Warcry/Tactics/Skaven

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Revision as of 01:39, 27 February 2020 by 1d4chan>Stephenlucas600 (Rat Ogor: FAQ)
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Praise the Great Horned Rat. Rules writers allowed Skaven to descend upon the Eightpoints with lots of options for cheap chaff ready to die for your under-costed big hitters. Yes yes.

Faction Overview

Pros

  • Extra Fast: While most qucik warbands have 5" movement, Skaven have a extra 1" over them.
  • veritility: has cheap rats to big bruts to brute with machineguns.

Cons

Abilities Overview

  • [Double] Scurry Away: Agile Units. A fighter can use this ability only if they are within 3" of an enemy fighter. Roll a dice. On a 4+, this fighter makes a bonus disengage action. (all Skaven)
    • Fighter Commentary
  • [Double] Crack the Whip: Pack Master only. Pick a visible friendly fighter with the Beast runemark within 4" of this fighter. That fighter makes a bonus attack action that has a Range characteristic of 3 or less.
    • Fighter Commentary
  • [Double] Hired Bodyguard: Stormvermin only. Until the end of the battle round, friendly fighters with the Leader runemark cannot be targeted while they are within 1" of this fighter.
    • Fighter Commentary
  • [Triple] Crushing Charge: Rat Ogors and Stormfiends only. Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
    • Fighter Commentary
  • [Triple] Lead from the Back: Leader only. Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by other friendly fighters while they are within 3" of this fighter.
    • Fighter Commentary
  • [Quad] Recite from the Book of Woes: Bringer-of-the-Word only. Until the end of the battle round, enemy fighters cannot use abilities while they are within 3" of this fighter.
    • Fighter Commentary

Fighter's Overview

Leader

Clanrat Clawleader

  • Stats: Movement 6"; Toughness 4; Wounds 16; 145 Pts.
    • Rule: Leader, Agile
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary

Bringer-of-the-Word

  • Stats: Movement 6"; Toughness 4; Wounds 16; 150 Pts.
    • Rule: Leader, Agile, Priest
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary

Stormvermin Fangleader

  • Stats: Movement 6"; Toughness 4; Wounds 20; 170 Pts.
    • Rule: Leader
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary

Fighter

Clanrat with Rusty Spear and Clanshield

  • Stats: Movement 6"; Toughness 4; Wounds 8; 75 Pts.
    • Rule: Agile
    • Weapons:
      • Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
  • Fighter Commentary

Clanrat with Rusty Blade and Clanshield

  • Stats: Movement 6"; Toughness 4; Wounds 8; 75 Pts.
    • Rule: Agile
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary

Gutter Runner

  • Stats: Movement 6"; Toughness 3; Wounds 8; 75 Pts.
    • Rule: Agile
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/2
  • Fighter Commentary

Plague Monk with Woe-Stave and Foetid Blade

  • Stats: Movement 6"; Toughness 3; Wounds 8; 70 Pts.
    • Rule: Agile
    • Weapons:
      • club-Range 2"; Attacks 3; Strength 3; Damage 1/5
  • Fighter Commentary

Plague Monk with Pair of Foetid Blades

  • Stats: Movement 6"; Toughness 3; Wounds 8; 70 Pts.
    • Rule: Agile
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary

Giant Rat

  • Stats: Movement 8"; Toughness 2; Wounds 4; 35 Pts.
    • Rule: Agile, Beast
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary

Packmaster

  • Stats: Movement 6"; Toughness 3; Wounds 8; 65 Pts.
    • Rule: Agile, Frenzied
    • Weapons:
      • Fangs-Range 1"; Attacks 3; Strength 3; Damage 1/3
      • Ranged-Range 3"; Attacks 3; Strength 3; Damage 1/2
  • Fighter Commentary

Stormvermin with Halberd

  • Stats: Movement 6"; Toughness 4; Wounds 10; 105 Pts.
    • Rule: Elite
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 3; Damage 2/4
  • Fighter Commentary

Stormvermin with Halberd and Clanshield

  • Stats: Movement 6"; Toughness 5; Wounds 10; 115 Pts.
    • Rule: Elite
    • Weapons:
      • Spear-Range 2"; Attacks 2; Strength 3; Damage 2/4
  • Fighter Commentary

Rat Ogor

Rat Ogor with Tearing Claws

  • Stats: Movement 5"; Toughness 4; Wounds 30; 225 Pts.
    • Rule: Beast, Brute
    • Weapons:
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 4/8
  • Fighter Commentary

Rat Ogor with Warpfire Gun

  • Stats: Movement 5"; Toughness 4; Wounds 30; 235 Pts.
    • Rule: Beast, Brute
    • Weapons:
      • Ranged-Range 3-8"; Attacks 2; Strength 5; Damage 3/6
      • Unarmed-Range 1"; Attacks 2; Strength 4; Damage 4/8
  • Fighter Commentary

Stormfiend

Stormfiend with Warpfire Projectors

  • Stats: Movement 5"; Toughness 5; Wounds 35; 265 Pts.
    • Rule: Brute
    • Weapons:
      • Ranged-Range 3-8"; Attacks 2; Strength 5; Damage 3/6
      • Unarmed-Range 1"; Attacks 2; Strength 4; Damage 4/8
  • Fighter Commentary

Stormfiend with Shock Gauntlets

  • Stats: Movement 5"; Toughness 5; Wounds 35; 265 Pts.
    • Rule: Brute
    • Weapons:
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 4/10
  • Fighter Commentary

Stormfiend with Ratling Cannons

  • Stats: Movement 5"; Toughness 5; Wounds 35; 285 Pts.
    • Rule: Brute
    • Weapons:
      • Ranged-Range 3-10"; Attacks 4; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 4; Damage 4/8
  • Fighter Commentary

Stormfiend with Grinderfists

  • Stats: Movement 5"; Toughness 5; Wounds 35; 265 Pts.
    • Rule: Brute
    • Weapons:
      • Unarmed-Range 1"; Attacks 4; Strength 5; Damage 4/8
  • Fighter Commentary

Stormfiend with Doomflayer Gauntlest

  • Stats: Movement 5"; Toughness 5; Wounds 35; 265 Pts.
    • Rule: Brute
    • Weapons:
      • Unarmed-Range 1"; Attacks 5; Strength 4; Damage 4/8
  • Fighter Commentary

Stormfiend with Windlaunchers

  • Stats: Movement 5"; Toughness 5; Wounds 35; 265 Pts.
    • Rule: Brute
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 4; Damage 4/8
  • Fighter Commentary

General Tactics

The stand out leader is the Bringer-of-the-Word, the only leader to benefit from all the abilities and is points efficient.

The stand out Fighters are the Gutter Runner due to the ranged ability and points efficiency, the Plague Monk with stave due to points efficiency and 2' range. the Stormvermin with Halbert could be good at protecting your leader but are expensive i feel the extra attack is more useful than the extra toughness of the shield.

If you are playing with a Pack master then the Rat Ogor with gun is very points efficient if it has 40w this may change in the Errata. Giant rats are very points efficient but could easily give away win conditions dependent on kills.

Stormfiend with Rattling gun statistically performs the best but it is dependent on terrain and enemy movement speed. The Doomflayer Gauntlets and Windlaunchers perform better in CQC and high visibility low movement speed scenarios respectively. Your local meta will dictate what is most useful.

Minions, Thralls, and Allies