Warhammer 40,000/Tactics/Officio Assassinorum (8E)

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Revision as of 20:34, 9 July 2017 by 1d4chan>Unification (Unit Analysis)
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Why Use Officio Assassinorum

Because you like black, skulls, and your army needed that extra bit of punch. The Officio Assassinorum is a clandestine group of killers, each hailing from a temple honing a unique method of murder. Not a true army, as such, but rather a set of elite individuals which provide their uniquely aggressive form of support. The armies of the Imperium are served well from the shadows.

Pros

  • Stats that make Marines weep in envy
  • All universally characters makes them a lot safer than before.
  • All come with 4++
  • WRRRRRRRRRRRRRRY!
  • New Rules to alternate deploying means first turn charges are a thing now

Cons

  • Expensive to add
  • Not a 'true' faction, so no buffs from anyone
  • Can't ride in transports
  • Elite slots are more competitive than ever

Faction Keywords

The only two they get are IMPERIUM and OFFICIO ASSASSINORUM. With no HQ choice, they can only be deployed in IMPERIUM battle-forged armies. This also is a severely limiting factor, as they won't get buffs most of the time (and most that they do won't matter). This also means that there are no transports for them.

Special Rules

Independent Operative: No assassin can be the warlord, but they all have the ability to set up off the table and deep strike in.

Lightning Reflexes: All have a 4++. Not bad at all.

  1. REDIRECT Warhammer 40,000/Tactics/Imperium(8E)