Karak Eight-Peaks

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Of all the dwarfs’ kingdoms, only one could be considered an equal to Karaz-A-Karak. Karak Eight-Peaks, also known as the Queen of the Silver Depths or Vala-Azrilungol, was built in an amphitheater surrounded by eight mountains and was famed for its beauty, size, and defenses that not even other dwarves could hope to penetrate. It was ruled by the Angrund Clan for generations and everything was great.

Too bad the universe decided to give the collective middle finger to the Eight-Peaks. Now the Eight-Peaks are regarded as one of the most treacherous regions in the Worlds Edge Mountains, with Dwarfs, Goblins, and Skaven regularly coating the ruined corridors with each other’s blood.

History

Trouble started shortly after the War of Vengeance; the dwarfs returned home, battle weary and weakened by their conflict with the elgi. Nature was the first to attack when volcanic activity shook the entirety of the Worlds Edge Mountains. Earthquakes and lava flows wrecked the numerous holds and tunnels the dwarfs called home, though they mostly stayed within the confines of their homes, content to just batten down the hatches and weather the storm. These natural disasters would go on to cause more problems; rampaging hordes of Greenskins barreled into the Mountains from the Darklands. They sensed weakness from the dwarfs and began throwing themselves at the holds in a mad attempt to wipe the stunties off the map. Things got worse when the opportunistic Skaven rose from the dark mountainous depths to attack the dwarves from below. Despite being surrounded on all sides by a sea of enemies, Karak Eight-Peaks remained strong.

Then the Skaven did what they did best and hatched a scheme that would ensure their control of the Karak. First they convinced the local Greenskin tribes to stop fighting one another and make a unified push against the dwarfs’ upper levels. Meanwhile the Skaven coordinated their own attacks on the lower reaches of the hold. Once they were deep enough into the Karak, the ratkin began the next phase of their plan. They poisoned the dwarfs’ water supply with warpstone shards, further weakening their grasp on the hold. Additionally, new weapons like the Warp-Fire Thrower proved to be the perfect tool in melting away the famed dorf shield walls. When the unrelenting raids from Skaven and Greenskins, and choking on their own water, proved to be too much, the reigning King Lunn made his final decree to seal off the vaults of the Karak and gave the order to abandon ship.

Greenskins now controlled the upper and surface levels of Karak Eight-Peaks, while the Skaven controlled the lower depths. Predictably the Skaven turned on their former allies, hellbent on claiming the whole mountain for themselves. During one of their attacks, Clan Mors was able to collapse one of the upper levels, blocking the way down for the Greenskins to retaliate. The Council of Thirteen then rewarded Clan Mors by allowing them to take the fallen Karak as their new home, which they would rename to the City of Pillars.

Things weren’t looking well for the Greenskins, especially when the Night Goblins of the Crooked Moon tribe were cut in half following Mors’ ascension. Then along came an unusually cunning and charismatic gobbo who unified the rowdy Greenskins and regained a solid foothold in the Karak. That goblin would later gain a proper name, Warlord Skarsnik, and his name would become infamous amongst all who’d call the Eight-Peaks home. Equally fearsome would be the new skaven warlord placed in charge of the Pillar City, Queek Head-Taker. Skarsnik and Queek would clash many times under the mountains, but soon a third party joined the fray. Belegar Ironhammer, last descendant of King Lunn, leads a throng of dwarfs into the mountains to reclaim his ancestral home. So far they’ve managed to claim a sizable portion of the Karak’s surface, though they face stiff resistance from goblins and skaven alike.

Such is life in Karak Eight-Peaks.

Geography and Territories

The Eight Peaks Themselves

This ring of towering mountains from which the hold is named after each have a varied history in the tale of this kingdom. The peaks will be discussed from the northern most mountains and working clockwise around.

  • Karagril: The “Silverhorn”. This looming mountain was the primary sentry overlooking Death‘s Crossing, the mile wide stone bridge that leads through the Eight-Peaks towards the proper entrance at the East Gate. Now it has been converted by the Night Goblins into a mushroom addled fortress, where the Greenskins screen any and all who try to enter the Karak. And by screen, I mean pelting them with Spear Chukkas and Doom Divers.
  • Karag Lhune: The “Crescent Mountain”. Its name comes from the slight curve the top of the peak has. Other than that though, it’s the least documented of the Eight-Peaks, as its particularly inhospitable climate makes any attempts to scale it by the dwarfs impossible, let alone try to reclaim it from the Greenskins.
  • Karag Nar: The “Sunrise Mountain”. The easternmost peak from which the sun rises over every morning. At its base is one half of the East Gate, the main entrance for any outside force into the Karak.
  • Kvinn-Wyr: The “White Lady”. It’s named so for its perpetual snow covered slopes and for being the most beautiful of the peaks (according to the dwarfs). It was the last of the Eight Peaks to fall in the original war, and few dawi would ever dream of letting its pale white cliffs be stained with grobi or thaggoraki filth. At its base is the other half of the East Gate, as well as a set of smaller lookout peaks called the Sentinels.
  • Karag Mhonar: The “Shadow Mountain”. This angsty sounding rock formation is called so as it’s mostly in the shadow of its sister peaks. Perhaps this perpetual darkness is why it’s hotly contested by greenskins and dwarfs.
  • Karag Rhyn: “Mount Redstone”. No it’s not the Minecraft mountain. This peak is called so for its oddly red colored rocks and clay composition. It’s most important feature though is the secret narrow passageway into the surface city that was discovered by the dwarf ranger Grunfin Goldgatherer. This information was crucial to Belegar’s fourth and successful attempt to establish a foothold in the fallen Karak.
  • Karag Yar: The “Sunset Mountain”. Every night the sun sinks behind this peak, earning its name. It contains the permanently sealed West Gate and another entrance to the deeps within the natural amphitheater, making this mountain a very sought after location for all three factions.
  • Karag Zilfin: The “Windswept Mountain”. The largest and westernmost peak is the undisputed HQ of the Crooked Moon tribe. Craggy caves serve as dens for flocks of Wyverns, elaborate tunnel networks house the vast hordes of goblins, trolls, and squigs, and towards the top is a lone outcropping known as Skarsnik’s Lair. It’s the eponymous warlord’s private quarters where he can stare down at Belegar’s precious Citadel and hatch new and more devious schemes to cement his rule. Presumably Gobbla has a bed up there made of cured Skaven fur and scalped Dwarf beards.

Surface Level

Work in Progress...

Underground

Work in Progress...

Regions and Areas of the Warhammer World
Areas of The Old World: The Empire of Man - Bretonnia - Albion - Estalia - Tilea - Kislev - Norsca - Border Princes - Worlds Edge Mountains - Karak Eight-Peaks
Areas of The New World: Naggaroth - Lustria
Areas of The Eastern Lands: Cathay - Nippon - Ogre Kingdoms - Dark Lands - Kingdoms of Ind - Khuresh - Eastern Steppes
Areas of The Southlands: Nehekhara - Araby - Badlands - Marshes of Madness
Other Areas of the world: Ulthuan - Athel Loren - Chaos Wastes - Skavenblight - Lost Isles of Elithis
Main bodies of Water: The Great Ocean - The Far Sea - The Sea of Dread - Inner Sea of Ulthuan