Infinity/N4 Tactics/Military Orders
An overview for faction units and tactics in N4. WIP
Why Play Military Orders?
Deus Vult!
Military Orders offers a fairly unique HI army that enjoys getting up close and personal. They trade away most of the longer ranged options from Vanilla PanO (and most of their already limited bag of tricks), but in return gain access to a strong hidden deployment specialist, high availability access to heavy infantry, and several unique profiles of standard PanO units. Pick Military Orders if you enjoy the idea of having an elite heavy infantry army with an array of powerful list defining attack pieces that make other factions jealous.
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
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Light Infantry
- Coadjutor Crosiers, Military Order Infantry:
- Knight Commander:
- Machinist : Not very good, but it's the only (Regular) Engineer in entire PanOceania, so if you're heavy on Remotes or taking a TAG, you'll be taking him anyway.
- Fireteams: Machinists can join Order Seargents and Crosiers in a link.
- Order Sergeants and Specialist Sergeants: MO Line Infantry, but Crosiers are cheaper.
- Indigo Brother Konstantinos: An Infiltrating buffed up Order Sergeant. Specialist Operative, D-Charges, Assault Pistol, MSV2 and Mimetism make him a great Camo Hunter as well as objective grabber. Don't be fooled by his pose though, you should keep him out of melee. He's pretty expensive, but can work wonders.
- Firetems: Konstantinos is a wildcard (but doesn't get to infiltrate that way), Order Sergeants can form a Haris. They also can join Crosiers in a link (that's their new purpose now), and one can join Knight Hospitallers or Teuton Knights. Except for Crusade Fireteams (it's getting confusing now).
- Tech-Bees, Maintenance Battalions: An odd Irregular trooper, the Tech-Bee is a 5pts specialist (WIP12, but for that cost it's still a bargain) armed with a pistol and a Flash Pulse. Lacking its old 'Remote Assistant' option, it's no longer the Engineer buff, but they're still a decent ARO option and can do objectives. Take or leave.
- Trauma-Doc: The cheap Doctor option. Much like Machinist she's not very good, but she's also dirt-cheap.
- WarCor: He's a 3pts Regular Order if you play Joan. Sure, Flash Pulse and Aerocam are nice, but that's not why you're taking him.
Medium Infantry
- Crusader Brethren: This parachuting/combat jump troop has one purpose: to deliver righteous fury from an unexpected angle. They have good ARM and BTS, but average Phys, so supportware their jumps. A MULTI Rifle + Light Flamethrower is going to be a pain for anything mid-board. Death from above.
- Infirmarers of Saint Lazarus:oing to be a pain for anything mid-board. Death from above.
- Black Friars: You may not be expecting the Inquisition, but it certainly expects you. The Black Friar has two distinct profiles: an MSV2 MULTI Sniper, making him a Nisse substitute and an anti-shenanigans MULTI Rifle profile. MSV2, Biometric Visor and Albedo should cut short any fancy movements from Camouflaged, Holoprojector and Impersonation units, without fear of retribution from MSV ARO pieces, while Drop Bears let him mine the minelayers. The downsides are his squishiness and slow movement, but he shouldn't be moving too far; he's a bit of a scare unit.
- Fireteams: The FTO profile can join Crosiers.
Heavy Infantry
- Joan of Arc/2.0: PanO’s Recreation and obvious Lieutenant. Joan comes in two flavors, a heavier, more support one, with +1 SWC, and a lighter, faster Spitfire option (which also has +1 SWC, albeit eats 2, so it becomes 1 SWC spent). Inspiring Leadership gives her the ability to make the few Irregular units (remember WarCors and Tech-Bees?) into cheap extra Orders. Can equally well shoot or cut down her opposition.
- Fireteams: Joan of Arc can join Knights Hospitallers in a Core (Crusader Link) with wildcards, and is a wildcard herself for Duo-purposes.
- Knight of Justice:
- Knights Hospitaller: The biggest Military Order and one of the most versatile PanO HI. Hospitallers are ORCs with better stats and a Frenzy discount.
- Father-Officer Gabriele De Fersen: The last Templar, De Fersen is a very valid multiple-purpose HI character. Armed with a Spitfire and a Hacking Device with the coveted Trinity (read 'murder') upgrade, this guy is ready to inflict pain and grab objectives. Still one of the best PanO hackers. The downside is he costs and arm and a leg and is vulnerable to KHD.
- Fireteams: Core, Duo and Haris. They can take one Order Sergeant with them, and form the Crosader Core with Joan.
- Knights of Santiago: The 360 visor knights. 1 SWC Spitfire on a BS 14 troop with 360 visor makes for a scary mid-field unit. Martial Arts let him creep up the board between repeaters. Frenzy can be a boon for him, since it gives him an extra move and Santiago wants to be up close. Don't forget, these guys come with Nanopulsers and E/M grenades. The former is a nice close range deterrent and the latter a great tool when faced with HI or REMs. They are also all Specialists for good measure, with the KHD equipped with a TinBot for protection. This unit really shines in MO though. A fun new profile is the Hacker with Combat Jump.
- Fireteams: These guys are wildcards.
- Knights of the Holy Sepulchre: The Holoprojector knight. Holy Sepulchre makes for a decent solo rambo. However there's another use for him: Chain of Command! Very useful in MO where all Lts are aggressive, but remember that CoC is a Specialist profile, which makes good use of his high WIP. Remember you can disguise him as something as lowly as a Fusilier, making your opponent bewildered if he kills your Joan and you're not in LoL.
- Motorized Knights of Montesa: The first biker HI, making Yu Jing forever salty. Montesa are fast, durable and killy, though they have "low" BS 13 and only pack Multi Rifles or BSG, making them feel a little undergunned. Mimetism outsets their inability to take Cover.
- Padre-Inquisitor Mendoza:
- Teutonic Knights: Actually pretty decent - note that they have the Magister profiles rolled into them now. Cheap because of frenzy, and pretty fast moving. They like to get up close.
- Fireteams: Core and Haris, one Order Sergeant can join them.
Tactical Armor Gear
- TAGS:
Remotes
- Dronbots: Standard issue S3 Remotes, PanOceanian ones are not special in any way.
- Clipper: The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it's usually a waste to take one. Especially as the missiles can be hacked back by other faction's better hackers.
- Fugazi: The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.
- Pathfinder: The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts. It is one of PanO's better specialists, in part due to its fast movement.
- Sierra: The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.
- Mulebots: Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.
- Armbots: PanO-specific combat Remotes, come in two flavors:
- Bulleteer: MIM (-6), BS 12, Spitfire or Heavy Shotgun, Repeater, 17-23 pts. Bulleteers are known cheap killers. With Marksmanship supportware a Bulleteer is a sure way to clear out enemy TR Remote and other ARO pieces in a straight up gunfight. After you’ve paid premium for your awesome HI trooper, a Bulleteer is a good way to cover his flank. Definitely better with a Spitfire than a Shotgun.
- Peacemaker: Just like Bulleteer, comes with a Repeater and a Heavy Shotgun and Spitfire options. Loses ODD in favour of an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. Much like Bulleteer, can be used to fill a blind spot, arguably better due to its two-in-one nature. For this role the Shotgun is preferable.
- Palbots: PanOceanian G: Servants. If you take Machinist or any of the Doctors they will usually need one.
Warband
- Warbands:
Skirmishers
- Skirmishers:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: