Sobou Bloody Wolf
Basics
Name: Amarant Sobou Bloody Wolf
Concept: Monklike wanderer and assassin
Caste/Aspect: Night
Motivation: Achieve Enlightenment through the path of the Bloody Wolf
Intimacies: Worthy Opponents
Anima: A huge snarling dark-colored red wolf with visibly red bloodstains along its muzzle and forepaws, and faint gold around its edges.
Experience: 0/0
Background
Appearance
Roughly 6'4" tall (though he walks a bit hunched over), mid-to-late 30's, fairly well built, tanned skin (though not the same tan as the usual southerners), and brownish-red hair kept back in a samurai-ish looking ponytail by a hair clasp. A bit of matching stubble on his face too, and a bit of a goatee. Wears a grayish-tan traveling robe with his armor over it, the robe having sleeves long enough to conceal his hands entirely. He wears matching loose-legged pants and simple traveling boots. When not wearing anything, he's got a number of scars on his body from various animals or claw weapons, and stylized tattoos on either shoulder, with one of a wolf on his upper back.
He keeps his Gauntlets of Distant Claws on all the time, though they're hidden by the robe's large sleeves for the most part. When seen, they look like plain bracers of steel and orihalcum with a garnet/bloodstone on the back of the wrist. The last inch or so of the claws have a slight reddish tint while attuned, reminiscent of bloodstains.
Attributes
Strength ●●●● Charisma ●● Perception ●●● Dexterity ●●●● Manipulation ●●● Intelligence ●● Stamina ●●● Appearance ●● Wits ●●●●
Abilities
Solar Block Archery ●●● Integrity Craft Athletics ●●● Bureaucracy Martial Arts ●●●● Performance Investigation Awareness ●●● Linguistics Melee Presence ●●● Lore Dodge ●●●● Ride ●● Thrown Resistance ●●● Medicine Larceny Sail War Survival ●● Occult Stealth ●●● Socialize
Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood
Languages
Flametongue
Specialties
Backgrounds
Resources: ●●●
Manse (Red Wolf Shrine): ●●
Artifact (Orihalcum Hearthstone Amulet): ●
Artifact (Gauntlets of Distant Claws): ●●●
Artifact (Orihalcum Breastplate): ●
Charms
(Solar Hero Style)
- Fists of Iron Technique 1m, Supp, Instant. Improves an Solar Hero MA attack, Acc+1, Dam+2, damage is Lethal.
- Sledgehammer Fist Punch 3m, Supp, Instant. 2x raw damage against an inanimate object.
- Dragon Coil Technique 3m, Reflexive (1), Until next action. Clinch damage Lethal, add dice equal to Essence to pools to maintain a clinch, and to clinch damage.
- Solar Hero Form 6m, Simple, One scene. 2x Successes on damage for Solar Hero attacks, spend 1 mote after each time this is used, can block ranged/lethal unarmed.
(Athletics)
- Graceful Crane Stance 3m, Supp, One scene. Automatically succeed at balance actions, can balance on small surfaces.
(Dodge)
- Shadow Over Water 2m, Reflexive (2), Instant. Ignord Dodge DV penalties against one attack.
- Seven Shadow Evasion 3m, Reflexive (2), Instant. Dodge PD, FFoI = Conviction.
(Stealth)
- Easily Overlooked Presence Method 2m, Supp, Instant. Unnoticable when not in combat or in special circumstances.
(Presence)
- Second Presence Exellency 2m/1sux on a Presence roll.
- Enemy Castigating Solar Judgement 2m, Supp, Instant. Makes a physical or social attack Holy.
C-C-C-Combo's
Essence
Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 15/15
Peripheral Essence Pool: 32/40
Committed Essence: 8m Perip. Gauntlets of Distant Claws, 1m Perip. Hearthstone, 1m Perip. Hauberk-lightening Gesture (Sentinel armor), [6m Perip Armored Scout's Invigoration (Sentinel armor)]
Willpower
Willpower: ●●●●●●●●
Temporary: 8/8
Virtues
Virtues:
- Compassion ●
- Conviction ●●●●
- Temperance ●●
- Valor ●●●●
Flawed Virtue: Conviction
Limit Break: Hunter's Contempt
Limit Condition: Loses in single combat or any combat against an equal or superior foe, or is challenged to single combat by a lesser foe.
Limit Effect: Assumes an almost predatory mindset, doing nothing but seeking out opponents to fight for the sake of his Motivation, challenging anyone who appears strong and attacking anyone weaker who gets in his way.
Limit: 0/10
Inventory
Art●●● - Gauntlets of Distant Claws (Retractable claws + hookshot claw, +2 dice to climbing, Oadenol's pg37)
Art● - Orihalcum Breastplate
Art● - Orihalcum Hearthstone Amulet (w/ Monkey Stone)
Manse●●● - Monkey Stone (Athletics Diff -2 for balance, climbing, or jumping; 2x climbing speed and jumping distance)
Res●●● - Fine Claw Strider
Manses and Heartstones
Combat
Dodge DV: 6
Dodge MDV: 6
Close Combat:+1 (Energy Shield Bracers)
Ranged:+2 (Energy Shield Bracers)
Soak: B:8 L:8 A:7
Hardness: B:4 L:4
Attacks
Punch (Speed 5, Accuracy 8, Damage 3B, Parry DV 5, Rate 3, Tags N)
Kick (Speed 5, Accuracy 7, Damage 6B, Parry DV 3, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 7, Damage 3B, Parry DV 4, Rate 1, Tags C, N, P)
Gauntlets of Distant Claws (MA) (Speed 5, Accuracy 9, Damage 11B, Parry DV 4, Rate 3, Tags M, P)
Gauntlets of Distant Claws (Hookshot) (Speed 5, Accuracy 8, Damage 8L, Rate 2, Tags F, S)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
(Here is where you write down your experience points and how you spent them)