Impulsor
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Well it seems that /tg/'s complaints about the Primaris' lack of a proper transport has finally been answered. Low and behold, for GW has given us the Impulsor....which is for all intents and purposes, a flying Rhino. Seriously, we would not be surprised if the Impulsor was a literal hands-me-down of the Custodes and Sisters of Silence' mothballed Grav-Rhino.
Overview
A Dedicated Tranport for Primaris Marines. The Impulsor literally looks like the hull of a Rhino with some anti-grav tech plated on its ass. The Impulsor is a much smaller and, thus, cheaper vehicle than the floating deck of guns known as the Repulsor Tank. However, due to its armament it is more accurate to say that the Impulsor could also be a floating Razorback.
This is due to the presence of a twin-linked heavy stubber turret along with a pintle-mounted heavy stubber (Seriously, what up with the Primaris and their love of heavy stubbers?) and two heavy bolter sponsons. Unlike the sponsons of other Imperial vehicles, the ones on the Impulsor is uniquely designed. It is far more compact and modular, reducing the giant glaring weakspot that most sponsons are known for (And why they were phased out after the end of WW1) whilst retaining additional firepower and therefore, does not stick out like a sore thumb.
As a Squad Bus, it only carries 6 compared to the Repulsor's 10 (meaning one MSU squad of regular Primaris plus a character, or a squad of 3 Aggressors), but the Assault Vehicle special rule means that as a transport it can uniquely deploy your models after moving—with the steep downside that your disembarked units then can't charge that turn, meaning it's useless for the fabled Turn 1 charge. However, if you need to get a part of your gunline in position on turn 1, but also want to shield them from enemy fire because your opponent got to go first, it could do the trick.
Finally, for added spice, you can equip it with either a 4++ shield generator for added durability, an anti-air gun array, a missile launcher, or a comms array for calling in a once-per-vehicle-per-game orbital strike that does d6 damage within d6 inches of a point you specify.
Forces of the Primaris Marines | |||
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Command: | Apothecary Biologis - Helix Adept - Judiciar - Primaris Ancient Primaris Apothecary - Primaris Captain - Primaris Chaplain Primaris Librarian - Primaris Lieutenant - Primaris Techmarine Vanguard Librarian - Vanguard Lieutenant | ||
Troops: | Aggressor - Bladeguard Veteran - Desolation Squad Eliminator - Eradicator - Hellblaster - Inceptor - Incursor Infernus - Infiltrator - Intercessor - Reiver - Suppressor | ||
Structures: | Firestrike Servo-Turret - Hammerfall Bunker | ||
Walkers: | Ballistus Dreadnought - Brutalis Dreadnought Invictor Tactical Warsuit - Redemptor Dreadnought | ||
Transports: | Impulsor - Repulsor Tank | ||
Vehicles: | Gladiator Tank - Invader ATV - Primaris Outriders - Storm Speeder | ||
Super Heavies: | Astraeus Super-Heavy Tank | ||
Flyers: | Overlord Gunship | ||
Spacecraft: | Space Marine Landing Craft | ||
Allies: | Space Marines |