Imperium Maledictum
Imperium Maledictum is the newest Warhammer 40,000 Roleplaying game created by Cubicle 7.
While it was only just announced during Gencon 2022, people have plenty of hope for it. It also has had some question how it's older half-sibling Wrath and Glory has been faring, considering its rather stark content drip when compared to both WFRP and Age of Sigmar Roleplay's more robust lists of content.
So far, all that we know is that it's going back to the classic d% system started by Dark Heresy (and they do mention it...but only that it was started by Black Industries and skipping over the stewardship that Fantasy Flight Games held for the near-decade since that first book) and their own work on Warhammer Fantasy Roleplay 4th Edition. For the most part this game seems to be channeling the same feel of DH, an investigation-centric game with the players acting as lackeys for some higher power in the Imperium, though not always the Inquisition.
With the reveal of the character sheet, we can see that the similarities to the older FFG line is a lot clearer, though the skills list have been condensed to a degree and the inclusion of Specialties (Maybe for something like advanced skills). Influence is no longer some currency stat either, instead being converted into a friendliness chart between the various factions you'll run into.
Setting
Rather than making up their own sector as was done with the previous 40k-based RP games, this one's taking place in the Macharian Sector - that's right, a canon setting.
Patrons
One of the big pulls for the game, the party can be employed to the service of one of any number of potential patrons, which range from old faves like the Inquisition and Adeptus Mechanicus, with promises for patrons from various political factions in the sector. This can potentially make for more variety in games, especially if you can easily build your own patrons, adding in things like underhive gang bosses, Rogue Traders, and maybe even heretical cults...
While it sounds like the custom regiment creation from Only War, it seems that there's some unique stats for each patron.
- Boons & Liabilities: The actual mechanical perks the patron provides.
- Influence: Essentially represents how all the factions interact with each other and with you.
Factions
Your Patron's faction serves to also give you a choice between two different patrons to work with. Alongside a default perk they give, they also have a set of extra boons that they can provide and a set of liabilities to offset them.
- Adeptus Administratum
- Adeptus Astra Telepathica
- Adeptus Mechanicus
- Adeptus Ministorum
- Arch-Confessor:
- Canoness:
- Astra Militarum
- Commissar
- Senior Officer
- Imperial Navy
- Infractionists: The hive gangs are a very powerful lot despite looking less so. While they don't have official authority, no other faction has the sorts of deals they provide.
- Inquisition: What? Thought that you wouldn't be able to recreate the shit that the old DH did? Both Inquisitors have the same perk, which provides you the ability to flash your Rosette in order to cow people into obedience.
- Ordo Hereticus Inquisitor:
- Ordo Xenos Inquisitor:
- Rogue Trader Fleets