Kings of War/Tactics/Northern Alliance
A faction made from an alliance of the northern tribes of Dwarves, Elves, Naiads and Humans (including from Kingdoms of Men, Brotherhood and Varangur), formed during the Edge of the Abyss to fight the onslaught of the Forces of the Abyss.
Why Play Northern Alliance
Because you want to play what is effectively an entire army of good guy vikings, Ice Elf Waifus, Ice Naiads, Snow Trolls (Yes you can field Snow Trolls, they even have their own Hero Unit), Ice elementals, etc. If that's your thing, these guys are for you. There is also a Hero unit named the Ice Queen, and since [Kings of War] is a models agnostic game, you have the perfect excuse to have Elsa lead an army of Vikings Ice Elves, Half-elves, and Ice Naiads (Brigade games has a nice Frostgrave miniature that can be used for such a purpose).
Heroes
- Ice-kin Master hunter: You get her in the Shadows of the North starter set for your Northern Alliance army, coming at 115 points her main shtick is being sneaky; having the Pathfinder, Scout, and Stealthy traits along with Elite (because she's an elf) and individual (what did you expect to see in this list?). She is generally a stronger version of the regular Ice-kin hunter stat wise. Good for hiding in wooded areas with your fellow pathfinders and moving around obstacles with no problem.
Historic Battles
Notable Hero's
- Hrimm, Legendary Ice Giant: A rather expensive hero unit at 260 points(granted he IS a Frost giant) who has the Very Inspiring trait, only for Frostbound units. So pick him if you want to run a mainly Frostbound army (Ice Naiads, Ice Elementals, and Frost Giants). He has the same stats as a normal Frost Giant along with a better attack and nerve.