Warhammer 40,000/3rd Edition Tactics/Daemonhunters
Why Play Daemonhunters
Because you want to take the least amount of dudes than everyone else, but still pay as much. Also SILVER PAINT EVERYWHERE. The models also subscribe to the rule of cool.
Unit Analysis
HQ
- Grey Knight Grand Master
- Grey Knight Brother-Captain - Poor mans HQ choice, exactly the same as a Grey Knight Terminator squad leader. Only 1 wound makes him vulnerable in melee, though if you insist on using him you are best off giving him psycannon, master-craft it and start shooting.
- Ordo Malleus Inquisitor Lord
- Inquisitor Lord Coteaz Torquemada
- Brother-Captain Stern
Elite
- Grey Knight Terminator Squad
- Ordo Malleus Inquisitor
- Daemonhosts
- Death Cult Assassins
- Callidus Assassin
- Culexus Assassin
- Eversor Assassin
- Vindicare Assassin
Troop
- Grey Knight Squad
- Inquisitorial Stormtroopers
Fast Attack
- Grey Knight Teleport Attack Squad - Same as a Grey Knight Squad, only can Deep Strike. Better off using these guys as Troops Choice
Heavy Support
- Grey Knight Purgation Squad - Same as a Grey Knight Squad, though you can take up to 4 psycannons or incinerators. Use is debatable. Take it for the firepower against infantry, though you really need some anti-vehicle weaponry.
- Orbital Bombardment - Congratulations, you just lost a heavy support choice. In an army where you will always be outnumbered, you need as many bodies on the table as possible.
Note, the following can only be taken if a Grey Knight Grand Master, Brother-Captain, or Stern are taken as HQ choices.
- Grey Knight Dreadnought - Very flexible unit, can be given the normal Space Marine Dreadnought loadouts, or can take a Psycannon and Nemesis Force Weapon w/ a built-in incinerator.
- Grey Knight Land Raider - A good mix of transportation and anti-vehicle firepower. Land Raiders and it's variants are the only transports Grey Knights have. The two twin-linked lascannons make this the best anti-armour the Grey Knights have.
- Grey Knight Raider Crusader - For the normally foot-slogging (or deep striking) Grey Knights, this is a veritable gift from the Emperor for your troops that aren't teleporting into battle. The sacrifice of the anti-vehicle firepower is the only downside.
- Grey Knight Land Raider Redeemer - Same as the baseline Land Raider, though the anti-vehicle firepower is exchanged for anti-infantry with the flamers built into the sponsons.
Building your Army
Buy Grey Knights pretty much, though Inquisitor Lord Torquemada is a very good choice for HQ. Also Brother-Captain Stern is a useful model to use as himself or a Grand Master.
Tactics
- Muhltiple, simuln-tehneous and devashtehting defensive deep strikes! If you are rich enough to get this many Grey Knight models, you could have total of 70 Grey Knights teleport into battle. The sheer swarm of additional units should be entertaining.
- Dark Heresy re-enactment - Ordo Malleus Inquisitor Lord w/ retinue, with the Ordo Malleus Inquisitors and their retinues taking up the elite slots. Combine with Stormtroopers and Inducted Imperial Guard and you play now play Daemonhunters with no marine forces at all! Enjoy playing Dark Heresy as a wargame.