Age of Sigmar/Tactics/Old/Destruction/Beastclaw Raiders

From 2d4chan
Revision as of 02:25, 2 June 2016 by 1d4chan>Redmaw (Troops)
Jump to navigation Jump to search

Warscrolls

Common keywords in these warscrolls are DESTRUCTION and BEASTCLAW RAIDERS. Most units also have the OGOR keyword, except for Sabretusks and Yhetees.

Hero

  • Hunter: Our only hero, also only unmounted Ogor in the faction. Gets a Culling Club as his only melee weapon and it's nice, but the real cool thing is his Great Throwing Spear: not only it's a good shooting weapon, but if the Hunter runs he can shoot it in the same turn with doubled range and deals D6 wounds instead of D3. Also can reroll every 1 to hit and wound against any MONSTER.

Troops

  • Sabretusks: We mention them first since their main shtick is getting buffed bu Hunters: Having one of them within 16" gives the entire unit +2 Bravery and +3 to charge rolls. Their melee attacks are not bad either.
  • Stonehorn: First big monster. It must charge when possible, deals D6 mortal wounds right after he charged and suffers halved wounds (even mortal ones). The rider has a weapon choice between a Hunting Spear (2 melee attacks that are kinda good), an Harpoon Launcher (good shooting weapon), a Chaintrap (like the Harpoon Launcher but with shorter range and always deals 3 damage rather than the Harpoon's D3) or a Blood Vulture (both you and your opponent choose an enemy unit within 30" from the Stonehorn, then you roll a dice: on a 4+ it's a mortal wound where you chose to aim, otherwise it damages the unit your opponent chose). The real icing on the cake is how tough the Stonehorn is: it halves (rounding up) any and all wounds it takes from all attacks. Yes, that includes mortal wounds.
  • Mournfang Cavalry: The big cavalry unit. The weapon choice is the same as the regular Ogors from the Gutbusters faction (either two weapons, rerolling every 1 to hit, or weapon and Iron Fist, which deal a mortal wound to the closer enemy model every time you roll a 6 to save), but in addition the unit leader can also take an Ogor Pistol. Hornblower allows them to reroll charges (which deal a mortal wound on the charged unit on a 4+ BTW), while the Banner Bearer combines both the effects from the Gutbuster standard choices (rerolls every 6 in Battleshock and every time an enemy unit within 3" haves an escaping model you roll a dice and on a 6 another model escapes).
  • Thundertusk: The other big monster, with cool abilities: -1 to enemy hit rolls in melee, and a badass shooting attack dealing up to 6 mortal wounds on a 2+ roll. It gets two riders compared to the Stonehorn: one always haves the Harpoon Launcher, the other must choose between the Chaintrap and the Blood Vulture.
  • Yhetees: These dudes have the -1 to enemy hit rolls ability like the Thundertusk, attacks identical to the Sabretusks ones except dealing double damage, and can do a 6" pileup. That's it.

Battalions

Army Building

External Links