Dungeons & Dragons Campaign Settings

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Dungeons & Dragons had always been replete with campaign settings, both those officially released and those created by DMs themselves. From the grim and dark world of Ravenloft, to the noble and chivalrous Dragonlance, they span all manner of interests and themes in order to provide as broad an attraction to players and DMs of all strips.

List of D&D Campaign Settings

  • Al-Qadim: A supplement to Forgotten Realms, taking place on the same planet. Fantasy medieval Middle East at the height of its wealth, science, and power.
  • Blackmoor: One of the three original campaign settings, developed by D&D co-creator Dave Arneson. Later retconned into Mystara as a Krull-esque distant past.
  • Ghostwalk: The one everyone forgets exists. The Ethereal Plane meets inverse Ravenloft meets Forgotten Realms, and players can play as ghosts.
  • Jakandor: Self-contained setting set on an island divided between magic-loving mage civilization, and magic-hating barbarian horde.
  • Kara-Tur: A supplement to Forgotten Realms, taking place on the same planet. Ancient fantasy China/Japan with some later material detailing India and Southeast Asia
  • Maztica: A supplement to Forgotten Realms, taking place on the same planet. Fantasy post-Columbian America, complete with paladins exterminating and suppressing the believers of native gods.
  • Mystara: One of the three original campaign settings, and the first one to be officially published and supported. Partially inspired Greyhawk, it paints a broad picture of the lands around Castle Greyhawk and was designed by David Cook and Tom Moldvay.
  • Pelinore: For all you Britfag grognards out there. Somewhat similar to Ptolus in that it focused on a single city and it's surrounding environs.

Noteworthy/developed 'homebrew' settings