Kings of War/Tactics/Nightstalkers

From 2d4chan
Revision as of 15:13, 17 December 2015 by 1d4chan>Algorath (Army Special Rules)
Jump to navigation Jump to search

Why Play Nightstalkers

You want to play an army of spooky creatures, but don't want to play demons or undead.

Army Special Rules

Mindthirst- The unit Gains inspired status whenever it's 12" away from an enemy with inspiring.

That means his standard bearer is better for you than him, and will see reduced usage as he decides when to employ him.

TL;DR expect to see inspiring opponents to suicide rush or flee.

Most of the core has no waiver, and it has a large selection of monsters to better suit your tyranids Ghost models.

Unit Analysis

Hero

  • Banshee:
  • Dread-fiend:
  • Horror:
  • Shade:
  • Void Lurker:
  • The Dream Hunter [1]:

Infantry

  • Blood Worms:
  • Doppelgangers:
  • Phantoms:
  • Reapers:
  • Scarecrows:
  • Spectres:

Large Infantry

  • Butchers:
  • Needle-fangs*:

Cavalry

  • Shadowhounds*:

Large Cavalry

  • Fiends*:
  • Nightmares*:

Monsters

  • Mind-screech:
  • Planar Apparation:
  • Screamer:
  • Shadow-Hulk:
  • Terror:

War Engines

  • Portal of Despair [1]:

Tactics

Tactica here.