Fallout: Wasteland Warfare
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A skirmish-level wargame set in the Fallout universe created by Modiphius Entertainment and released in 2017. Also, a campaign game. Also, a single player game. Also, a co-op game. Also, a roleplaying game.
Basically it was just designed as a skirmish type game with some light rules for additional modes, but due to fan response the game was pivoted more towards being an entire system for different kinds of play centering on the same cards, books, and miniatures.
Why Play Wasteland Warfare?
To start, its Fallout and decent so if you're a fan of the games and can afford it, why not? While its not very unique as far as skirmish games go, its lacking in any major drawbacks and incorporated what pretty much all of the skirmish games in 2017 were doing right. That said, all the other modes are very well put together, and WW is unique (at least not considering The Elder Scrolls: Call To Arms, but if you know Fallout you knew that was coming) in putting them all together into one game.
The miniatures also match the games amazingly, although the quality much closer matches pieces in a board game, so it evens out.
Although the launch minis mostly consisted of Fallout 4 NPCs along with the generic enough Brotherhood and Super Mutants, further waves include both the more generic monsters and Raiders as well as models from other eras.
Game Modes
Getting Started
Shit You Can Buy
Tactics
Skirmish Mode
Survivors
Super Mutants
- Super Mutant Suiciders
Well hello, broken game. Suiciders function exactly the way they do in Fallout 4, and if you skipped the entry just know that these are Super Mutants who have decided to carry a fucking Mini Nuke like a football, and they intend to tackle you rather than throw it. There's no lore explanation of why they do this, and given the higher wisdom of F4 SMs compared to the rest of the series its possible they're the dumbest and that their companions just told them to do it as a means of weeding out the stupid and ensuring victory (given the fact that other than Deathclaws this is one of the most reliable ways to kill a player in the entire franchise, its practical). They'll spout off voice lines implying they think they'll survive while they charge, although this may just be due to not having unique lines (although since a surprising amount of the game has unique scenario lines, its hard to say).
Lore aside, Suiciders break the game while just starting out. They can easily reach the opposing player on a charge on the map that comes with the starter set, and since the game rewards grouping models together they can wipe a team. So if you're playing Super Mutants you have no reason not to pick them up, there's no downside unless you're dumb enough to group them together or alongside your other SMs. You can possibly knock out one or all of the opponent's models immediately, or sit on a pivotal point on the map and refuse to budge and dare them to come make you. Even when your opponent knows how to deal with them, they're still a Distraction Carnifex allowing you to put your Hounds into the opponent without them getting picked off from the beginning.
As for countering them, there's three strategies. 1) Invest in a higher point character, such as someone in Power Armor who can tank the explosion or a character who has high accuracy/damage. 2) Refuse to play unless the map is bigger and/or there is more scenery, since its easier to counter them when they don't get immediate line of sight and no obstacles in their path. 3) Concentrate ALL your firepower on killing the fuckers.
In all three strategies you want to keep your models far enough apart they can't get more than one kill per Suicider, but this comes with the drawback of being isolated against a faction that excels in getting in your face and beating down lone opponents in melee.