The Killer of the Maze
This is a page for a fan-made boardgame set in the Warhammer 40K universe which depicts the desperate attempt of an imperial group to retrieve a lost imperial beacon while hunted down by a horrifying Tyranid biomorph.
Space Hulk Tiles
The tiles in The Killer of the Maze are square pieces which can fit onto any other tile. Some tiles are simply corridors, through which the party of brave/doomed exploeres of the hulk must traverse, some of them contain horrors left over by the hulk's previous inhabitants, while a rare few contain a glimmer of hope, a feature, landmark or item, which might just help them with their lives.
Basic Tiles
Name | Description | Number of Access Corridors | Vents or Ducts | Notes |
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Dead End | The party is confronted by a blank wall which looms out of the darkness before them. It doesn't matter if its a collapsed bulkhead, the remnants of a long forgetten room, or simply the end of a corridor, it still mocks them with a simple message; there is no way forward from here. | 1 | 0 | - |
Dead End Vent | A dark maw of a hole can be seen on the wall, floor or ceiling of this space, its edges coated with scratch marks and blood as if something had been dragged inside. The hole is too small for the party to make progress through, but even if they could none of their number would suggest such a foolish, and terrifying idea. | 1 | 1 | - |
Corridor | A single stretch of passageway down which the explorers must travel down. While moving down it they wonder whether or not that piece of wall is the same one they passed an hour ago, or what happened to their markers they left out to track their passage. | 2 | 0 | The corridor leads in a straight line. |
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