Infinity/N4 Tactics/White Company
An overview for faction units and tactics in N4. WIP
Why Play White Company?
You bought Kaldstrom and don’t want to split it. Or you just like the idea of PanO guns feat. Yu Jing hacking prowess! White Company is an exception among the mercenary companies since it’s pretty simple and straightforward, yet it gives a lot of tactical depth.
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
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Light Infantry
- Light Infantry 1:
- Special Character:
- Light Infantry 2:
- Taowu, Mastermind and Schemer: Another former A! superstar, Taowu is if you gave the phrase "All according to plan" a profile. Holomask encourages misdirection, and his skills turn him into a walking time bomb that explodes into templates and viral ammo if anything gets close. Also, his model is fucking dope as hell.
Medium Infantry
- Chaksa Longarms: Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.
- Medium Infantry 2:
Heavy Infantry
- Heavy Infantry 1:
- Heavy Infantry 2:
Tactical Armor Gear
- TAGS:
Remotes
- Remotes:
Warband
- Warbands:
- Varangian Guard: Viking warbands with classic warband traits as they come, but with Dogged for that extra bit of resilience! They can form a Duo and take Shona with them.
Skirmishers
- Skirmishers:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: