Infinity/N4 Tactics/Nomads

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Revision as of 11:26, 13 August 2021 by 1d4chan>Thesphinx (Light Infantry)
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The unit overview and tactica for Nomads.

People with limited space and oxygen love flamethrowers

Why play Nomads

Because everyone else does!

Nomads are by far the most popular faction in Infinity and their inclusion in Operation: Icestorm solidified this position. It's not because they are OP or anything, quite the opposite – Nomads are the most "middle ground" or jack-of-all-trades faction, with good stats across the board, Medium Infantry focus and access to most tools in the Human Sphere. Sure, they're expert Hackers, but hacking has quite limited applications.

Simply speaking Nomads can do everything quite well without deviating too much in one direction (aside from sexually deviating that is).

Faction features

Special Skills

Hacking area: entire table: Nomad hacking capabilities are one of the reasons Ariadna became popular. Nomads have access to HD+ on WIP 14 and 15 profiles for low points and an absurd number of repeaters. Basically if it's hackable, Nomads will find it. While KHD units could use this to get at Nomad hackers, they may find themselves in a situation not unlike trying to outshoot PanOceania.

Courage and Religious Troop: Courage being a signature of Corregidor and Religious Troop of Bakunin Reverend Agents. Nomads usually have medium armour, which is enough to survive most shootouts and having your guys stay where you want them is a useful skill.

Toolbox units: A lot of Nomad units can perform several jobs at once. No, not just having different loadouts – all on one model. It is especially true of Corregidor units.

Engineer: Being meteorheads, Nomads have quite a few Engineers. Standard issue Clockmakers are better than other factions equivalents, while all the other ones are engis in addition to having other skills.

Weapons and Equipment

Medium armour: Nearly everything cool in Nomads is in the Medium Infantry section. This means the guys are kind of slow and one wound only, making them susceptible to Shock ammo. Keep faster support in mind.

Adhesive Launchers: Nomads have as many as 6 units with ADHL and one Akrylat-Kanone. Basically if you have trouble hacking it, glue it.

Underslung Light Flamethrower: Nomad units favour Rifle + Light Flamethrower over Rifle + Light Shotgun combo. Good for reacting to enemy that gets too close or for Intuitive Fire. Position your dudes accordingly, since you can't flame over your own troops.

Smoke grenades: Great way to cover your advance, available in spades.

Units

Light Infantry

  • Alguacil - summed up as hard to justify taking
  • Moderators - excellent LT and decoy. Hacker is interesting for having bts3 and being very cheap
  • Sercuitates- premium line infantry LT.
  • Puppetactica Company On his own, the puppet master is a 12 points counterintelligence. Add 2 more you get the mine layer profile for that DZ defense and for 17 points you get a hacker profile.He also comes in with 3 puppets of your choice forming a mini fire team with them.The BSG FO is the choice of bots because it gives you a 2 wound WIP 14 specialist with a shotgun. For mid range firefight you take the 14 points AP Marksman rifle +1 burst and shock. The red fury is rarely picked due to coming in with 1.5 SWC but +1 burst red fury.Overall a very good order efficient units, for vanilla they are a disposable ARO piece that you can just deploy to check corners. In active turn they can also face check a mine since they have 2 wounds. Just be careful not to get the puppet master killed.
  • Jazz and Billie - Jazz is for her points the best hacker in the game. The only things you could possibly want is a BTS stat of 9 or Wip 15. She has a hacking device plus with trinity +1 damage as a bonus program. This enables her to credibly threaten other hackers, support the rest of the army with white noise and hide in cybermask during the reactive turn if the opponent has killer hacking.
  • Billie- He is optionally purchased as a bundle with jazz. He is excellent by providing an additional repeater to defend the DZ or to push forward into the table to project hacking control. His EM-mines are excellent at threatening almost every troop type and his flashpluse is useful. He is also a extremely cheap regular order.
  • Tomcats- excellent selection of parachutist profiles. Doubles as a climbing plus assault piece and supporting specialist for a very attractive price in the form of the doctor and engineer profiles. You can repair models they have gone unconscious by the side of the table or score objectives. Profiles with shock mines or repeaters can bully the opponent well. Multi rifle+lsg engineer is super interesting, being unable to take a zondcat is a shame but the guns might make up for it.
  • Carlotta Kowalsky- She is a greatly improved tomcat engineer. One of four units that can walk in from the opponents deployment zone table sides.She is well armed with a breaker combi rifle, +1 burst adhesive launcher and light flame thrower. She can very quickly put on the hurt on any target by catching them out of cover whilst scoring objectives and classified cards.

Medium Infantry

Heavy Infantry

TAGs

Skirmishers

Remotes

  • Vertigo zond: This thing can be very strong in a list that utilizes the faction strengths in spreading repeaters and taking good hackers. By threatening a guided missile strike after spotlighting a enemy model that wonders through your repeater area you can disincentivize them passing through that area, denying it to the enemy. Furthermore in the active turn you can get a repeater within range of a target, spotlight them and then destroy them with the missiles. The missile launcher in direct fire can be a good hard aro denying areas parallel with your table edge, or later in the game watching your opponents models.

Warbands

  • Morlocks: An old classic. These will rip apart enemy armour with their EM CCW.Furthermore they're very good at destroying enemy skirmishers in the middle of the table by using their WIP 14 to discover, or attempt intuitive attacks with their chain rifle. The smoke they provide is invaluable and they pad the list out very well when your taking heavy infantry, remotes and tags. The morlock with DA ccw is a good choice in missions where anti material is relevant. The Assault pistol morlock is great fun at putting burst 4 into targets. But the EM CCW is generally preferred due to the ease in which it annihilates amour.
  • Uberfall Kommando: Best read about here but, the long and short of it is you get a very powerfull, very mobile close combat specialist in the form of a chimera and she brings along three pupniks that have a long list of plays associated with them. Very powerfull unit.