Last Stand - Chaos Sorcerer
The Sorcerer is based upon one of two different builds: A minion-focused build who doesn't do much by himself, but rather relies on what minions he summons to do the majority of the fighting, or a Narcissistic build who is an incredibly tanky bastard. The other big judge of your progress is your equipment, which can radically change how you play in the field.
The one big weakness is how terribly slow he is. There's only one item that offsets this, and doing so will take up slots you may need for other things. His other drawback is how squishy he is, but Narcissist Sorcerer has ways to cover this vulnerability up.
Armor
- Power Armor - Default
- Armor: 12
- Armor of Eternal War - Level 1
- Armor: 38
- Ability: Daemonic Doppelganger (15 Energy, allows the Sorcerer to summon the a doppelganger of the target as a minion, so long as it's not a heavy unit or a Champion)
- Traits: Combat Master (Sorcerer gains +40% Melee and Ranged damage.), Minion Combat Master (Minion gains +40% Melee and Ranged damage.)
- Basic armor. Beware the limitations of the doppelganger ability, as that will be your biggest drawback.
- Vestments of Power Undivided - Level 3
- Armor: 62
- +0.2 Energy regen
- Traits: Narcissistic (All minion bonuses apply to Sorcerer instead)
- Basic Narcissistic armor. Decent for someone starting out as a Narcissist Sorcerer.
- Robes of Unholy Fortitude - Level 9
- Armor: 72
- +50 Health for Sorcerer and Minion, +25 Energy for Sorcerer and Minion
- Ability: Daemonic Doppelganger (15 Energy, allows the Sorcerer to summon the a doppelganger of the target as a minion, so long as it's not a heavy unit or a Champion)
- Pass. Doesn't really give much in regard to bonuses.
- Armor of Might Undivided - Level 13
- Armor: 88
- Traits: Fearless (Immune to Suppression), Unshakable (Immune to knockback), Narcissistic (All minion bonuses apply to Sorcerer instead)
- This is definitely a good item for a Narcissistic Sorcerer. It'll make your guy a whole lot less squishier.
- Robes of the Deathless - Level 17
- Armor: 4
- Ability: Daemonic Doppelganger (15 Energy, allows the Sorcerer to summon the a doppelganger of the target as a minion, so long as it's not a heavy unit or a Champion)
- Traits: Deathless (When Sorcerer dies, he can resurrect himself with full health and energy and temporary double damage. This ability can only be done once every 30 seconds.), Minion Deathless (When Minion dies, he can resurrect himself with full health and energy and temporary double damage. This ability can only be done once every 30 seconds.)
Weapons
- Bolt Pistol - Default
- One-handed ranged weapon
- 4.3 DPS
- Force Sword - Default
- One-handed melee weapon
- 8.5 DPS
- Sword of Spite - Level 1
- One-handed melee weapon
- 13.1 DPS
- Ability: Doomblast (10 Energy, knocks back enemies in an area around him)
- This sword is very useful for Narcissist build, as Doomblast makes room-clearing easy.
- Staff of Warpfire - Level 1
- Two-handed ranged weapon
- 9.8 DPS
- Ability: Warpfire (15 Energy, A line of explosions come in front of the Sorcerer.)
- The Warpfire ability's not too great. Pass once you get better.
- Sword of Fate - Level 6
- One-handed melee weapon
- 12.5 DPS
- Ability: Curse of Tzeentch (20 Energy, curses an enemy to take damage over time and halt regeneration. If the target dies, he'll explode.)
- The curse isn't too bad, but it doesn't really benefit either build.
- Staff of Tzeentch - Level 12
- Two-handed ranged weapon
- 9.8 DPS
- Ability: Warp (7 Energy, teleports Sorcerer to a new location)
- This is a vital tool to making the Sorcerer more maneuverable, but it takes away any possibility of damage. If you equip sigils, it can make wherever you arrive be bathed in flames.
- Staff of Daemonic Flame - Level 15
- Two-handed ranged weapon
- 9.8 DPS
- Ability: Let the Galaxy Burn! (20 Energy, sends fireballs crashing into the target. The impact can still burn for a while after colliding)
- This is your answer to the Farseer's Eldritch Storm and the Captain's Orbital Bombardment. Sigils can make it outclass them both by stacking up more fireballs, making more people burn.
- Cataclysmic Hellblade - Achievement: Kill clone from Wave 16 in Bloodied Coliseum
- One-handed melee weapon
- 21.4 DPS
- Traits: Hell Attacks (Any attacks with the Hellblade cost 5 energy), Bonus Damage (Attacks with the Hellblade cause extra damage)
- This sword has a neat backstory (Being a Bloodletter's sword that was ripped from him by a Lord of Change), but this is not very helpful because your energy could be better spent elsewhere.
- Oracle Stave - DLC
- Two-handed melee weapon
- 5.0 DPS
- Traits: Fate Weaver (Attacks with the Stave have a 30% chance of giving the Sorcerer the chance to deal massive damage)
- The trait is neat, but it gets severely limited by how freaking slow he is.
Accessories
- Mark of Tzeentch - Level 1
- +25 Energy, +25 Minion Energy (Narcissists gain +50 Energy)
- This is a solid starting piece for the Sorcerer, as energy is always a concern for him.
- +25 Energy, +25 Minion Energy (Narcissists gain +50 Energy)
- Tome of Hunger - Level 1
- Ability: Consume (Destroys a minion to restore his health. A Narcissist instead just spends energy to regain that health)
- This is not a choice to be taken lightly for minion Sorcerers, as this will kill your super-special Force Commander or Wraithlord, but Narcissists do not have to worry about this.
- Ability: Consume (Destroys a minion to restore his health. A Narcissist instead just spends energy to regain that health)
- Scroll of Blood - Level 2
- Ability: Orb of Blood (10 Energy, Any allies within the orb regain health when they attack, healing 50% of any damage they cause)
- Helpful little item for a support-focused Sorcerer, as this can help when dealing with ranged allies like the Lord General or Shas'O.
- Ability: Orb of Blood (10 Energy, Any allies within the orb regain health when they attack, healing 50% of any damage they cause)
- Tome of Doom - Level 4
- Ability: Doombolt (15 Energy, fire psychic bolts at enemy)
- Very helpful in covering the Sorcerer's fatal slowness, and sigils give out more bolts to use.
- Ability: Doombolt (15 Energy, fire psychic bolts at enemy)
- Sigil of Greater Sorcery - Level 7
- Traits: Greater Sorcery (Warpfire causes knockback, Doomblast deals extra damage, LtGB gives an extra fireball, Curse recharges Sorcerer's Energy, Warp burns ground upon arrival)
- This is a quick way to make some abilities (LtGB, Warp) more useful.
- Traits: Greater Sorcery (Warpfire causes knockback, Doomblast deals extra damage, LtGB gives an extra fireball, Curse recharges Sorcerer's Energy, Warp burns ground upon arrival)
- Daemonic Gift of Retaliation - Level 8
- Traits: Reactive Strike (If a minion is hit in melee, they can set off a defensive Doomblast. This Doomblast is affected by the sigils, and if the Sorcerer has Narcissistic, this will instead apply to him.)
- If you have plenty of expendable goons (Or if you like having explosions in your Narcissistic Sorcerer's explosions so you can kill while you kill), this is a useful little trick.
- Traits: Reactive Strike (If a minion is hit in melee, they can set off a defensive Doomblast. This Doomblast is affected by the sigils, and if the Sorcerer has Narcissistic, this will instead apply to him.)
- Scroll of Vengeance - Level 11
- Ability: Orb of Vengeance (10 Energy, if anyone attacks an ally within this orb, they get hit back with 150% of the damage dealt.)
- Another support-based item, but the Scroll of Blood is a more helpful item.
- Ability: Orb of Vengeance (10 Energy, if anyone attacks an ally within this orb, they get hit back with 150% of the damage dealt.)
- Daemonic Gift of Spite - Level 14
- Trait: Minion Death Throes (If a minion dies, a warp storm erupts where he died, knocking back any enemies. If the Sorcerer is Narcissistic, the trait applies to him instead.)
- Scroll of Unholy Might - Level 16
- Ability: Orb of Unholy Might (10 Energy, allies within the orb can now deal knockback with their basic attacks.)
- Sigil of Master Sorcery - Level 18
- Traits: Master Sorcery (Warpfire has double range, Doomblast gives caster temporary armor, Curse of Tzeentch heals Sorcerer, LtGB adds another fireball, Warp burns ground upon departure)
- Stack with Sigil of Greater Sorcery when available, especially when using Doomblast or Curse of Tzeentch.
- Traits: Master Sorcery (Warpfire has double range, Doomblast gives caster temporary armor, Curse of Tzeentch heals Sorcerer, LtGB adds another fireball, Warp burns ground upon departure)
- Daemonic Gift of Sustenance - Level 19
- Traits: Minion Combat Vigor (Minion gains 2 energy for each strike it makes, If Sorcerer is Narcissistic, this applies to him instead.), Zealous (Whenever minion attacks, it gains back any damage it gives as Health. If Sorcerer is Narcissistic, this applies to him instead.)
- This is your one answer to squishy Narcissistic Sorcerers. It is also helpful for melee-based minions like the Force Commander or the Nobs.
- Traits: Minion Combat Vigor (Minion gains 2 energy for each strike it makes, If Sorcerer is Narcissistic, this applies to him instead.), Zealous (Whenever minion attacks, it gains back any damage it gives as Health. If Sorcerer is Narcissistic, this applies to him instead.)
- Accursed Idol - Achievement: Spend 5,000 Energy as Sorcerer in abilities
- Traits: Accursed Idol (Any damage the Sorcerer takes is given back to attacker)
- If you want to be a heavy-assault Narcissist Sorcerer or want to trick an enemy into killing himself, this won't be too bad, but there are better choices, especially for minion-focused Sorcerers.
- Traits: Accursed Idol (Any damage the Sorcerer takes is given back to attacker)
- Rubric-Touched Helm - DLC
- Traits: Dark Fortification (When hit in melee, Sorcerer gains 150 armor for 10 seconds)
- This stacks well with the Oracle Stave, which may not always activate when you want it, but it can also stack with Doomblast and Sigil of Master Sorcery to make an unkillable Sorcerer.
- Traits: Dark Fortification (When hit in melee, Sorcerer gains 150 armor for 10 seconds)
Commander Items
- Icon of Summoning - Level 5
- Traits: Greater Summoning (Sorcerers can now clone enemy Champions (Wraithlords, Force Commander, Wave 16 clones, Nobs). Narcissistic Sorcerers gain +125 Health instead)
- If you're running a minion-focused Sorcerer, USE THIS, USE THIS, USE THIS. There is no alternative to it.
- Traits: Greater Summoning (Sorcerers can now clone enemy Champions (Wraithlords, Force Commander, Wave 16 clones, Nobs). Narcissistic Sorcerers gain +125 Health instead)
- Icon of Change - Level 10
- Trait: Chaos Aura (Damage to random enemies)
- If you agree with Tzeentch's idea of FUN*, then maybe you can use it, but otherwise, pass this up.
- Trait: Chaos Aura (Damage to random enemies)
- Icon of Pain - Level 20
- Trait: Aura of Power (Sorcerer and any nearby allies gain +30% Melee and Ranged damage.)
- This is a major damage boost to your team, but if you're running a minion-based Sorcerer, then pass it up. Narcissistic Sorcerers, though, can get a shitton of damage done with this, especially alongside melee heroes like the Captain or the Hive Tyrant.
- Trait: Aura of Power (Sorcerer and any nearby allies gain +30% Melee and Ranged damage.)
*The Chaos Gods do not guarantee fun. Fun is subject to early termination at Tzeentch's discretion. Fun is to be taken in the context of Dwarf Fortress.