Codex - The Banished
Halo: The Banished Codex
The Banished is a interesting army to build upon as its fluff creates a interesting relationship to the Covenant. If you don't know who they are, it is because they are relatively new to the Halo universe. Essentially they are a breakaway group of Brutes (And their subordinates) lead by Atriox who has a reputation for being formidable and cunning.
The Banished offer a completely different perspective on the Brutes and how they function as a whole.
Like its bigger cousin, The Covenant Codex, discussions are more than welcome for this codex too. The Codex is currently under construction and more updates will be added in the near future.
Army Special Rules
Atriox's Wrath- The feelings of betrayal and resentment channels through not only Atriox but through his subjects as well, his ideology comprised of racial nationalism and Jiralhanae pride creates unrelenting fury against all those who stand in the Banished' way, smashing and crushing those whose hubris got the better of them. Any unit with this rule or that contains a model with this rule must take a Leadership test during each fight sub-phase before attacks are made. On a success, that unit can re-roll failed To Hit rolls for that fight sub-phase.
Dual-Wielding- Like the Covenant, numerous weapons from the Banished can be wielded by Elites and Brutes one-handed, allowing them to fire two weapons at once. A model with two different ranged weapons with this special rule may only choose to fire one in the Shooting phase. If the weapons are the same they may be fired as a single twin-linked weapon of that type. If the weapon is already twin-linked to begin with it may also re-roll failed rolls to wound.
Banished Warlord Traits
- Martial Training: Through discipline and more unorthodox of combat, your Warlord will have keen intellect and knowledge on the battlefield. Any time your Warlord or its unit must make rolls for movement of any sort (running, charging, consolodation, etc), roll an extra dice and discard one of your choice.
- With Extreme Prejudice: In an attempt to exterminate his foes, a Warlord may order his subordinates to fire without regard for ammo. Your warlord and the unit he is attached to may use the Charged Profile of their weapons twice per game.
- Combat Philosopher: Philosophy and war can go hand in hand among the more spiritual aspects of Warriors. The Warlord has the Stubborn and And They Shall Know No Fear special rules.
- Master of Melee: After many decades of training, this Warlord has discovered the weakpoints of every sentient species and race known. The Warlord adds +1 to its To Wound and armor penetration rolls in close combat.
- Into the Fray: There is no greater motivation than the assurance that you're doing what's right. Your warlord and the unit your warlord is in have the Crusader and Fleet special rules.
- Dirty Fighter: The Warlord has abandoned the constraints of honor and will use any means at his disposal to distract and hamper his opponents. Before making their normal attacks, the Warlord may attempt to blind or distract the enemy. Roll one dice To Hit, using the Warlords weapon skill. If this attack Hits, then the enemy unit will suffer -1 to their Weapon Skill for the remainder of the turn. Roll the rest of your attacks as normal afterwards.
Allies Matrix
| The Banished | |
|---|---|
| Imperium (Except Deathwatch) | Allies of Convenience |
| Deathwatch | Desperate Allies |
| Chaos Daemons | Come the Apocalypse |
| Chaos Space Marines | Allies of Convenience |
| Covenant | Desperate Allies |
| Dark Eldar | Desperate Allies |
| Eldar | Allies of Convenience |
| Harlequins | Allies of Convenience |
| Necrons | Come the Apocalypse |
| Orks | Allies of Convenience |
| Tau Empire | Allies of Convenience |
| Tyranids | Come the Apocalypse |