Age of Sigmar/Tactics/Warscrolls Compendium/Bretonnia

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Bretonnia Review:

From 8th edition to Age of Sigmar, the generic knights of the round table got largely buffed changing from an arguably unplayable, uncompetitive faction into one of the best, capable of easily gaining a 1+ to hit, ranking in the top 3 for archery and possibly the best protective magic in the game.

However despite this massive improvement, Bretonnians are due to be subsumed into the free people so potential buyers should wait.

Bretonnia Summary: If you wish to play a hard hitting fast faction, reliant on charging first, chalice in hand (no you do need this), with surprisingly powerful peasantry supporting from range then bretonnia is for you. The same applies if you prefer an Arthurian force of Brittanic knights, with named characters even directly taken from the legends such as the Green Knight.

Old players sticking with Age of Sigmar will be glad to note that Bretonnians keep their previous charm despite losing their hallmark charging formation, making up for it with easier rules and small caveats which benefit units. None of the models have been changed yet so Bretonnia players can still use their beautiful forces.

Bretonnian Warscrolls:

Forenote: The following section will be arranged with similar units and formations being grouped together for easier reading.

This is by no means a complete guide. Also due to the relatively recent release of Age of Sigmar and lack of Bretonnia players remaining, most of this is based on theory. Take everything with a pinch of salt.

Named characters:

King Louen Leoncour: Your generic lord on a monster. While sporting a mediocre stat line and not being very tough with a 3+ save and a low 10 regenerating wounds, the King is quite fast and is capable of one-shoting most heroes. He also makes a good general as he grants all free people (useful for an Empire ally) immunity to battleshock tests which is immensely valuable and buffs the nobility. He compares well with similar units and even brings dispel capabilities.

Fay Enchantress: Don't mess with this woman. She can use magic twice per phase and on a 2+ auto casts one, unstoppably. She isn't a slouch in combat either with a death stare for laughs, and heals others. Finally she buffs Grail Knights and can boost nobility; the best source of the 1+ to hit. A good choice for a cavalry army.

The Green Knight: The bretonnian hard-to-kill combat hero. Apart from being undying, the Green Knight can appear on a 4+ up to 9" away from foes and takes a lot of fire power just to remove him from the board. JUST SO HE CAN COME BACK! All named diehard heroes are good but the Green Knight is possibly the best.

Cavalry (AKA Nobility):

Bretonnian Lord: A mounted General, designed to keep your guys from fleeing, while dishing out damage on the charge. Can come on a pegasus too and improves your charging. Should just kill monsters and heroes.

Paladin Standard Bearer: A good combat hero who buffs your charging and bravery, especially after slaying a hero or monster. Like a mini King and scores over other standard bearers for not having to plant his standard.

Damsel of the Lady: Can come on foot, horse or pegusai back. Can use magic once, doesn't carry a dispel scroll but heals and can grant an extra 6+ save to peasants and 5+ to the nobility. Great choice, keeping your cavalry alive.

Knights Errant: If you want rerolls to hit as well as numbers, take this. Your average cavalry who hits like a brick on the charge. Slightly better than the average middling troop.

Knights of the Realm: If you want attacks and bravery take this. The other average cavalry. Potentially better than the Knights Errant but its a matter of choice.

Questing Knights: Elite mounted monster slayers improved from the previous Knights. Does what it says on the tin.

Grail Knights: Powerful elite cavalry, who do best if you charge while you hold a cup saying "For the Lady" (Monty Python quotes may count).Can end up getting a 1+ to hit and are otherwise the best cav in your army. Do not come with champions.

Pegasus Knights: Flying cavalry. They have less attacks for wounds but can attack twice in combat. Either you can keep them as warmachine hunters or make an army around them.

Footmen (AKA Peasantry):

Paladin: Your peasant hero. Eats big monsters for breakfast, can make a super swing, and gets tougher for not charging. Boosts peasantry further. Key with Damsels for a peasant army.

Battle Pilgrims: Urm, elite peasants? Get buffs for keeping alive their special champion, the Grail reliquary but really aren't that great.

Men-At-Arms: Peasant infantry. The more they are the harder they hit. Get benefits for standing still and from paladins. Importantly, it allows you to take a relic bearers which let's you dispel. Just below average surprisingly enough.

Peasant Archers: One of the top 3 Archers in the game. Once per game they can alpha strike something, shooting 3x or 4x more arrows at 20 models, allowing 2 units to reliably wipe Nagash off the board. Also come with relic bearers as well as spikes and braziers helping them to ward off attackers and do more damage respectively. An excellent choice.

Mounted Yeomen: Peasant mounted Archers who get a free move. They just about work as low wound warmachine hunters but suck otherwise.

Field Trebuchet: Another good unit. Has 4 weak crew men, can move quite rapidly for a warmachine and does great damage, firing unharmed two shots. Also auto hits units if it rolls prior beneath the amount of models. Followed with a 3+ to wound, can cause 2d6 wounds to a unit. Helps vs all units.


Formations:

Defenders of the Realm: A nobility formation giving you 3 heroes, 3 basic knights and an elite unit Knight. Also helps with wounding and standing fast. A slightly better than average formation.

Peasant Militia: Surprise, surprise a peasant formation. Gives you a paladin, 2 units of men-at-arms, 2 peasant archers and a trebuchet or Battle Pilgrims. Helps with hitting and bravery as a result. While short on heroes it makes up for it with great shooting.

Army Building:


Rules are here [1]