy rule while shooting at/attacking a Transcendent C´tan. All psykers have the hatred (Transcendent C´tan).
Options:
- May add two Cryptek Controllers•••••••••••••••••••••••••• 80 pts
Lords of War
Megalith
Large monolith with transport capacity of 9 monoliths, maybe just 4. Maybe 8 transport and then a portal which can bring in more, or just the portal.
Abattoir
Lots of chains that make wraith attacks at range 12 suck souls up which can feed nearby c´tan
Canoptek Tomb Stalker
Pictures, build guide and fluff
1000 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Canoptek Tomb Stalker | 3 | 3 | 10 | 7 | 10 | 1 | 10 | 10 | 2+ | Gargantuan Creature | 1 Canoptek Tomb Stalker |
Wargear:
- Artificers Claw
Special Rules:
- Godless
- Feel No Pain
- It Will Not Die
- Fearless
- Spyder Hive: Once per turn during the movement phase, each model with this rule must choose a Canoptek Spyder unit, roll 1d6 on a 2+ place a new model, with the same name as the chosen unit, within unit coherency, if a 1 is rolled the model with this rule suffers a single wound with no saves allowed.
- Tomb Mother: Once per turn during your shooting phase if the Canoptek Tomb Stalker is not locked in combat, it may summon a new unit of 2d3 Canoptek models with the Jump Infantry type, or 1 Canoptek model with the Monster type. The new unit must be placed entirely within 12” of the Canoptek Tomb Stalker.
- Tomb Orb
Aeonic Orb
2500? pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Aeonic Orb | 4 | 12 | 12 | 12 | 30 | Vehicle (Superheavy, Heavy, Skimmer) | 1 Aeonic Orb |
Wargear:
- Star heart
Special Rules:
- It Will Not Die
- Deep Strike
- Move Through Cover
- Sunburn: An Aeonic Orb has stealth against any ranged attack coming from less than 24" away, it also has stealth if the attack is coming from less than 12" away.
- Morning Sunshine: Nightfighting is never in effect while an Aeonic Orb is on the field, no matter what any special characters might think or say.
- Behemoth´s Decent: If the monolith scatters on top of a model or a piece of terrain while deep striking, reduce the amount it scatters until it is at least 1” from enemy models and it is no longer on top of terrain or friendly models.
- Solar Powered: Before rolling for It Will Not Die for an Aeonic Orb, roll 4d6 and then roll for It Will Not Die that many times.
Necron Obelisk
14/14/14-6 Superheavy flyer but only able to move 6” same weaponry as in book
Tesseract Vault
14/14/14-6 Superheavy flyer but only able to move 6” Separate profile for coalescent c´tan inside which can be targeted separately. Coalescent c´tan pops out if you only destroy the vault.
Coalescent C´tan
400 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Coalescent C´tan | 5 | 5 | 10 | 6 | 10 | 10 | 10 | 10 | 2+/2++ | Gargantuan Creature | 1 Coalescent C´tan |
Wargear (C´tan):
- Two Powers of the C´tan
Special rules:
- Fearless
- Feel No Pain
- Deep Strike
- Living Weapon The Necron Player can target the C´tan with shooting weapons as if it was an opponents model.
- Arrrghh: Whenever a Coalescent C´tan suffers a wound, saved or not, it moves 1" away from the model that caused the wound, moving as if was fleeing from the model.
- Uncontrollable Rage: Coalescent C´tan cannot assault.
- Immortal God: Coalescent C´tan can re-roll failed armour saves.
- No Strings Attached: Your opponent may shoot with the Coalescent C´tan, in his shooting phase, as if he was it´s controller.
- Gods of Realspace: Any shooting or close combat attack done by a psyker (or a member of a brotherhood of psykers) uses the preferred enemy rule while shooting at/attacking a Coalescent C´tan. All psykers have the hatred (Coalescent C´tan).
Coalescent Major C´tan
Lots of assembled shards from a single of the great C´tan that looks like the big ones, like the Deceiver, Nightbringer, or Burning One. Reaver Titan and higher equivalents, each one with different level. All major ones planned with different rules for each one, not entirely sure whether or not the void dragon should be included, since it is still whole I suppose? Could say it is only a major shard on Mars.
Fortifications
Dread Necropolis
Price per fortification
Composition: Fortification Network consisting of:
- 2 City of the Dead Fortification Networks
Special Rules:
- Realm of the everliving: While at least one of the Power Crucibles from this piece are undestroyed: keep all Reanimation Protocol marker on the table after rolling for them. Only when a unit is entirely destroyed does it loose it´s Reanimation Protocol markers. All failed Reanimation Protocol rolls can be re-rolled.
City of the Dead
Price per fortification
Composition: Fortification Network consisting of:
- 2 Tomb Citadel Fortification Networks
Special Rules:
- Dream Shield: The Power Crucible´s Dream Barrier range is increased to 48", but only when connecting to other Power Crucible´s.
Tomb Citadel
100 pts + cost Power Crucible cost + Ziggurat Cost
Composition: Fortification Network consisting of:
- 1 24" by 24" Tomb Citadel Piece
- 1 Ziggurat: Must be placed in the corner of the Tomb Citadel piece.
- 1 Power Crucible: Must be placed in the opposite corner of the Ziggurat.
- 0-2 Sentry Pylons: Must be placed in one of the remaining corners.
Terrain Type
Acces Points: None.
Weapons: None.
Special Rules:
- Defence Field: The Power Crucible´s Energy Field affects all units on the Tomp Citadel Piece instead of all units within 3".
Power Crucible
100 pts
Composition: 1 Power Crucible.
Terrain Type: Impassable Medium Building (Armour Value 14, 4 Hull Points).
Acces Points: None.
Weapons: None.
Special Rules:
- Energy field: all friendly units within 3 inches of a model with this rule, excluding models with the Energyfield rule, receive a 5+ Invulnerable Save.
- Dream barrier: If two models with this rule are within 24 inches of each other, they create a barrier between the centre points of their hulls. Any non-Necron weapon that traces its shot through the barrier loses one strength for that shot, this has no effect on strength D and Template weapons, thought it still affects Blast weapons.
- Eternity field: If three or more models can make a polygon in such a way that the length between no two of centres of the obelisks that are forming the polygon are more than 24 inches apart, they form an Eternity field. All Necron units within one or more Eternity fields can reroll Reanimtion Protocol rolls of 1.
Options:
- May take a Comms Relay......20 pts
- Comms Relay: A Necron player with an unengaged model within 2" of a Power Crucible with the Comms Relay upgrade can re-roll Reserves rolls.
Ziggurat
150 pts
Composition: 1 Ziggurat.
Terrain Type: Impassable Medium Building (Armour Value 14, 3 Hull Points).
Acces Points: None.
Wargear:
- Eternity Gate:
Special Rules:
- Ziggurat Dock: When deploying you can deploy a single Monolith, Pillar or Sentry Pylon in your army on top of the Ziggurat Dock, a vehicle deployed on the ziggurat dock is immobile and all it´s Heavy 1 weapons become Heavy 2, all it´s Primary Weapon 1 become Primary Weapon 2.
- Scarab Hive:
Pylon Network
Composition: Fortification Network consisting of:
*0-1 Superheavy Pylon *1-3 Sentry Pylons
Tactical Pylon
100 pts.
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Superheavy Pylon | 4 | 10 | 10 | 10 | 2 | Vehicle (Superheavy, Immobile, Tank) | 1 Superheavy Pylon |
Wargear:
- Gauss Destroyer
Special Rules:
- It Will Not Die
- Energy field: all friendly units within 3 inches of a model with this rule, excluding models with the Energyfield rule, receive a 5+ Invulnerable Save.
Superheavy Pylon
400 pts.
BS | FA | SA | RA | HP | SV | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|
Superheavy Pylon | 4 | 14 | 14 | 14 | 6 | -/5++ | Vehicle (Superheavy, Immobile, Tank) | 1 Superheavy Pylon |
Wargear:
- Gauss annihilator
Special Rules:
- It Will Not Die
- Energy field: all friendly units within 3 inches of a model with this rule, excluding models with the Energyfield rule, receive a 5+ Invulnerable Save.
- Dream barrier: If two models with this rule are within 24 inches of each other, they create a barrier between the centre points of their hulls. Any non-Necron weapon that traces its shot through the barrier loses one strength for that shot, this has no effect on strength D and Template weapons, thought it still affects Blast weapons.
- Eternity field: If three or more models with this rule can make a polygon in such a way that the length between no two of centres of the models that are forming the polygon are more than 24 inches apart, they form an Eternity field. All Necron units within one or more Eternity fields can reroll Reanimtion Protocol rolls of 1.