Roguelike

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A name used to describe random dungeon type video game RPGs, often using ASCII-like graphics. The name spawns from the original Rogue.


Typical definitions for Roguelikes

Roguelikes generally have minimalistic graphics most often just using ascii and colors to represent everything with a surprising amount of detail once you get used to it. Another feature is randomly generated world/dungeons. The chances of wining roguelikes are slim and often require multiple play troughs to learn tricks to surviving the hazards of the games.


Some notable Roguelikes:

  • Nethack
  • Arguably the most balanced traditional roguelike. Low on humor, except for the jokey Tourist class, and almost everyone starts with a pet.
  • Ancient Domains of Mystery
  • Roguelike with a stronger plot element, allegedly. Creator is a royal prick.
  • Castle of the Winds
  • Old-skool roguelike made in the glory days of shareware. Has a tileset.
  • Dungeon Crawl
  • Severely fun roguelike, occasionally quite imbalanced, with an insane set of classes, races, and gods. Also has one of the most diverse dungeon environments.
    • Dungeon Crawl Stone Soup
    • Crawl with a kickass tileset, an improved mouse-optional interface, more classes, more races, more gods, and more of generally everything.
  • Dwarf Fortress (Article here...)