Warhammer 40,000/Tactics/Skitarii(7E)/Kill Team
Why Play as Skitarii
Words, Words, Words
Useful Skitarii Rules and Equipment
Doctrina Imperatives are not used in Kill Teams, so alter your strategies accordingly.
Ranged Weapons
- Phospher Blast Pistol:5 Points for a single heavy bolter shot. Not too bad, you'll be wounding most enemies on 3+ and ignoring the armour saves of several factions. Even better, if the enemy model has more than one wound and you manage to scratch them: they have -1 cover save and charges against them can be re-rolled until your next turn.
- Radium Pistol: One shot of the radium carbine. There's little to no reason to take this over the Phospher Blast Pistol.
- Arc Pistol: For twice the price of the other pistols, you are paying for +1 strength and one worse AP than the PBP. You will find wounding enemies even easier with the trad-eoff that many models will get their armour saves. That said, this does have haywire which gives this weapon some boosted utility.
Melee Weapons
- Taser Goad:
- Power Sword:
- Arc Maul:
Special Weapons
- Arc Rifle:
- Transuranic Arquebus:
- Plasma Caliver:
Special Issue Wargear
- Refractor Field:
- Conversion Field:
- Digital Weapons:
Relics of Mars
- Arkhan's Divinator:
- The Phase Taser:
- The Omniscient Mask:
- Pater Radium:
- Phosphoenix:
- Skull of Elder Nikola:
Unit Analysis
A kill team detachment allows for:
- Troops: 0-2
- Elite: 0-1
- Fast Attack: 0-1
Troops
- Rangers:
- Vanguard:
Elite
- Infiltrators:
- Ruststalkers:
- Secutarii Hoplites:
- Secutarii Peltasts:
Fast Attack
- Sydonian Dragoon:Simply one of the best vehicles you can field in Kill Teams. normally you can take these in units up to six, but in Kill Teams you can take at most three and still have enough points to meet the minimal requirements. It just matches the maximum total armour value a single vehicle can be allowed to have; it carries a native 5+ cover save that stacks with night fighting all of which makes it surprisingly resilient for an open-topped vehicle against non-dedicated anti-vehicle weaponry. IT moves with the Crusader USR and the Skitarii-unique Dunestrider which gives it +3" to its movement, runs, and charges. It has a searchlight for what it is worth. Weapons-wise, it starts with a taser lance but that can be swapped out for a Radium Jezzail.
- Taser Lance: For when you want to experience the bliss of drowning your opponent in high-strength attacks. It's special rules means it strikes at double the Dragoon's base initiative on the charge as well as adding +3 to the strength of the attacks instead of the usual +2. So when charging, besides the obligatory Hammer of Wrath hit, you will be seeing 4 strength 8 iniative 6 attacks. Due to the weapon being a taser, any to-hits of 6 add an additional 2 hits. This weapon lacks AP, however, but with high-strength and volume of attacks, you'll usually be waiting for just one failed save.
- Radium Jezzail: An interesting weapon. It's an AP 5 two-shot sniper with the radium special rule which means that a to-wound of 6 is automatically two AP 2 wounds. You can replace the taser lance with this for free. However, with the amount of shooting Skitarii can casually bring, do you really need more?
Building Your Army
Place holder text