Scrollhammer: Dragons

From 2d4chan
Revision as of 22:29, 9 April 2012 by 1d4chan>Lolpwnt
Jump to navigation Jump to search

by Lolpwnt

In ancient times, the skies of the North were ruled by the great Dragons, the Dov, immortal sons of the time-god Akatosh, who had lived eternal from before the creation of the world. The Dragons appear to mortals as winged creatures of incredible majesty, yet their power is far beyond their mere physical strength. Each Dragon is imbued with the very power of the gods themselves in their breath- the power of the Thu'um. For whatsoever a Dragon speaks aloud in its language, it speaks in royalty, and that very thing beckons to the command of its tongue. Mortals know this ancient power as the Voice, for those men who are born with the blood and soul of a Dragon may likewise master the Thu'um.

The Dragons are truly eternal, for their souls come from before the creation of time itself. They cannot comprehend the concept of mortality. Should a Dragon be slain, he may be brought back with a powerful enough Thu'um. Dragons alone hold the power to slay their own kind: for should a Dragon defeat another, it steals the power of the vanquished one's soul, and banishes his foe from the world forever.

It is the nature of a Dragon to dominate all life. Thus it came to pass in that at the height of their power, the Dragons sought to make all mankind their slaves, to one day feast upon their souls and devour all the world 'til it be created anew. The early men submitted to the Dragons, and worshiped them as gods. Great temples and barrows were built by mortal hands to their glory. But those ages are long gone, for great heroes of man arose, and stole the power of the Thu'um from the Dragons to do battle with them. One by one the Dragons were slain, until but a few remained. The great barrows still stand, haunted by the Draugr, or Wights, the restless long-dead remains of the damned who once bowed down to the Dragons in awe.

But the time of dragons comes again. For thus it is prophesied in the Elder Scrolls, and thus it is sung in the Song of the Dragonborn:

"And the scrolls have foretold,

Of black wings in the cold,

That when brothers wage war come unfurled!

Alduin bane of kings,

Ancient shadow unbound,

With a hunger to swallow the world!"


General Rules

Dragons and Undead are not mortal races. They have special rules specifying their capabilities:


Dragon Racial Traits:

Dragons have Fearless and Eternal Warrior, and are unaffected by disease. They are Monstrous Fliers, and cannot carry/hold wargear, other than the natural weapons and armor granted by their draconic form.

Tongues of the Thu'um: Dragons automatically pass the Leadership test required to use Shouts.

Rulers of the Sky: A Dragon may, once per game, immediately fly upwards. It is placed back into reserve, and may Deep Strike again the next turn. Dragons entering play via Deep Strike adjust their position towards the scatter die to avoid mishaps.


Undead Racial Traits:

The Undead have Fearless and Feel No Pain, and are unaffected by disease. Poisoned weapons do not count as being poisoned against them, rolling with a normal comparison of Strength and Toughness instead (if the poison attack has no Strength value given, the Undead are immune to it).

Lumbering Walk: Undead cannot sprint. They cannot go to ground. If a group of Undead would fail a pinning test, they take wounds equal to the amount the lost by.


The Power of the Thu'um

The use of the Thu'um, the Dragon Shout, or the Voice is devastating weapon. The power of the Dragons who wield it is to rule the world; whatsoever they command, should it be unleashed in the correct time and manner, it is so.

An individual Shout consists of certain words in the ancient language of the Dragons, expressing the ideas to be commanded, and given power through the divine power of the Dragon's soul.When a pair of Dragons debate, they grant their claims power and form through their Thu'ums. When a Dragon breathes fire upon his foes, he breathes the Draconic word for Fire in a Thu'um. Certain undead who had learned the Thu'um in life, after its gift had been granted to mortals, speak it in death too.

The following is a list of Dragon Shouts that are used in this army list. If a number is given for a shouts cooldown, it is the number of turns until the model can Shout again: if the number is 1, the model using the Shout can Shout again at the start of your next turn. If it is 2, it can shout at the beginning of your turn after that, and so on and so forth.


FUS RO DAH- Unrelenting Force: A silent shockwave flies forth from the Dragon's tongue, blasting away everything that it touches.

This Shout may be used at any time. If user is not in close combat, move another unit not in combat within 6" directly away from user d3". That unit must take a dangerous terrain test if it hits dangerous terrain. If user is in close combat, select a model in base contact with him. That model strikes last this round of combat. Cooldown 1.


ZUN HAAL VIIK- Disarm: The Dragon commands its foe's weapon to fly out of his hand, exposing the mortal as he dives to reclaim his blade.

This Shout may be used during the Assault phase in close combat. Select a model in base contact with user. That model loses his +attacks charge or counterattack bonus this round if he has one. He takes an initiative test. If he fails, he may not attack at all this round of combat. Cooldown 1.


YOL TOOR SHUL- Fire Breath: The Dragon unleashes his most infamous weapon upon the foe: flames spew forth from his mouth in a molten jet as he breathes the ancient words, burning all in their path to ashes.

This Shout may be activated and fired as a Shooting attack targeting an enemy unit in range, with the following profile: S6 AP2, Assault 1, Template, flame, deals d3 wounds. Dragon Cooldown 1, Normal Cooldown 3.


WULD NAH KEST- Whirlwind Sprint: The Dragon commands a mighty whirlwind to form in the air, to carry him forward towards the foe.

This Shout may be activated during your Shooting phase if sprinting. User gains Fleet of Foot this turn, and does not have to take difficult or dangerous terrain tests this phase. Cooldown 1.


FO KRAH DIIN- Frost Breath: The mighty Frost Dragons of the Northlands choose to command not fire, but ice. A torrent of impossibly cold air and ice blast forth from Dragon's mouth, bringing a numbing pain and a bitter death to all its path.

This Shout may be activated and fired as a Shooting attack targeting an enemy unit in range, with the following profile: S6 AP2, Assault 1, Template, frost, hit models strike last this turn. Dragon Cooldown 1, Normal Cooldown 3.


FAAS RU MAAR- Dismay: The Dragon commands the power of fear against its foes. All who stand in the presence of the Dragon feel an eerie horror and blackness consume them, a blinding urge to flee and never return.

This Shout may be activated during your Shooting phase. Select a unit within 6" and LOS of user. That unit must pass a morale test or flee. If it is fleeing from combat, it may be pursued as normal. Cooldown 1.


FEIM ZII GRON- Become Ethereal: The Dragon calls upon the void to shield it. Its flesh and scales become as air before the blades of those who seek to slay it.

This Shout may be activated at any time. User immediately cancels all attacks, shooting attacks and spells used in this phase. User may ignore a single wound of any type against him this phase. Cooldown 1.


RAAN MIR TAH- Animal Allegiance: The Dragon commands all the beasts of the wilds to come to his aid in battle. Horses throw their masters, wolves and ravens prey upon unsuspecting warriors.

This Shout may be activated during the Assault phase in close combat. For this round and the next, a Beast in base contact with user fights as part of the Dragon's unit in the struggle. You may choose instead to target a mount: the rider must pass a Ld test on his own value. If he fails, he may not attack in this round, and takes a S3AP0 hit. Cooldown 2.


(more will be added soon)


Army List

Overview

Dragons

Elder Dragons

Greater Dragons

Lesser Dragons

Heroes

Dragon Priests

Draugr Lords

Core

Draugr

Skeletons

Elite

Draugr Wights

Spectral Draugr

Skeletal Dragon

Support

Dragon Cultists

Wisps

Ice Wraiths

Special Characters

Alduin World-Eater, Firstborn of Akatosh

High Priests of the Dragon Cult

The Sons of Gauldur

Equipment

Spells