Kalashtar
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Kalashtar are a race of refugees that retreated from the plane of Dal Quor, the Region of Dreams and now reside in temple-fortresses in Mountians of Adar, Sarlona, as part of the Eberron setting. Originally incorporeal beings, they posessed willing people to flee from their oppressors, Quori, into Material Plane. Now, new Kalashtar can breed true, without having to posess a new body.
Kalashtar have keen minds, but are not ruled by logic. They seek the perfection of their minds and spirits, often to the exclusion of any physical pursuits. They are generally warm and compassionate, but their manners and ways of thinking are alien to the native races of Eberron, and they often use flowery scientific words which doesn't make them easier to understand. Despite being so strange, they still manage a sense of good self-discipline and concern for people who surround them, even at the earlier age than most humans. Psychic disciplines is where the interests of kalashtar usually lay, as it also keeps them relatively sane. Existing as a half-ghost that can't dream (due to the ghost part) isn't easy. Instead of dreams they sometimes get old memories of the spirit they track their lineage from.
The main hobby of kalashtar is fighting The Inspired, Quori-posessed people that established the tyranny in Riedra. Leisure holds no place in their lives as they tenaciously and patiently work towards the goal of defeating their enemies.
Kalashtar worship The Great Light il-Yannah, which, as they say, gives them power to fight The Dreaming Dark that's threating all of the Eberron. Some Kalashtar try to battle The Dreaming Dark with force of arms and mind. Some think that Dark can't be beaten by shooting at it 'till it dies and try to bring beauty and light into the world to weaken it instead.
PC Stats
3E
- Ability Scores: None
- Size: Medium
- Speed: 30 ft.
- +2 racial bonus on saving throws against mind-affecting spells and abilities, including possession
- +2 racial bonus on Bluff, Diplomacy, and Intimidate checks
- +2 racial bonus on Disguise checks made to impersonate a human
- Kalashtar sleep but they do not dream. As such, they have immunity to the dream and nightmare spells, as well as any other effect that relies on the target’s ability to dream.
- Naturally Psionic: Kalashtar gain 1 extra power point per character level, regardless of whether they choose a psionic class
- Psi-Like Ability: Kalashtar can use Mindlink 1/day with a caster level equal to half their HD
- Automatic Languages: Common and Quor. Bonus Languages: Draconic and Riedran
- Favored Class: Psion
4E
- Ability Scores: +2 Wisdom, +2 Charisma
- Size: Medium
- Speed: 6 squares
- Vision: Normal
- Languages: Common, Telepathy 5 (You can communicate with another creature that shares a language within 5 ft.)
- Skill Bonuses: +2 Insight, +2 to one other
- Dual Soul: You can make a saving throw against a Dazed or Dominated effect, but only at the start of the turn
- Bastion of Mental Clarity: Encounter Immediate Interrupt Racial. When an enemy makes an attack against your Will defense, all allies within a burst 5 gains +4 to Will for the turn.
5E
- Ability Scores: Wis +1, Cha +1, One other Score +1
- Size: Medium
- Speed: 30 ft.
- Languages: Common, Quori, One other language
- Dual Mind: You can use your Reaction to gain advantage on a Wisdom saving throw
- Mental Resistance: You have resistance to psychic damage
- Mind Link: You can telepathically communicate to anyone you see within 60 ft. and can use a Bonus action to let them reply telepathically
- Psychic Glamour: You have advantage on all checks with one of the following skills: Insight, Intimidation, Performance, or Persuasion
- Severed from Dreams: You are immune to any magical sleep effects and spells that involve you being asleep
Dungeons & Dragons 4th Edition Races | |
---|---|
Player's Handbook 1 | Dragonborn • Dwarf • Eladrin • Elf • Half-Elf • Halfling • Human • Tiefling |
Player's Handbook 2 | Deva • Gnome • Goliath • Half-Orc • Shifter |
Player's Handbook 3 | Githzerai • Minotaur • Shardmind • Wilden |
Monster Manual 1: | Bugbear • Doppelganger • Githyanki • Goblin • Hobgoblin • Kobold • Orc |
Monster Manual 2 | Bullywug • Duergar • Kenku |
Dragon Magazine | Gnoll • Shadar-kai |
Heroes of Shadow | Revenant • Shade • Vryloka |
Heroes of the Feywild | Hamadryad • Pixie • Satyr |
Eberron's Player's Guide | Changeling • Kalashtar • Warforged |
The Manual of the Planes | Bladeling |
Dark Sun Campaign Setting | Mul • Thri-kreen |
Forgotten Realms Player's Guide | Drow • Genasi |