Setting:Tiji Sector/Guard Regiments
The Tiji Sector is home to a host of Guardsmen, ready to defend their homes, the Imperium, and their God-Emperor. Rules for playing these Guard Regiments can be found below. All regiments are created using Only War Core and Hammer of the Emperor, and outfitted with various weapons available for review in the combined 40k Armory Excel Sheet. While most regiments are created by the book, and should pose no trouble to a player or GM, regiments with special rules or abilities beyond the books will be noted. It is heavily suggested you obtain permission from your GM before playing such a regiment.
The Tempestus Void Guard
Homeworld: Fortress World
Characteristics: +3 Ballistic Skill, +3 Toughness
Skills: Common Lore (War, Imperium, Imperial Guard), Linguistics (Low Gothic)
Hated Enemy: Gain Hatred (Chaos), +10 WP test not to engage on sight
Combat Doctrine: Gain Nerves of Steel
Bred for War: +0 WP test to break IG Regulation
Commander: Melancholic
Talent: Air of Authority
Regiment Type: Guerilla Regiment
Characteristics: +3 Perception, -3 Fellowship
Skills: Stealth
Talent: Ambush
Kit: One Lascarbine + 4 Charge packs, 2 blind, 2 stun, 2 frag
Doctrine: Close Quarters Combat
Talent: Combat Master OR Double Team
Kit: Compact Mod on Lascarbine, 4 Additional Charge Packs, Light Carapace Armor
Special: Additional +10 BS at Point Blank Range
Drawback: Honour Bound
-10 WP test to avoid honour duel. If refused, -10 to all WP tests until end of session for bitching out
Favored Weapons: Stingray Rifle, Naval Shotcannon
Gear: Universal Standard Kit, Auspex, Emergency Ship Kit, Selenite Void Suit w/ Impellor, Mag Boots
Xomulan Plague Militia
Homeworld: Death World
Characteristics: +3 Perception, +3 Toughness
Skills: Survival
Fluency: Can speak, not read, Low Gothic
Hardened: Gain Resistance (Poison)
Wary of Outsiders: -10 in Formal Surroundings
Wounds: +2
Commander: Sanguine
Talent: Die Hard
Regiment Type: Hunter Killer Regiment
Characteristics: +3 Ballistic Skill, -3 Strength
Skills: Operate (Surface)
Talent: Resistance (Fear)
Kit: One Hellhound (Bane Wolf once the rules come out)
Doctrine: Survivalists
Aptitude: Agility
Favored Terrain: Shitty Places Full Of Toxins
Reroll failed Survival and Navigate (Surface) tests in Favored Terrain
Favored Weapons: Iron-Eater Grenades, Grenade Launcher
Gear: Universal Standard Kit, Voss Nightfire Flamer, Survival Suit, Lamp Pack
Koganusan Skitarii
Homeworld: Forge World
Characteristics: +3 Intelligence, +3 Toughness
Skills: Common Lore (Admech, Tech) Linguistics (Low Gothic, Tech Lingua), Logic
Blessed of the Omnissiah: Gain Peer (Admech)
Rite of Rewiring: Gain Technical Knock OR Weapon Tech
Isolated by Machines: -10 Fel vs non-Forge World and Non-Admech
Commander: Sanguine
Talent: Die Hard
Regiment Type: Skitarii Legion (CUSTOM)
Characteristics: +3 Intelligence, -3 Fellowship
Skills: Tech Use
Trait: Mechanicus Implants
Kit: Integrated Lathe Lasrifle, 1 Suit of Light Carapace, 2 Frag, 2 Krak
Doctrine: Augmentics
+10 to acquire Implants and Augments
Favored Weapons: Phased Plasma Rifle, Rad Cleanser
Gear: Universal Standard Kit, Microbead, Photo Contacts, Enhanced Potentia Coil cybernetic
New Krieg Blackwatch
The New Krieg Blackwatch are best represented by their parent regiment, the Death Korps of Krieg, in Only War Core.
Orvanian Planetary Assault Legion
Homeworld: Hive World
Characteristics: +3 Agility, +3 Perception
Skills: Common Lore (Imperium) Linguistics (Low Gothic), Deceive
Accustomed to Crowds: Crowds not difficult terrain, no Agility penalty to trip in crowds
Hivebound: -10 Survival outside
Urban Violence: Gain Heightened Senses (Hearing) or Unremarkable
Wounds: -1
Commander: Bilious
Talent: Paranoia
Regiment Type: Drop Troops
Characteristics: +3 Agility, -3 Fellowship
Skills: Operate Aeronautica
Talent: Catfall
Kit: 1 Lascarbine and 4 Charge Packs, Guard Flak Armour, Respirator, Grav Chute, 2 Smoke, 2 Frag
Doctrine: Die-Hards
Aptitude: Toughness
Favored Weapons: Spectre Assault Device, Assault Stubber
Gear: Universal Standard Kit, Spectre Assault Device, Microbead, Grapnel, Chrono
Orvanian Irregular
Homeworld: Hive World
Characteristics: +3 Agility, +3 Perception
Skills: Common Lore (Imperium) Linguistics (Low Gothic), Deceive
Accustomed to Crowds: Crowds not difficult terrain, no Agility penalty to trip in crowds
Hivebound: -10 Survival outside
Urban Violence: Gain Heightened Senses (Hearing) or Unremarkable
Wounds: -1
Commander: Bilious
Talent: Paranoia
Regiment Type: Light Infantry
Characteristics: +3 Agility, -3 Toughness
Skills: Navigate (Surface)
Trait: Sprint
Kit: Lascarbine and 4 Charge Packs, Flak vest and Helmet, 2 Frag, 2 Smoke
Doctrine 1: Scavengers
+10 to Logistics, eaten by Commissars if dubs on Logistics test
Doctrine 2: Close Order Drill Talent: Combat Formation OR Double Team
Favored Weapons: Spectre Assault Device, Assault Stubber
Gear: Universal Standard Kit, Spectre Assault Device, Microbead, Grapnel, Chrono
Deleator Clansmen
Homeworld: Feudal World
Characteristics: +3 Strength, +3 Toughness
Skills: Athletics, Common Lore (War)
Fluency: Can speak, not write, Low Gothic
Fealty: Gain Double Team OR Duelist
Suspicious of Machine Spirits: Suffer -10 to Common Lore (Tech), Medicae, Tech Use unless Trained
Wounds: +1
Commander: Choleric
Talents: Rapid Reaction
Regiment Type: Line Infantry
Characteristics: +3 Strength, -3 Intelligence
Skills: Athletics
Talent: Rapid Reload
Kit: 1 M36 Lasgun, 4 Charge Packs
1 Suit of Guard Flak
2 Frag, 2 Krak
Doctrine 1: Warrior Weapons
Replace Lasgun with Axe, Laspistol w/ 2 Charge Packs
Doctrine 2: Cavalry Mounts
Kit: Snow Moose Mount, 1 Saddle, Saddle Blanket, Bit/Bridle, 2 Saddle Bags, Mount Foods
Drawback: Cult of Chivalry
-10 WP tests to use Deceive Skill
-10 to Scrutiny opposing Deceive Skill
Favored Weapons: Chain Axe, Mono Composite Bow
Gear: Universal Standard Kit, Advanced Medkit, Grapnel, Scarce Item (Combat Shield, Non-Primitive)
Mount: Deleator Snow Moose
WS 40 BS01 S50 T50 Ag30 INT10 PER25 WP20 FEL10
Mount Skills: Awareness, Survival, Dodge (1)
Mount Talents: Crushing Blow (1)
Mount Traits: Bestial, Size 5, Natural Weapons, Bred For War (1), Brutal Charge 3 (1), Deadly Natural Weapons (1), Quadruped (1), Irritable (1)
Special: Toxic 2 (2), Breath Weapon (3)
Weapons: Poison Stinger (1d10+7 Pen 0, Toxic 2), Breath Weapon (1d10+2I Pen 0, Spray)
Qadeshi Outriders
Homeworld: Frontier World
Characteristics: +3 BS, +3 AG
Skills: Awareness, Linguistics (LG), Navigate Surface, Survival
Talent: Quick Draw
Independent Operations: Comrade Cohesion 15m
Distrustful of Authority: -20 Penalty to Unfamiliar People
Commander: Mavericks
Talent: Resistance (Fear)
Regiment Type: Carbine Cavalry (CUSTOM)
Characteristics: +3 BS, -3WS
Skills: Survival
Talent: Catfall
Standard Kit: 1 Lever-Action Lasrifle, 4 Magazines, 1 Las-Revolver, 4 Charge-Cylinders, Flak Jacket and Helmet, 1 Wild Mustang Riding Horse, 1 Saddle, 2 Saddlebags, 1 Riding Tack
Doctrine: Sharpshooters
Aptitude: Ballistic Skill
Talent: Deadeye Shot
Drawback: The Few
Penalty: -20/+10 Logistics Test to acquire new Comrade. This does NOT affect Mounts.
Gear: Universal Standard Kit, Targeter, Microbead, Chrono, Grapnel Lasso, Medkit
SPECIAL WEAPONRY
Las-Revolver
Pistol, 30m, S/2/-, 1d10+4E, Pen 2, Mag 6, Rld Full, Tearing, LVS, Scarce
Pattern Positive: Crippling Munitions
Pattern Negative: Rare Model
Lever-Action Las-Rifle
Basic, 80m, S/2/-, 1d10+5E, Pen 2, Mag 15, Rld 2Full, Reliable, LVS, Rare
Pattern Positive: High Impact, Incredibly Lethal
Pattern Negative: Rare Model
Mount: Wild Mustang
WS 25 BS 01 S45 T40 AG50 INT10 PER25 WP30 FEL10
Mount Skills:Awareness, Survival, Dodge, Athletics
Mount Talents: Hard Target, Sprint
Mount Traits: Bestial, Size 5, Natural Weapons, Bred for War, Quadruped, Loyal, Sturdy, Terrain Master, Unnatural Agility 2
Wounds: 14
The Digga-IIs
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Brotherhood Warrior Squad "Morty's Finest"
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Ordo Reductor Thallax Cohort
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