The First Glory of Tantalising Culinary Prowess
(italicized text is just a comment, don't keep it in your sheet)
Basics
Name: The First Glory of Tantalising Culinary Prowess
Concept: Abyssal chef who wants to brew poisons and dishes that the world can barely contain.
Caste/Aspect: Midnight
Motivation: To plunge creation into the underworld so he can open a cafe for everyone
Intimacies: Open "THE FIRST GATEWAY OF CULINARY GLORY, THE CAFE OVERHANGING THE LEDGE OF OBLIVION" as a restuarant
Anima Banner/Totem: A large carrion bird skeleton, with feathers still stuck inside the bone. It has a large chef's knife through it's head and entropic, bloody plague seeps from the bone like blood from an open wound.
Anima Effect/Tell:
Experience: /
(write experience points as "unspent / total" plx)
Background
Marx Travon, a humble man from somewhere long forgotten. He worked for his dad and realised that he had a talent for cooking. A talent he tried to harnass and cultivate, one with promise and all that. People liked his cooking. They felt it was good.
A rival chef thought against it and given the opportunity, stabbed him until he died (DERP). Threw his body away and as he was on his way to death, Mask of Winters showed up. He needed a Midnight caste and somebody who could be a plague creator. He got... this guy. He thought "well, he can inspire people with his food aned I'm not eating another fucking ghoul steak again. He could craft poisons and be a priest, inspiring people or something." And so it was done.
Appearance
(what other people see when they look at your character.)
Attributes
Attributes Strength ●● Charisma ●●●●● Perception ●● Dexterity ●●● Manipulation ●● Intelligence ●●●● Stamina ●● Appearance ●●●● Wits ●●●
Abilities
Solar/Abyssal Block Archery Integrity ●●● Craft ●●● Athletics ●●● Bureaucracy Martial Arts Performance ● Investigation Awareness Linguistics Melee ●●● Presence ●●● Lore ●● Dodge ● Ride ● Thrown Resistance ●●● Medicine Larceny Sail War Survival ● Occult ●● Stealth Socialize ●●
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ●
Background 2: ●
Background 3: ●
Charms
(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
Essence
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower: ●
Temporary: □
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
- Compassion ●●
- Conviction ●●●
- Temperance ●●
- Valor ●●
Resonance: □□□□□□□□□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
(Here is where you write down your experience points and how you spent them)