Age of Sigmar/Tactics/Order/Cities of Sigmar
![]() |
Grand Alliance Order
Cities of Sigmar |
![]() |
The Empire is getting back together again!
Why Play Cities of Sigmar
Cities of Sigmar combines many old Order factions, at the expense of squatting many of the units. It includes:
- Aelves: Darkling Covens, Order Serpentis, Phoenix Temple, Scourge Privateers, Shadowblades, Swifthawk Agents, Wanderers
- Humans: Collegiate Arcane, Devoted of Sigmar, Free Peoples
- Others: Dispossessed, Ironweld Arsenal
Whilst completely squatting:
- Aelves: Eldritch Council, Lion Rangers, Order Draconis
Pros
- If you complained about all the needless separations and divisions of old Empire/Dwarf/Elf models, then this faction fixes all that.
- over 30 potential choices for Battleline, including Kharybdiss, Hydras and STEAM TANKS
Cons
- Comes at the cost of mass squatting, particularly of old High Elves.
- A lot of remaining factions lost a their units, like the Devoted losing Warrior-Priests, Witch Hunters, and the War-Altar.
Rulebooks
Allegiance Abilities
Hammerhal
Battle Traits
Command Traits
Artefacts Of Power
Spell Lore
Anvilgard
Battle Traits
Command Traits
Artefacts Of Power
Spell Lore
Hammerhal
Battle Traits
Command Traits
Artefacts Of Power
Spell Lore
Tempest's Eye
Battle Traits
Command Traits
Artefacts Of Power
Spell Lore
Hallow Heart
Battle Traits
Command Traits
Artefacts Of Power
Spell Lore
The Living City
Battle Traits
Command Traits
Artefacts Of Power
Spell Lore
Greywater Fastness
Battle Traits
Command Traits
Artefacts Of Power
Spell Lore
The Phoeniccium
Battle Traits
Command Traits
Artefacts Of Power
Spell Lore
Endless Spells
- The Cities of Sigmar includes a rule for the Wizards of this faction: any endless spells you cast with them will immediately count as being empowered by their associated Realm
Warscrolls
Leaders
- Freeguild General
- Freeguild General on Griffon
- Battlemage on Griffon
- Cogsmith
- Warden King
- Runelord
- Sorceress
- Sorceress on Black Dragon
- Dreadlord on Black Dragon
- Assassin: Assassin are Assassins, place them in reserve, and then they jump out of any Cities unit with 1 wound and 5 models. A strong fighter with 6 attacks and deals d3 mortal wounds of they roll a 6 to wound.
Battleline
- Freeguild Handgunners
- Freeguild Guard
- Flagellants: that cheap unit that likes dieing. a Fighting unit with no save but gains more attacks as models die and deal mortal wounds for each model that flees. A good hoard unit to draw missle, make enemy avoid fighting them or just die if your Phenician.
- Drakespawn Knights: Your Scaly M 10" Calvalry with a 3+Sv. Their mounts fight better than horses and lancings rend and Damage increase to 2 when they charge.
- Dreadspears
- Darkshards
- Dark Riders
- Bleakswords
- Sisters of the Thorn
- Eternal Guard
- Wild Riders
- Wildwood Rangers
- Freeguild Greatswords
- Phoenix Guard
- Sisters of the Watch
- Drakespawn Chariot
- Scourgerunner Chariot
- Ironbreakers
- Irondrakes
- Executioners
- Gyrobomber
- Hammerers
- Black Guard
- Longbeards
- Shadow Warriors
- Demigryph Knights
- Steam Tank
- War Hydra
- Kharibdyss
Other Units
- Gyrocopter
- Celestial Hurricanum
- Battlemage on Griffon (old warscroll)
- Luminark of Hysh
Battalions
Tactics
Allied Armies
Mercenary Companies
- Blacksmoke Battery:
- Greyfyrd:
- Grugg Brothers:
- Gutstuffers:
- Nimyard’s Rough-Riders:
- Order of the Blood-Drenched Rose:
- Rampagers:
- Skroug’s Menagerie:
- Sons of the Lichemaster:
- Tenebrous Court:
Age of Sigmar Tactics Articles | ||
---|---|---|
General Tactics | ||
Order | ||
Chaos | ||
Death | ||
Destruction | ||
Others |